pokecrystal-board/engine/std_scripts.asm
IIMarckus 6f3b2d6de8 Add constants for checkcodes.
From PikalaxALT.
2015-07-09 20:23:23 -06:00

1917 lines
32 KiB
NASM

StdScripts::
dbw BANK(PokeCenterNurseScript), PokeCenterNurseScript
dbw BANK(DifficultBookshelfScript), DifficultBookshelfScript
dbw BANK(PictureBookshelfScript), PictureBookshelfScript
dbw BANK(MagazineBookshelfScript), MagazineBookshelfScript
dbw BANK(TeamRocketOathScript), TeamRocketOathScript
dbw BANK(IncenseBurnerScript), IncenseBurnerScript
dbw BANK(MerchandiseShelfScript), MerchandiseShelfScript
dbw BANK(TownMapScript), TownMapScript
dbw BANK(WindowScript), WindowScript
dbw BANK(TVScript), TVScript
dbw BANK(HomepageScript), HomepageScript
dbw BANK(Radio1Script), Radio1Script
dbw BANK(Radio2Script), Radio2Script
dbw BANK(TrashCanScript), TrashCanScript
dbw BANK(StrengthBoulderScript), StrengthBoulderScript
dbw BANK(SmashRockScript), SmashRockScript
dbw BANK(PokeCenterSignScript), PokeCenterSignScript
dbw BANK(MartSignScript), MartSignScript
dbw BANK(GoldenrodRocketsScript), GoldenrodRocketsScript
dbw BANK(RadioTowerRocketsScript), RadioTowerRocketsScript
dbw BANK(ElevatorButtonScript), ElevatorButtonScript
dbw BANK(DayToTextScript), DayToTextScript
dbw BANK(BugContestResultsWarpScript), BugContestResultsWarpScript
dbw BANK(BugContestResultsScript), BugContestResultsScript
dbw BANK(InitializeEventsScript), InitializeEventsScript
dbw BANK(AskNumber1MScript), AskNumber1MScript
dbw BANK(AskNumber2MScript), AskNumber2MScript
dbw BANK(RegisteredNumberMScript), RegisteredNumberMScript
dbw BANK(NumberAcceptedMScript), NumberAcceptedMScript
dbw BANK(NumberDeclinedMScript), NumberDeclinedMScript
dbw BANK(PhoneFullMScript), PhoneFullMScript
dbw BANK(RematchMScript), RematchMScript
dbw BANK(GiftMScript), GiftMScript
dbw BANK(PackFullMScript), PackFullMScript
dbw BANK(RematchGiftMScript), RematchGiftMScript
dbw BANK(AskNumber1FScript), AskNumber1FScript
dbw BANK(AskNumber2FScript), AskNumber2FScript
dbw BANK(RegisteredNumberFScript), RegisteredNumberFScript
dbw BANK(NumberAcceptedFScript), NumberAcceptedFScript
dbw BANK(NumberDeclinedFScript), NumberDeclinedFScript
dbw BANK(PhoneFullFScript), PhoneFullFScript
dbw BANK(RematchFScript), RematchFScript
dbw BANK(GiftFScript), GiftFScript
dbw BANK(PackFullFScript), PackFullFScript
dbw BANK(RematchGiftFScript), RematchGiftFScript
dbw BANK(GymStatue1Script), GymStatue1Script
dbw BANK(GymStatue2Script), GymStatue2Script
dbw BANK(UnknownScript_0xbcdb9), UnknownScript_0xbcdb9
dbw BANK(UnknownScript_0xbcdc3), UnknownScript_0xbcdc3
dbw BANK(PCScript), PCScript
dbw BANK(UnknownScript_0xbcdcd), UnknownScript_0xbcdcd
dbw BANK(HappinessCheckScript), HappinessCheckScript
PokeCenterNurseScript:
; EVENT_WELCOMED_TO_POKECOM_CENTER is never set
loadfont
checkmorn
iftrue .morn
checkday
iftrue .day
checknite
iftrue .nite
jump .ok
.morn
checkevent EVENT_WELCOMED_TO_POKECOM_CENTER
iftrue .morn_comcenter
farwritetext UnknownText_0x1b0000
keeptextopen
jump .ok
.morn_comcenter
farwritetext UnknownText_0x1b008a
keeptextopen
jump .ok
.day
checkevent EVENT_WELCOMED_TO_POKECOM_CENTER
iftrue .day_comcenter
farwritetext UnknownText_0x1b002b
keeptextopen
jump .ok
.day_comcenter
farwritetext UnknownText_0x1b00d6
keeptextopen
jump .ok
.nite
checkevent EVENT_WELCOMED_TO_POKECOM_CENTER
iftrue .nite_comcenter
farwritetext UnknownText_0x1b004f
keeptextopen
jump .ok
.nite_comcenter
farwritetext UnknownText_0x1b011b
keeptextopen
jump .ok
.ok
; only do this once
clearevent EVENT_WELCOMED_TO_POKECOM_CENTER
farwritetext UnknownText_0x1b017a
yesorno
iffalse .done
farwritetext UnknownText_0x1b01bd
pause 20
special Function1060a2
spriteface $fe, LEFT
pause 10
special HealParty
playmusic MUSIC_NONE
writebyte 0
special HealMachineAnim
pause 30
special RestartMapMusic
spriteface $fe, DOWN
pause 10
checkphonecall ; elm already called about pokerus
iftrue .no
checkflag ENGINE_POKERUS ; nurse already talked about pokerus
iftrue .no
special SpecialCheckPokerus
