pokecrystal-board/maps/TeamRocketBaseB1F.asm
Remy Oukaour 5c28d05bb4 Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00

797 lines
19 KiB
NASM

const_value set 2
const TEAMROCKETBASEB1F_ROCKET1
const TEAMROCKETBASEB1F_ROCKET2
const TEAMROCKETBASEB1F_SCIENTIST
const TEAMROCKETBASEB1F_POKE_BALL1
const TEAMROCKETBASEB1F_POKE_BALL2
const TEAMROCKETBASEB1F_POKE_BALL3
TeamRocketBaseB1F_MapScriptHeader:
.SceneScripts:
db 1
scene_script .DummyScene
.MapCallbacks:
db 1
callback MAPCALLBACK_OBJECTS, .HideSecurityGrunt
.DummyScene:
end
.HideSecurityGrunt:
disappear TEAMROCKETBASEB1F_ROCKET1
return
SecurityCamera1a:
checkevent EVENT_SECURITY_CAMERA_1
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt2
if_equal TRUE, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_1
end
SecurityCamera1b:
checkevent EVENT_SECURITY_CAMERA_1
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt2
if_equal TRUE, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_1
end
SecurityCamera2a:
checkevent EVENT_SECURITY_CAMERA_2
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 7
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement2
scall TrainerCameraGrunt1
if_equal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement3
scall TrainerCameraGrunt2
if_equal TRUE, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_2
end
SecurityCamera2b:
checkevent EVENT_SECURITY_CAMERA_2
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 8
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement4
scall TrainerCameraGrunt1
if_equal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement5
scall TrainerCameraGrunt2
if_equal TRUE, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_2
end
SecurityCamera3a:
checkevent EVENT_SECURITY_CAMERA_3
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 6
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement6
scall TrainerCameraGrunt2
if_equal TRUE, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_3
end
SecurityCamera3b:
checkevent EVENT_SECURITY_CAMERA_3
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 7
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 12
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement7
scall TrainerCameraGrunt2
if_equal TRUE, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_3
end
SecurityCamera4:
checkevent EVENT_SECURITY_CAMERA_4
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 17, 16
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement8
scall TrainerCameraGrunt2
if_equal TRUE, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_4
end
SecurityCamera5:
checkevent EVENT_SECURITY_CAMERA_5
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 3, 16
appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal TRUE, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 14, 16
appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement9
scall TrainerCameraGrunt2
if_equal TRUE, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_5
end
NoSecurityCamera:
end
TrainerCameraGrunt1:
opentext
writetext CameraGrunt1SeenText
waitbutton
closetext
winlosstext CameraGrunt1BeatenText, 0
setlasttalked TEAMROCKETBASEB1F_ROCKET1
loadtrainer GRUNTM, GRUNTM_20
startbattle
disappear TEAMROCKETBASEB1F_ROCKET1
reloadmapafterbattle
end
TrainerCameraGrunt2:
opentext
writetext CameraGrunt2SeenText
waitbutton
closetext
winlosstext CameraGrunt2BeatenText, 0
setlasttalked TEAMROCKETBASEB1F_ROCKET1
loadtrainer GRUNTM, GRUNTM_21
startbattle
disappear TEAMROCKETBASEB1F_ROCKET1
reloadmapafterbattle
end
PlaySecurityCameraSounds:
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
end
ExplodingTrap1:
checkevent EVENT_EXPLODING_TRAP_1
iftrue NoExplodingTrap
scall KoffingExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_1
end
ExplodingTrap2:
checkevent EVENT_EXPLODING_TRAP_2
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_2
end
ExplodingTrap3:
checkevent EVENT_EXPLODING_TRAP_3
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_3
end
ExplodingTrap4:
checkevent EVENT_EXPLODING_TRAP_4
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_4
end
ExplodingTrap5:
checkevent EVENT_EXPLODING_TRAP_5
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_5
end
ExplodingTrap6:
checkevent EVENT_EXPLODING_TRAP_6
iftrue NoExplodingTrap
scall KoffingExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_6
end
ExplodingTrap7:
checkevent EVENT_EXPLODING_TRAP_7
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_7
end
ExplodingTrap8:
checkevent EVENT_EXPLODING_TRAP_8
iftrue NoExplodingTrap
scall KoffingExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_8
end
ExplodingTrap9:
checkevent EVENT_EXPLODING_TRAP_9
iftrue NoExplodingTrap
scall KoffingExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_9
end
ExplodingTrap10:
checkevent EVENT_EXPLODING_TRAP_10
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_10
end
ExplodingTrap11:
