pokecrystal-board/audio/music/wildpokemonvictory.asm
dannye fc051f2130 Update audio macros and arguments
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00

185 lines
3.1 KiB
NASM

Music_WildPokemonVictory:
channel_count 3
channel 1, Music_WildPokemonVictory_Ch1
channel 2, Music_WildPokemonVictory_Ch2
channel 3, Music_WildPokemonVictory_Ch3
Music_WildPokemonVictory_Ch1:
tempo 126
volume 7, 7
duty_cycle 3
pitch_offset 1
note_type 12, 11, 1
octave 3
note B_, 1
note A_, 1
note G#, 1
note F#, 1
volume_envelope 11, 6
note E_, 12
Music_SuccessfulCapture_branch_f4536:
stereo_panning 0, 1
Music_WildPokemonVictory_branch_f4538:
sound_call Music_WildPokemonVictory_branch_f455c
note F#, 2
note F#, 2
note F#, 4
sound_call Music_WildPokemonVictory_branch_f455c
note G#, 4
volume_envelope 7, 8
octave 3
note G_, 4
transpose 0, 1
sound_call Music_WildPokemonVictory_branch_f455c
note F#, 2
note F#, 2
note F#, 4
sound_call Music_WildPokemonVictory_branch_f455c
note G#, 4
transpose 0, 0
volume_envelope 7, 8
octave 3
note F#, 4
sound_loop 0, Music_WildPokemonVictory_branch_f4538
Music_WildPokemonVictory_branch_f455c:
volume_envelope 7, 1
octave 3
note G#, 1
note B_, 1
octave 4
note E_, 2
octave 3
note B_, 2
octave 4
note E_, 2
octave 3
note G#, 1
note F#, 1
note E_, 1
note F#, 1
note G#, 2
note E_, 2
note A_, 1
octave 4
note C#, 1
note E_, 2
note E_, 2
note A_, 2
sound_ret
Music_WildPokemonVictory_Ch2:
vibrato 18, 2, 4
duty_cycle 2
note_type 12, 13, 1
octave 4
note E_, 1
note F#, 1
note G#, 1
note A_, 1
volume_envelope 13, 6
note B_, 12
Music_SuccessfulCapture_branch_f4585:
stereo_panning 1, 0
Music_WildPokemonVictory_branch_f4587:
sound_call Music_WildPokemonVictory_branch_f45b5
octave 4
note B_, 2
note B_, 2
note B_, 4
sound_call Music_WildPokemonVictory_branch_f45b5
octave 4
note B_, 4
volume_envelope 8, 1
note C_, 1
note E_, 1
note G_, 1
note A#, 1
transpose 0, 1
sound_call Music_WildPokemonVictory_branch_f45b5
octave 4
note B_, 2
note B_, 2
note B_, 4
sound_call Music_WildPokemonVictory_branch_f45b5
octave 4
note B_, 4
transpose 0, 0
volume_envelope 8, 1
octave 3
note B_, 1
octave 4
note D#, 1
note F#, 1
note A_, 1
sound_loop 0, Music_WildPokemonVictory_branch_f4587
Music_WildPokemonVictory_branch_f45b5:
volume_envelope 8, 1
octave 4
note B_, 2
note A_, 2
note G#, 2
note A_, 2
note B_, 2
note B_, 2
note B_, 4
octave 5
note C#, 2
note C#, 2
note C#, 4
sound_ret
Music_WildPokemonVictory_Ch3:
note_type 12, 2, 0
rest 6
octave 6
note D#, 1
rest 1
note E_, 1
rest 3
note E_, 1
rest 3
Music_SuccessfulCapture_branch_f45cf:
Music_WildPokemonVictory_branch_f45cf:
sound_call Music_WildPokemonVictory_branch_f45f4
note D#, 2
note C#, 2
octave 2
note B_, 2
rest 2
sound_call Music_WildPokemonVictory_branch_f45f4
note E_, 2
rest 2
note C_, 4
transpose 0, 1
sound_call Music_WildPokemonVictory_branch_f45f4
note D#, 2
note C#, 2
octave 2
note B_, 2
rest 2
sound_call Music_WildPokemonVictory_branch_f45f4
note E_, 2
rest 2
transpose 0, 0
octave 2
note B_, 4
sound_loop 0, Music_WildPokemonVictory_branch_f45cf
Music_WildPokemonVictory_branch_f45f4:
volume_envelope 2, 5
octave 3
note E_, 2
rest 4
note E_, 2
rest 2
note D_, 2
rest 2
note D_, 2
note C#, 2
rest 4
note C#, 2
sound_ret