iftrue .pokerus
.no
farwritetext UnknownText_0x1b01d7
pause 20
.done
farwritetext UnknownText_0x1b020b
spriteface $fe, UP
pause 10
spriteface $fe, DOWN
pause 10
closetext
loadmovesprites
end
.pokerus
; already cleared earlier in the script
checkevent EVENT_WELCOMED_TO_POKECOM_CENTER
iftrue .pokerus_comcenter
farwritetext UnknownText_0x1b0241
closetext
loadmovesprites
jump .pokerus_done
.pokerus_comcenter
farwritetext UnknownText_0x1b02d6
closetext
loadmovesprites
.pokerus_done
setflag ENGINE_POKERUS
specialphonecall 1 ; elm calls about pokerus
end
DifficultBookshelfScript:
farjumptext DifficultBookshelfText
PictureBookshelfScript:
farjumptext PictureBookshelfText
MagazineBookshelfScript:
farjumptext MagazineBookshelfText
TeamRocketOathScript:
farjumptext TeamRocketOathText
IncenseBurnerScript:
farjumptext IncenseBurnerText
MerchandiseShelfScript:
farjumptext MerchandiseShelfText
TownMapScript:
loadfont
farwritetext TownMapText
closetext
special Functionc2c0
loadmovesprites
end
WindowScript:
farjumptext WindowText
TVScript:
loadfont
farwritetext TVText
closetext
loadmovesprites
end
HomepageScript:
farjumptext HomepageText
Radio1Script:
loadfont
writebyte $0
special Functionc355
loadmovesprites
end
Radio2Script:
; Lucky Channel
loadfont
writebyte $4
special Functionc355
loadmovesprites
end
TrashCanScript: ; 0xbc1a5
farjumptext TrashCanText
PCScript:
loadfont
special Function1559a
loadmovesprites
end
ElevatorButtonScript:
playsound SFX_READ_TEXT_2
pause 15
playsound SFX_ELEVATOR_END
end
StrengthBoulderScript:
farjump AskStrengthScript
SmashRockScript:
farjump AskRockSmashScript
PokeCenterSignScript:
farjumptext PokeCenterSignText
MartSignScript
farjumptext MartSignText
DayToTextScript:
checkcode VAR_WEEKDAY
if_equal MONDAY, .Monday
if_equal TUESDAY, .Tuesday
if_equal WEDNESDAY, .Wednesday
if_equal THURSDAY, .Thursday
if_equal FRIDAY, .Friday
if_equal SATURDAY, .Saturday
stringtotext .SundayText, 0
end
.Monday
stringtotext .MondayText, 0
end
.Tuesday
stringtotext .TuesdayText, 0
end
.Wednesday
stringtotext .WednesdayText, 0
end
.Thursday
stringtotext .ThursdayText, 0
end
.Friday
stringtotext .FridayText, 0
end
.Saturday
stringtotext .SaturdayText, 0
end
.SundayText
db "SUNDAY@"
.MondayText
db "MONDAY@"
.TuesdayText
db "TUESDAY@"
.WednesdayText
db "WEDNESDAY@"
.ThursdayText
db "THURSDAY@"
.FridayText
db "FRIDAY@"
.SaturdayText
db "SATURDAY@"
GoldenrodRocketsScript:
clearevent $06cd
end
RadioTowerRocketsScript:
setflag $0013
setevent $06cf
setevent $06d1
clearevent $06ce
clearevent $0025
setevent $0756
specialphonecall $0004
domaptrigger GROUP_MAHOGANY_TOWN, MAP_MAHOGANY_TOWN, $1
end
BugContestResultsWarpScript:
special WhiteBGMap
scall UnknownScript_0xbc380
setevent $0747
clearevent $0748
setevent $02d2
warp GROUP_ROUTE_36_NATIONAL_PARK_GATE, MAP_ROUTE_36_NATIONAL_PARK_GATE, $0, $4
applymovement $0, MovementData_0xbcea1
BugContestResultsScript:
clearflag $0011
clearevent $02d2
clearevent $0313
clearevent $0314
clearevent $0315
clearevent $0316
loadfont
farwritetext UnknownText_0x1b05bf
closetext
special Functionc34a
RAM2MEM $0
if_equal $1, UnknownScript_0xbc31e
if_equal $2, UnknownScript_0xbc332
if_equal $3, UnknownScript_0xbc343
farwritetext UnknownText_0x1b0681
keeptextopen
waitbutton
verbosegiveitem BERRY, 1
iffalse UnknownScript_0xbc375
UnknownScript_0xbc2a9:
farwritetext UnknownText_0x1b06b7
keeptextopen
jump UnknownScript_0xbc2b6
; 0xbc2b1
UnknownScript_0xbc2b1: ; 0xbc2b1
farwritetext UnknownText_0x1b065b
keeptextopen
UnknownScript_0xbc2b6:
checkevent $0308
iffalse UnknownScript_0xbc2c4
farwritetext UnknownText_0x1b06d9
closetext
special Function13a31
UnknownScript_0xbc2c4:
special Function4d9e5
if_equal $0, UnknownScript_0xbc2d4
if_equal $2, UnknownScript_0xbc2d4
farwritetext UnknownText_0x1b070d
closetext
UnknownScript_0xbc2d4:
loadmovesprites
dotrigger $0
domaptrigger GROUP_ROUTE_35_NATIONAL_PARK_GATE, MAP_ROUTE_35_NATIONAL_PARK_GATE, $0
setevent $0716
setevent $0717
setevent $0718
setevent $0719