checkevent EVENT_EXPLODING_TRAP_11
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_11
end
ExplodingTrap12:
checkevent EVENT_EXPLODING_TRAP_12
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_12
end
ExplodingTrap13:
checkevent EVENT_EXPLODING_TRAP_13
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_13
end
ExplodingTrap14:
checkevent EVENT_EXPLODING_TRAP_14
iftrue NoExplodingTrap
scall KoffingExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_14
end
ExplodingTrap15:
checkevent EVENT_EXPLODING_TRAP_15
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_15
end
ExplodingTrap16:
checkevent EVENT_EXPLODING_TRAP_16
iftrue NoExplodingTrap
scall KoffingExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_16
end
ExplodingTrap17:
checkevent EVENT_EXPLODING_TRAP_17
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_17
end
ExplodingTrap18:
checkevent EVENT_EXPLODING_TRAP_18
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_18
end
ExplodingTrap19:
checkevent EVENT_EXPLODING_TRAP_19
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_19
end
ExplodingTrap20:
checkevent EVENT_EXPLODING_TRAP_20
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_20
end
ExplodingTrap21:
checkevent EVENT_EXPLODING_TRAP_21
iftrue NoExplodingTrap
scall KoffingExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_21
end
ExplodingTrap22:
checkevent EVENT_EXPLODING_TRAP_22
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
reloadmapafterbattle
setevent EVENT_EXPLODING_TRAP_22
end
VoltorbExplodingTrap:
special Special_FadeOutPalettes
cry VOLTORB
special Special_FadeInPalettes
setlasttalked -1
writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
loadwildmon VOLTORB, 23
startbattle
end
GeodudeExplodingTrap:
special Special_FadeOutPalettes
cry GEODUDE
special Special_FadeInPalettes
setlasttalked -1
writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
loadwildmon GEODUDE, 21
startbattle
end
KoffingExplodingTrap:
special Special_FadeOutPalettes
cry KOFFING
special Special_FadeInPalettes
setlasttalked -1
writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
loadwildmon KOFFING, 21
startbattle
end
NoExplodingTrap:
end
TrainerScientistJed:
trainer EVENT_BEAT_SCIENTIST_JED, SCIENTIST, JED, ScientistJedSeenText, ScientistJedBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext ScientistJedAfterBattleText
waitbutton
closetext
end
TrainerGruntM16:
trainer EVENT_BEAT_ROCKET_GRUNTM_16, GRUNTM, GRUNTM_16, GruntM16SeenText, GruntM16BeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext GruntM16AfterBattleText
waitbutton
closetext
end
MapTeamRocketBaseB1FSignpost5Script:
jumptext SecurityCameraText
MapTeamRocketBaseB1FSignpost7Script:
jumpstd teamrocketoath
MapTeamRocketBaseB1FSignpost0Script:
opentext
checkevent EVENT_TURNED_OFF_SECURITY_CAMERAS
iftrue UnknownScript_0x6cabe
writetext UnknownText_0x6cdad
playsound SFX_TALLY
waitbutton
closetext
setevent EVENT_TURNED_OFF_SECURITY_CAMERAS
setevent EVENT_SECURITY_CAMERA_1
setevent EVENT_SECURITY_CAMERA_2
setevent EVENT_SECURITY_CAMERA_3
setevent EVENT_SECURITY_CAMERA_4
setevent EVENT_SECURITY_CAMERA_5
end
UnknownScript_0x6cabe:
writetext UnknownText_0x6cdd0
waitbutton
closetext
end
TeamRocketBaseB1FHyperPotion:
itemball HYPER_POTION
TeamRocketBaseB1FNugget:
itemball NUGGET
TeamRocketBaseB1FGuardSpec:
itemball GUARD_SPEC
TeamRocketBaseB1FHiddenRevive:
hiddenitem EVENT_TEAM_ROCKET_BASE_B1F_HIDDEN_REVIVE, REVIVE
SecurityCameraMovement1:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
SecurityCameraMovement2:
big_step UP
big_step RIGHT
big_step UP
big_step UP
big_step UP
big_step UP
turn_head RIGHT
step_end
SecurityCameraMovement3:
big_step LEFT
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step UP
big_step LEFT
big_step LEFT
step_end
SecurityCameraMovement4:
; he jumps over a trap
jump_step UP
big_step RIGHT
big_step UP
big_step UP
big_step UP
turn_head RIGHT
step_end
SecurityCameraMovement5:
big_step LEFT
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step LEFT
big_step LEFT
step_end
SecurityCameraMovement6:
big_step UP
big_step UP
big_step RIGHT
big_step UP
big_step UP
big_step UP
big_step LEFT
step_end
SecurityCameraMovement7:
big_step UP
big_step UP
big_step UP
big_step RIGHT
big_step UP
big_step UP
big_step LEFT
step_end
SecurityCameraMovement8:
big_step DOWN
big_step DOWN
big_step RIGHT
big_step DOWN
big_step DOWN
big_step DOWN
big_step LEFT
big_step LEFT
big_step LEFT
step_end
SecurityCameraMovement9:
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
step_end
CameraGrunt1SeenText:
text "Hey!"
line "Intruder alert!"
done
CameraGrunt1BeatenText:
text "Dang… I failed…"
done
CameraGrunt2SeenText:
text "It's my turn!"
line "There's no escape!"
done
CameraGrunt2BeatenText:
text "Surveillance cams"
line "are in the #MON"
cont "statues."
para "We'll keep appear-"
line "ing until you trip"
cont "a secret switch."