setevent $071a
setevent $071b
setevent $071c
setevent $071d
setevent $071e
setevent $071f
setevent $0720
setevent $0721
setevent $0722
setevent $0723
setevent $0724
setevent $0725
setevent $0726
setevent $0727
setevent $0728
setevent $0729
setflag $0051
special PlayMapMusic
end
; 0xbc31e
UnknownScript_0xbc31e: ; 0xbc31e
setevent $0000
itemtotext SUN_STONE, $1
farwritetext UnknownText_0x1b0621
closetext
verbosegiveitem SUN_STONE, 1
iffalse UnknownScript_0xbc354
jump UnknownScript_0xbc2b1
; 0xbc332
UnknownScript_0xbc332: ; 0xbc332
itemtotext EVERSTONE, $1
farwritetext UnknownText_0x1b0621
closetext
verbosegiveitem EVERSTONE, 1
iffalse UnknownScript_0xbc35f
jump UnknownScript_0xbc2b1
; 0xbc343
UnknownScript_0xbc343: ; 0xbc343
itemtotext GOLD_BERRY, $1
farwritetext UnknownText_0x1b0621
closetext
verbosegiveitem GOLD_BERRY, 1
iffalse UnknownScript_0xbc36a
jump UnknownScript_0xbc2b1
; 0xbc354
UnknownScript_0xbc354: ; 0xbc354
farwritetext UnknownText_0x1b08cc
keeptextopen
setevent $0313
jump UnknownScript_0xbc2b1
; 0xbc35f
UnknownScript_0xbc35f: ; 0xbc35f
farwritetext UnknownText_0x1b08cc
keeptextopen
setevent $0314
jump UnknownScript_0xbc2b1
; 0xbc36a
UnknownScript_0xbc36a: ; 0xbc36a
farwritetext UnknownText_0x1b08cc
keeptextopen
setevent $0315
jump UnknownScript_0xbc2b1
; 0xbc375
UnknownScript_0xbc375: ; 0xbc375
farwritetext UnknownText_0x1b08cc
keeptextopen
setevent $0316
jump UnknownScript_0xbc2a9
; 0xbc380
UnknownScript_0xbc380: ; 0xbc380
checkevent $0716
iftrue .skip1
clearevent $0720
.skip1
checkevent $0717
iftrue .skip2
clearevent $0721
.skip2
checkevent $0718
iftrue .skip3
clearevent $0722
.skip3
checkevent $0719
iftrue .skip4
clearevent $0723
.skip4
checkevent $071a
iftrue .skip5
clearevent $0724
.skip5
checkevent $071b
iftrue .skip6
clearevent $0725
.skip6
checkevent $071c
iftrue .skip7
clearevent $0726
.skip7
checkevent $071d
iftrue .skip8
clearevent $0727
.skip8
checkevent $071e
iftrue .skip9
clearevent $0728
.skip9
checkevent $071f
iftrue .skip10
clearevent $0729
.skip10
end
InitializeEventsScript:
setevent $06cb
setevent $06ce
setevent $06cd
setevent $06d0
setevent $06f3
setevent $06e9
setevent $06f4
setevent $06d5
setevent $06de
setevent $06dd
setevent $06df
setevent $06c0
setevent $06e4
setevent $0025
setevent $06be
setevent $06bf
setevent $06c1
setevent $06f9
setevent $06fd
setevent $06ff
setevent $0700
setevent $0702
setevent $0703
setevent $0704
setevent $070d
setevent $070e
setevent $070f
setevent $0710
setevent $0715
setevent $0716
setevent $0717
setevent $0718
setevent $0719
setevent $071a
setevent $071b
setevent $071c
setevent $071d
setevent $071e
setevent $071f
setevent $0720
setevent $0721
setevent $0722
setevent $0723
setevent $0724
setevent $0725
setevent $0726
setevent $0727
setevent $0728
setevent $0729
setevent $072c
setevent $072f
setevent $072d
setevent $0735
setevent $0736
setevent $073c
setevent $073d
setevent $0741
setevent $0742
setevent $0743
setevent $0744
setevent $02a4
setevent $02af
setevent $0749
setevent $06d3
setevent $074d
setevent $0712
setevent $0713
setevent $0711
setevent $06d4
setevent $0304
setevent $0307
setevent $06d8
setevent $06c3
setevent $06c2
setevent $06c6
setevent $075f
setevent $0731
setevent $074a
setevent $0762
setevent $0738
setevent $073a
setevent $073b
setevent $0733
setevent $073f
setevent $078d
setevent $0766
setevent $0768
setevent $0769
setevent $076a
setevent $078e
setevent $078f
setevent $0790
setevent $0791
setevent $0793
setevent $07a4
setevent $07a4
setevent $07a5
setevent $06ec
setevent $06ed
setevent $06f0
setevent $07a9
setevent $07aa
setevent $06c8
setevent $07ac
setevent $07ad
setevent $07b5
setevent $07b6
setevent $07c5
setevent $07b7
setevent $07b0
setevent $07af
setevent $07ae
setevent $07cf
setflag ENGINE_ROCKET_SIGNAL_ON_CH20
setflag ENGINE_ROCKETS_IN_MAHOGANY
variablesprite $4, $52
variablesprite $5, $4
variablesprite $6, $35
variablesprite $7, $a
variablesprite $8, $a
variablesprite $9, $a
variablesprite $a, $a
variablesprite $b, $28
variablesprite $c, $28
setevent $00fb
setevent $076d
setevent $076c
setevent $076e
setevent $076f
setevent $0773
setevent $0776
setevent $0777
setevent $0779
setevent $0772
setevent $077b
setevent $0036
return
AskNumber1MScript:
special RandomPhoneMon
checkcode VAR_CALLERID
if_equal $5, .Jack
if_equal $7, .Huey
if_equal $b, .Gaven
if_equal $d, .Jose
if_equal $f, .Joey
if_equal $10, .Wade
if_equal $11, .Ralph
if_equal $13, .Anthony
if_equal $14, .Todd
if_equal $16, .Irwin
if_equal $17, .Arnie
if_equal $18, .Alan
if_equal $1b, .Chad
if_equal $1c, .Derek
if_equal $1d, .Tully
if_equal $1e, .Brent
if_equal $20, .Vance
if_equal $21, .Wilton
if_equal $22, .Kenji
if_equal $23, .Parry
.Jack
farwritetext JackAskNumber1Text
end
.Huey
farwritetext HueyAskNumber1Text
end
.Gaven
farwritetext GavenAskNumber1Text
end
.Jose
farwritetext JoseAskNumber1Text
end
.Joey
farwritetext JoeyAskNumber1Text
end
.Wade
farwritetext WadeAskNumber1Text
end
.Ralph
farwritetext RalphAskNumber1Text
end
.Anthony
farwritetext AnthonyAskNumber1Text
end
.Todd
farwritetext ToddAskNumber1Text
end
.Irwin
farwritetext IrwinAskNumber1Text
end
.Arnie
farwritetext ArnieAskNumber1Text
end
.Alan
farwritetext AlanAskNumber1Text
end
.Chad
farwritetext ChadAskNumber1Text
end
.Derek
farwritetext DerekAskNumber1Text
end
.Tully
farwritetext TullyAskNumber1Text
end
.Brent
farwritetext BrentAskNumber1Text
end
.Vance
farwritetext VanceAskNumber1Text
end
.Wilton
farwritetext WiltonAskNumber1Text
end
.Kenji
farwritetext KenjiAskNumber1Text
end
.Parry
farwritetext ParryAskNumber1Text
end
AskNumber2MScript:
special RandomPhoneMon
checkcode VAR_CALLERID
if_equal $5, .Jack
if_equal $7, .Huey
if_equal $b, .Gaven
if_equal $d, .Jose
if_equal $f, .Joey
if_equal $10, .Wade
if_equal $11, .Ralph
if_equal $13, .Anthony
if_equal $14, .Todd
if_equal $16, .Irwin
if_equal $17, .Arnie
if_equal $18, .Alan
if_equal $1b, .Chad
if_equal $1c, .Derek
if_equal $1d, .Tully
if_equal $1e, .Brent
if_equal $20, .Vance
if_equal $21, .Wilton
if_equal $22, .Kenji
if_equal $23, .Parry
.Jack
farwritetext JackAskNumber2Text
end
.Huey
farwritetext HueyAskNumber2Text
end
.Gaven
farwritetext GavenAskNumber2Text
end
.Jose
farwritetext JoseAskNumber2Text
end
.Joey
farwritetext JoeyAskNumber2Text
end
.Wade
farwritetext WadeAskNumber2Text
end
.Ralph
farwritetext RalphAskNumber2Text
end
.Anthony
farwritetext AnthonyAskNumber2Text
end
.Todd
farwritetext ToddAskNumber2Text
end
.Irwin
farwritetext IrwinAskNumber2Text
end
.Arnie
farwritetext ArnieAskNumber2Text
end
.Alan
farwritetext AlanAskNumber2Text
end
.Chad
farwritetext ChadAskNumber2Text
end
.Derek
farwritetext DerekAskNumber2Text
end
.Tully
farwritetext TullyAskNumber2Text
end
.Brent
farwritetext BrentAskNumber2Text
end
.Vance
farwritetext VanceAskNumber2Text
end
.Wilton
farwritetext WiltonAskNumber2Text
end
.Kenji
farwritetext KenjiAskNumber2Text
end
.Parry
farwritetext ParryAskNumber2Text
end
RegisteredNumberMScript:
farwritetext RegisteredNumber1Text
playsound SFX_REGISTER_PHONE_NUMBER
waitbutton
keeptextopen
end
NumberAcceptedMScript:
checkcode VAR_CALLERID
if_equal $5, .Jack
if_equal $7, .Huey
if_equal $b, .Gaven
if_equal $d, .Jose
if_equal $f, .Joey
if_equal $10, .Wade
if_equal $11, .Ralph
if_equal $13, .Anthony
if_equal $14, .Todd
if_equal $16, .Irwin
if_equal $17, .Arnie
if_equal $18, .Alan
if_equal $1b, .Chad
if_equal $1c, .Derek
if_equal $1d, .Tully
if_equal $1e, .Brent
if_equal $20, .Vance
if_equal $21, .Wilton
if_equal $22, .Kenji
if_equal $23, .Parry
.Jack
farwritetext JackNumberAcceptedText
closetext
loadmovesprites
end
.Huey
farwritetext HueyNumberAcceptedText
closetext
loadmovesprites
end
.Gaven
farwritetext GavenNumberAcceptedText
closetext
loadmovesprites
end
.Jose
farwritetext JoseNumberAcceptedText
closetext
loadmovesprites
end
.Joey
farwritetext JoeyNumberAcceptedText
closetext
loadmovesprites
end
.Wade
farwritetext WadeNumberAcceptedText
closetext
loadmovesprites
end
.Ralph
farwritetext RalphNumberAcceptedText
closetext