done
ScientistJedSeenText:
text "This was once a"
line "ninja hideout."
para "There are traps to"
line "confound intruders"
cont "like you."
done
ScientistJedBeatenText:
text "I get it…"
done
ScientistJedAfterBattleText:
text "All right. I'll"
line "divulge a secret"
cont "about our hideout."
para "That thing on the"
line "floor up ahead is"
cont "a warp panel."
para "If you step on it,"
line "you'll be warped"
para "back to the en-"
line "trance."
done
GruntM16SeenText:
text "Heheh. Feeling"
line "lucky, punk?"
para "Go ahead, take"
line "another step."
para "We've got traps"
line "set in the floor!"
done
GruntM16BeatenText:
text "Kaboom!"
done
GruntM16AfterBattleText:
text "I don't even know"
line "where the traps"
cont "are planted."
para "You'll just have"
line "to collect your"
cont "courage and walk."
done
SecurityCameraText:
text "It's a PERSIAN"
line "statue…"
para "Its eyes are oddly"
line "shiny."
done
UnknownText_0x6cdad:
text "A secret switch!"
line "Better press it."
done
UnknownText_0x6cdd0:
text "The switch is"
line "turned off."
done
TeamRocketBaseB1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def 27, 2, 3, MAHOGANY_MART_1F
warp_def 3, 14, 1, TEAM_ROCKET_BASE_B2F
warp_def 5, 15, 4, TEAM_ROCKET_BASE_B1F
warp_def 25, 2, 3, TEAM_ROCKET_BASE_B1F
.CoordEvents:
db 30
; There are five security cameras in the base.
; Walking in front of one triggers two Rocket Grunts.
coord_event 24, 2, 0, SecurityCamera1a
coord_event 24, 3, 0, SecurityCamera1b
coord_event 6, 2, 0, SecurityCamera2a
coord_event 6, 3, 0, SecurityCamera2b
coord_event 24, 6, 0, SecurityCamera3a
coord_event 24, 7, 0, SecurityCamera3b
coord_event 22, 16, 0, SecurityCamera4
coord_event 8, 16, 0, SecurityCamera5
; There are spots on the floor that trigger a Pokémon battle.
; Each Pokémon (Voltorb, Koffing, Geodude) knows Selfdestruct.
coord_event 2, 7, 0, ExplodingTrap1
coord_event 3, 7, 0, ExplodingTrap2
coord_event 4, 7, 0, ExplodingTrap3
coord_event 1, 8, 0, ExplodingTrap4
coord_event 3, 8, 0, ExplodingTrap5
coord_event 5, 8, 0, ExplodingTrap6
coord_event 3, 9, 0, ExplodingTrap7
coord_event 4, 9, 0, ExplodingTrap8
coord_event 1, 10, 0, ExplodingTrap9
coord_event 2, 10, 0, ExplodingTrap10
coord_event 3, 10, 0, ExplodingTrap11
coord_event 5, 10, 0, ExplodingTrap12
coord_event 2, 11, 0, ExplodingTrap13
coord_event 4, 11, 0, ExplodingTrap14
coord_event 1, 12, 0, ExplodingTrap15
coord_event 2, 12, 0, ExplodingTrap16
coord_event 4, 12, 0, ExplodingTrap17
coord_event 5, 12, 0, ExplodingTrap18
coord_event 1, 13, 0, ExplodingTrap19
coord_event 3, 13, 0, ExplodingTrap20
coord_event 4, 13, 0, ExplodingTrap21
coord_event 5, 13, 0, ExplodingTrap22
.BGEvents:
db 9
bg_event 19, 11, BGEVENT_READ, MapTeamRocketBaseB1FSignpost0Script
bg_event 24, 1, BGEVENT_UP, MapTeamRocketBaseB1FSignpost5Script
bg_event 6, 1, BGEVENT_UP, MapTeamRocketBaseB1FSignpost5Script
bg_event 8, 15, BGEVENT_UP, MapTeamRocketBaseB1FSignpost5Script
bg_event 22, 15, BGEVENT_UP, MapTeamRocketBaseB1FSignpost5Script
bg_event 24, 5, BGEVENT_UP, MapTeamRocketBaseB1FSignpost5Script
bg_event 20, 11, BGEVENT_READ, MapTeamRocketBaseB1FSignpost7Script
bg_event 21, 11, BGEVENT_READ, MapTeamRocketBaseB1FSignpost7Script
bg_event 3, 11, BGEVENT_ITEM, TeamRocketBaseB1FHiddenRevive
.ObjectEvents:
db 6
object_event 0, 0, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_SECURITY_GRUNTS
object_event 2, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM16, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 18, 12, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerScientistJed, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 27, 6, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB1FHyperPotion, EVENT_TEAM_ROCKET_BASE_B1F_HYPER_POTION
object_event 14, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB1FNugget, EVENT_TEAM_ROCKET_BASE_B1F_NUGGET
object_event 21, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB1FGuardSpec, EVENT_TEAM_ROCKET_BASE_B1F_GUARD_SPEC