loadmovesprites
end
.Anthony
farwritetext AnthonyNumberAcceptedText
closetext
loadmovesprites
end
.Todd
farwritetext ToddNumberAcceptedText
closetext
loadmovesprites
end
.Irwin
farwritetext IrwinNumberAcceptedText
closetext
loadmovesprites
end
.Arnie
farwritetext ArnieNumberAcceptedText
closetext
loadmovesprites
end
.Alan
farwritetext AlanNumberAcceptedText
closetext
loadmovesprites
end
.Chad
farwritetext ChadNumberAcceptedText
closetext
loadmovesprites
end
.Derek
farwritetext DerekNumberAcceptedText
closetext
loadmovesprites
end
.Tully
farwritetext TullyNumberAcceptedText
closetext
loadmovesprites
end
.Brent
farwritetext BrentNumberAcceptedText
closetext
loadmovesprites
end
.Vance
farwritetext VanceNumberAcceptedText
closetext
loadmovesprites
end
.Wilton
farwritetext WiltonNumberAcceptedText
closetext
loadmovesprites
end
.Kenji
farwritetext KenjiNumberAcceptedText
closetext
loadmovesprites
end
.Parry
farwritetext ParryNumberAcceptedText
closetext
loadmovesprites
end
NumberDeclinedMScript:
checkcode VAR_CALLERID
if_equal $5, .Jack
if_equal $7, .Huey
if_equal $b, .Gaven
if_equal $d, .Jose
if_equal $f, .Joey
if_equal $10, .Wade
if_equal $11, .Ralph
if_equal $13, .Anthony
if_equal $14, .Todd
if_equal $16, .Irwin
if_equal $17, .Arnie
if_equal $18, .Alan
if_equal $1b, .Chad
if_equal $1c, .Derek
if_equal $1d, .Tully
if_equal $1e, .Brent
if_equal $20, .Vance
if_equal $21, .Wilton
if_equal $22, .Kenji
if_equal $23, .Parry
.Jack
farwritetext JackNumberDeclinedText
closetext
loadmovesprites
end
.Huey
farwritetext HueyNumberDeclinedText
closetext
loadmovesprites
end
.Gaven
farwritetext GavenNumberDeclinedText
closetext
loadmovesprites
end
.Jose
farwritetext JoseNumberDeclinedText
closetext
loadmovesprites
end
.Joey
farwritetext JoeyNumberDeclinedText
closetext
loadmovesprites
end
.Wade
farwritetext WadeNumberDeclinedText
closetext
loadmovesprites
end
.Ralph
farwritetext RalphNumberDeclinedText
closetext
loadmovesprites
end
.Anthony
farwritetext AnthonyNumberDeclinedText
closetext
loadmovesprites
end
.Todd
farwritetext ToddNumberDeclinedText
closetext
loadmovesprites
end
.Irwin
farwritetext IrwinNumberDeclinedText
closetext
loadmovesprites
end
.Arnie
farwritetext ArnieNumberDeclinedText
closetext
loadmovesprites
end
.Alan
farwritetext AlanNumberDeclinedText
closetext
loadmovesprites
end
.Chad
farwritetext ChadNumberDeclinedText
closetext
loadmovesprites
end
.Derek
farwritetext DerekNumberDeclinedText
closetext
loadmovesprites
end
.Tully
farwritetext TullyNumberDeclinedText
closetext
loadmovesprites
end
.Brent
farwritetext BrentNumberDeclinedText
closetext
loadmovesprites
end
.Vance
farwritetext VanceNumberDeclinedText
closetext
loadmovesprites
end
.Wilton
farwritetext WiltonNumberDeclinedText
closetext
loadmovesprites
end
.Kenji
farwritetext KenjiNumberDeclinedText
closetext
loadmovesprites
end
.Parry
farwritetext ParryNumberDeclinedText
closetext
loadmovesprites
end
PhoneFullMScript:
checkcode VAR_CALLERID
if_equal $5, .Jack
if_equal $7, .Huey
if_equal $b, .Gaven
if_equal $d, .Jose
if_equal $f, .Joey
if_equal $10, .Wade
if_equal $11, .Ralph
if_equal $13, .Anthony
if_equal $14, .Todd
if_equal $16, .Irwin
if_equal $17, .Arnie
if_equal $18, .Alan
if_equal $1b, .Chad
if_equal $1c, .Derek
if_equal $1d, .Tully
if_equal $1e, .Brent
if_equal $20, .Vance
if_equal $21, .Wilton
if_equal $22, .Kenji
if_equal $23, .Parry
.Jack
farwritetext JackPhoneFullText
closetext
loadmovesprites
end
.Huey
farwritetext HueyPhoneFullText
closetext
loadmovesprites
end
.Gaven
farwritetext GavenPhoneFullText
closetext
loadmovesprites
end
.Jose
farwritetext JosePhoneFullText
closetext
loadmovesprites
end
.Joey
farwritetext JoeyPhoneFullText
closetext
loadmovesprites
end
.Wade
farwritetext WadePhoneFullText
closetext
loadmovesprites
end
.Ralph
farwritetext RalphPhoneFullText
closetext
loadmovesprites
end
.Anthony
farwritetext AnthonyPhoneFullText
closetext
loadmovesprites
end
.Todd
farwritetext ToddPhoneFullText
closetext
loadmovesprites
end
.Irwin
farwritetext IrwinPhoneFullText
closetext
loadmovesprites
end
.Arnie
farwritetext ArniePhoneFullText
closetext
loadmovesprites
end
.Alan
farwritetext AlanPhoneFullText
closetext
loadmovesprites
end
.Chad
farwritetext ChadPhoneFullText
closetext
loadmovesprites
end
.Derek
farwritetext DerekPhoneFullText
closetext
loadmovesprites
end
.Tully
farwritetext TullyPhoneFullText
closetext
loadmovesprites
end
.Brent
farwritetext BrentPhoneFullText
closetext
loadmovesprites
end
.Vance
farwritetext VancePhoneFullText
closetext
loadmovesprites
end
.Wilton
farwritetext WiltonPhoneFullText
closetext
loadmovesprites
end
.Kenji
farwritetext KenjiPhoneFullText
closetext
loadmovesprites
end
.Parry
farwritetext ParryPhoneFullText
closetext
loadmovesprites
end
RematchMScript:
checkcode VAR_CALLERID
if_equal $5, .Jack
if_equal $7, .Huey
if_equal $b, .Gaven
if_equal $d, .Jose
if_equal $f, .Joey
if_equal $10, .Wade
if_equal $11, .Ralph
if_equal $13, .Anthony
if_equal $14, .Todd
if_equal $17, .Arnie
if_equal $18, .Alan
if_equal $1b, .Chad
if_equal $1d, .Tully
if_equal $1e, .Brent
if_equal $20, .Vance
if_equal $21, .Wilton
if_equal $23, .Parry
.Jack
farwritetext JackRematchText
closetext
loadmovesprites
end
.Huey
farwritetext HueyRematchText
closetext
loadmovesprites
end
.Gaven
farwritetext GavenRematchText
closetext
loadmovesprites
end
.Jose
farwritetext JoseRematchText
closetext
loadmovesprites
end
.Joey
farwritetext JoeyRematchText
closetext
loadmovesprites
end
.Wade
farwritetext WadeRematchText
closetext
loadmovesprites
end
.Ralph
farwritetext RalphRematchText
closetext
loadmovesprites
end
.Anthony
farwritetext AnthonyRematchText
closetext
loadmovesprites
end
.Todd
farwritetext ToddRematchText
closetext
loadmovesprites
end
.Arnie
farwritetext ArnieRematchText
closetext
loadmovesprites
end
.Alan
farwritetext AlanRematchText
closetext
loadmovesprites
end
.Chad
farwritetext ChadRematchText
closetext
loadmovesprites
end
.Tully
farwritetext TullyRematchText
closetext
loadmovesprites
end
.Brent
farwritetext BrentRematchText
closetext
loadmovesprites
end
.Vance
farwritetext VanceRematchText
closetext
loadmovesprites
end
.Wilton
farwritetext WiltonRematchText
closetext
loadmovesprites
end
.Parry
farwritetext ParryRematchText
closetext
loadmovesprites
end
GiftMScript:
checkcode VAR_CALLERID
if_equal $d, .Jose
if_equal $10, .Wade
if_equal $18, .Alan
if_equal $1c, .Derek
if_equal $1d, .Tully
if_equal $21, .Wilton
if_equal $22, .Kenji
.Jose
farwritetext JoseGiftText
keeptextopen
end
.Wade
farwritetext WadeGiftText
keeptextopen
end
.Alan
farwritetext AlanGiftText
keeptextopen
end
.Derek
farwritetext DerekGiftText
keeptextopen
end
.Tully
farwritetext TullyGiftText
keeptextopen
end
.Wilton
farwritetext WiltonGiftText
keeptextopen
end
.Kenji
farwritetext KenjiGiftText
keeptextopen
end
PackFullMScript:
checkcode VAR_CALLERID
if_equal $7, .Huey
if_equal $d, .Jose
if_equal $f, .Joey
if_equal $10, .Wade
if_equal $18, .Alan
if_equal $1c, .Derek
if_equal $1d, .Tully
if_equal $20, .Vance
if_equal $21, .Wilton
if_equal $22, .Kenji
if_equal $23, .Parry
.Huey
farwritetext HueyPackFullText
closetext
loadmovesprites
end
.Jose
farwritetext JosePackFullText
closetext
loadmovesprites
end
.Joey
farwritetext JoeyPackFullText
closetext
loadmovesprites
end
.Wade
farwritetext WadePackFullText
closetext
loadmovesprites
end
.Alan
farwritetext AlanPackFullText
closetext
loadmovesprites
end
.Derek
farwritetext DerekPackFullText
closetext
loadmovesprites
end
.Tully
farwritetext TullyPackFullText
closetext
loadmovesprites
end
.Vance
farwritetext VancePackFullText
closetext
loadmovesprites
end
.Wilton
farwritetext WiltonPackFullText
closetext
loadmovesprites
end
.Kenji
farwritetext KenjiPackFullText
closetext
loadmovesprites
end
.Parry
farwritetext ParryPackFullText
closetext
loadmovesprites
end
RematchGiftMScript:
loadfont
checkcode VAR_CALLERID
if_equal $7, .Huey
if_equal $f, .Joey
if_equal $20, .Vance
if_equal $23, .Parry
.Huey
farwritetext HueyRematchGiftText
keeptextopen
end
.Joey
farwritetext JoeyRematchGiftText
keeptextopen
end
.Vance
farwritetext VanceRematchGiftText
keeptextopen
end
.Parry
farwritetext ParryRematchGiftText
keeptextopen
end
AskNumber1FScript:
checkcode VAR_CALLERID
if_equal $6, .Beverly
if_equal $c, .Beth
if_equal $e, .Reena
if_equal $12, .Liz
if_equal $15, .Gina
if_equal $1a, .Dana
if_equal $1f, .Tiffany
if_equal $24, .Erin
.Beverly
farwritetext BeverlyAskNumber1Text
end
.Beth
farwritetext BethAskNumber1Text
end
.Reena
farwritetext ReenaAskNumber1Text
end
.Liz
farwritetext LizAskNumber1Text
end
.Gina
farwritetext GinaAskNumber1Text
end
.Dana
farwritetext DanaAskNumber1Text
end
.Tiffany
farwritetext TiffanyAskNumber1Text
end
.Erin
farwritetext ErinAskNumber1Text
end
AskNumber2FScript:
checkcode VAR_CALLERID
if_equal $6, .Beverly
if_equal $c, .Beth
if_equal $e, .Reena
if_equal $12, .Liz
if_equal $15, .Gina
if_equal $1a, .Dana
if_equal $1f, .Tiffany
if_equal $24, .Erin
.Beverly
farwritetext BeverlyAskNumber2Text
end
.Beth
farwritetext BethAskNumber2Text
end
.Reena
farwritetext ReenaAskNumber2Text
end
.Liz
farwritetext LizAskNumber2Text
end
.Gina
farwritetext GinaAskNumber2Text
end
.Dana
farwritetext DanaAskNumber2Text
end
.Tiffany
farwritetext TiffanyAskNumber2Text
end
.Erin
farwritetext ErinAskNumber2Text
end
RegisteredNumberFScript:
farwritetext RegisteredNumber2Text
playsound SFX_REGISTER_PHONE_NUMBER
waitbutton
keeptextopen
end
NumberAcceptedFScript: ; 0xbcbd3
checkcode VAR_CALLERID
if_equal $6, .Beverly
if_equal $c, .Beth
if_equal $e, .Reena
if_equal $12, .Liz
if_equal $15, .Gina
if_equal $1a, .Dana
if_equal $1f, .Tiffany
if_equal $24, .Erin
.Beverly
farwritetext BeverlyNumberAcceptedText
closetext
loadmovesprites
end
.Beth
farwritetext BethNumberAcceptedText
closetext
loadmovesprites
end
.Reena
farwritetext ReenaNumberAcceptedText
closetext
loadmovesprites
end
.Liz
farwritetext LizNumberAcceptedText
closetext
loadmovesprites
end
.Gina
farwritetext GinaNumberAcceptedText
closetext
loadmovesprites
end
.Dana
farwritetext DanaNumberAcceptedText
closetext
loadmovesprites
end
.Tiffany
farwritetext TiffanyNumberAcceptedText
closetext
loadmovesprites
end
.Erin
farwritetext ErinNumberAcceptedText
closetext
loadmovesprites
end
NumberDeclinedFScript:
checkcode VAR_CALLERID
if_equal $6, .Beverly
if_equal $c, .Beth
if_equal $e, .Reena
if_equal $12, .Liz
if_equal $15, .Gina
if_equal $1a, .Dana
if_equal $1f, .Tiffany
if_equal $24, .Erin
.Beverly
farwritetext BeverlyNumberDeclinedText
closetext
loadmovesprites
end
.Beth
farwritetext BethNumberDeclinedText
closetext
loadmovesprites
end
.Reena
farwritetext ReenaNumberDeclinedText
closetext
loadmovesprites
end
.Liz
farwritetext LizNumberDeclinedText
closetext
loadmovesprites
end
.Gina
farwritetext GinaNumberDeclinedText
closetext
loadmovesprites
end
.Dana
farwritetext DanaNumberDeclinedText
closetext
loadmovesprites
end
.Tiffany
farwritetext TiffanyNumberDeclinedText
closetext
loadmovesprites
end
.Erin
farwritetext ErinNumberDeclinedText
closetext
loadmovesprites
end
PhoneFullFScript:
checkcode VAR_CALLERID
if_equal $6, .Beverly
if_equal $c, .Beth
if_equal $e, .Reena
if_equal $12, .Liz
if_equal $15, .Gina
if_equal $1a, .Dana
if_equal $1f, .Tiffany
if_equal $24, .Erin
.Beverly
farwritetext BeverlyPhoneFullText
closetext
loadmovesprites
end
.Beth
farwritetext BethPhoneFullText
closetext
loadmovesprites
end
.Reena
farwritetext ReenaPhoneFullText
closetext
loadmovesprites
end
.Liz
farwritetext LizPhoneFullText
closetext
loadmovesprites
end
.Gina
farwritetext GinaPhoneFullText
closetext
loadmovesprites
end
.Dana
farwritetext DanaPhoneFullText
closetext
loadmovesprites
end
.Tiffany
farwritetext TiffanyPhoneFullText
closetext
loadmovesprites
end
.Erin
farwritetext ErinPhoneFullText
closetext
loadmovesprites
end
RematchFScript:
checkcode VAR_CALLERID
if_equal $c, .Beth
if_equal $e, .Reena
if_equal $12, .Liz
if_equal $15, .Gina
if_equal $1a, .Dana
if_equal $1f, .Tiffany
if_equal $24, .Erin
.Beth
farwritetext BethRematchText
closetext
loadmovesprites
end
.Reena
farwritetext ReenaRematchText
closetext
loadmovesprites
end
.Liz
farwritetext LizRematchText
closetext
loadmovesprites
end
.Gina
farwritetext GinaRematchText
closetext
loadmovesprites
end
.Dana
farwritetext DanaRematchText
closetext
loadmovesprites
end
.Tiffany
farwritetext TiffanyRematchText
closetext
loadmovesprites
end
.Erin
farwritetext ErinRematchText
closetext
loadmovesprites
end
GiftFScript:
checkcode VAR_CALLERID
if_equal $6, .Beverly
if_equal $15, .Gina
if_equal $1a, .Dana
if_equal $1f, .Tiffany
.Beverly
farwritetext BeverlyGiftText
keeptextopen
end
.Gina
farwritetext GinaGiftText
keeptextopen
end
.Dana
farwritetext DanaGiftText
keeptextopen
end
.Tiffany
farwritetext TiffanyGiftText
keeptextopen
end
PackFullFScript:
checkcode VAR_CALLERID
if_equal $6, .Beverly
if_equal $15, .Gina
if_equal $1a, .Dana
if_equal $1f, .Tiffany
if_equal $24, .Erin
.Beverly
farwritetext BeverlyPackFullText
closetext
loadmovesprites
end
.Gina
farwritetext GinaPackFullText
closetext
loadmovesprites
end
.Dana
farwritetext DanaPackFullText
closetext
loadmovesprites
end
.Tiffany
farwritetext TiffanyPackFullText
closetext
loadmovesprites
end
.Erin
farwritetext ErinPackFullText
closetext
loadmovesprites
end
RematchGiftFScript:
checkcode VAR_CALLERID
if_equal $24, .Erin
.Erin
loadfont
farwritetext ErinRematchGiftText
keeptextopen
end
GymStatue1Script:
mapnametotext $0
loadfont
farwritetext UnknownText_0x1b074e
closetext
loadmovesprites
end
GymStatue2Script:
mapnametotext $0
loadfont
farwritetext UnknownText_0x1b074e
keeptextopen
farwritetext UnknownText_0x1b075c
closetext
loadmovesprites
end
UnknownScript_0xbcdb9: ; 0xbcdb9
waitbutton
farwritetext UnknownText_0x1b0648
playsound SFX_ITEM
waitbutton
end
; 0xbcdc3
UnknownScript_0xbcdc3: ; 0xbcdc3
waitbutton
farwritetext UnknownText_0x1b0648
playsound SFX_GET_EGG_FROM_DAYCARE_LADY
waitbutton
end
; 0xbcdcd
UnknownScript_0xbcdcd: ; 0xbcdcd
faceplayer
loadfont
farwritetext UnknownText_0x1b077f
keeptextopen
checkitem COIN_CASE
iftrue UnknownScript_0xbcde0
farwritetext UnknownText_0x1b079c
closetext
loadmovesprites
end
; 0xbcde0
UnknownScript_0xbcde0: ; 0xbcde0
farwritetext UnknownText_0x1b07e3
UnknownScript_0xbcde4: ; 0xbcde4
special Function24b4e
loadmenudata MenuDataHeader_0xbce54
interpretmenu2
writebackup
if_equal $1, UnknownScript_0xbcdf7
if_equal $2, UnknownScript_0xbce1b
jump UnknownScript_0xbce4d
; 0xbcdf7
UnknownScript_0xbcdf7: ; 0xbcdf7
checkcoins 9949
if_equal $0, UnknownScript_0xbce46
checkmoney $0, 1000
if_equal $2, UnknownScript_0xbce3f
givecoins 50
takemoney $0, 1000
waitbutton
playsound SFX_TRANSACTION
farwritetext UnknownText_0x1b0830
closetext
jump UnknownScript_0xbcde4
; 0xbce1b
UnknownScript_0xbce1b: ; 0xbce1b
checkcoins 9499
if_equal $0, UnknownScript_0xbce46
checkmoney $0, 10000
if_equal $2, UnknownScript_0xbce3f
givecoins 500
takemoney $0, 10000
waitbutton
playsound SFX_TRANSACTION
farwritetext UnknownText_0x1b084f
closetext
jump UnknownScript_0xbcde4
; 0xbce3f
UnknownScript_0xbce3f: ; 0xbce3f
farwritetext UnknownText_0x1b086f
closetext
loadmovesprites
end
; 0xbce46
UnknownScript_0xbce46: ; 0xbce46
farwritetext UnknownText_0x1b088c
closetext
loadmovesprites
end
; 0xbce4d
UnknownScript_0xbce4d: ; 0xbce4d
farwritetext UnknownText_0x1b08ad
closetext
loadmovesprites
end
; 0xbce54
MenuDataHeader_0xbce54: ; 0xbce54
db $40 ; flags
db 04, 00 ; start coords
db 11, 15 ; end coords
dw MenuData2_0xbce5c
db 1 ; default option
; 0xbce5c
MenuData2_0xbce5c: ; 0xbce5c
db $80 ; flags
db 3 ; items
db " 50 : ¥1000@"
db "500 : ¥10000@"
db "CANCEL@"
; 0xbce7f
HappinessCheckScript:
faceplayer
loadfont
special Function718d
if_less_than 50, .Unhappy
if_less_than 150, .KindaHappy
farwritetext HappinessText3
closetext
loadmovesprites
end
.KindaHappy
farwritetext HappinessText2
closetext
loadmovesprites
end
.Unhappy
farwritetext HappinessText1
closetext
loadmovesprites
end
MovementData_0xbcea1: ; bcea1
step_right
step_down
turn_head_up
step_end
; bcea5