mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
5c28d05bb4
# Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
232 lines
4.8 KiB
NASM
232 lines
4.8 KiB
NASM
const_value set 2
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const ECRUTEAKPOKECENTER1F_NURSE
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const ECRUTEAKPOKECENTER1F_POKEFAN_M
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const ECRUTEAKPOKECENTER1F_COOLTRAINER_F
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const ECRUTEAKPOKECENTER1F_GYM_GUY
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const ECRUTEAKPOKECENTER1F_BILL
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EcruteakPokecenter1F_MapScriptHeader:
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.SceneScripts:
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db 2
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scene_script .MeetBill
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scene_script .DummyScene
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.MapCallbacks:
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db 0
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.MeetBill:
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priorityjump .BillActivatesTimeCapsule
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end
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.DummyScene:
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end
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.BillActivatesTimeCapsule:
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pause 30
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playsound SFX_EXIT_BUILDING
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appear ECRUTEAKPOKECENTER1F_BILL
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waitsfx
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applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1
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applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1
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spriteface ECRUTEAKPOKECENTER1F_NURSE, UP
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pause 10
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spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN
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pause 30
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spriteface ECRUTEAKPOKECENTER1F_NURSE, UP
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pause 10
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spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN
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pause 20
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spriteface ECRUTEAKPOKECENTER1F_BILL, DOWN
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pause 10
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opentext
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writetext EcruteakPokecenter1F_BillText1
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buttonsound
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jump .PointlessJump
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.PointlessJump:
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writetext EcruteakPokecenter1F_BillText2
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waitbutton
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closetext
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spriteface PLAYER, DOWN
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applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2
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playsound SFX_EXIT_BUILDING
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disappear ECRUTEAKPOKECENTER1F_BILL
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clearevent EVENT_MET_BILL
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setflag ENGINE_TIME_CAPSULE
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setscene 1
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waitsfx
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end
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EcruteakPokecenter1FNurseScript:
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jumpstd pokecenternurse
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EcruteakPokecenter1FPokefanMScript:
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special Special_Mobile_DummyReturnFalse
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iftrue .mobile
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jumptextfaceplayer EcruteakPokecenter1FPokefanMText
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.mobile
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jumptextfaceplayer EcruteakPokecenter1FPokefanMTextMobile
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EcruteakPokecenter1FCooltrainerFScript:
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jumptextfaceplayer EcruteakPokecenter1FCooltrainerFText
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EcruteakPokecenter1FGymGuyScript:
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jumptextfaceplayer EcruteakPokecenter1FGymGuyText
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EcruteakPokecenter1FBillMovement1:
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step UP
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step UP
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step UP
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step UP
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step RIGHT
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step RIGHT
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step RIGHT
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turn_head UP
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step_end
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EcruteakPokecenter1FBillMovement2:
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step RIGHT
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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EcruteakPokecenter1FPlayerMovement1:
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step UP
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step UP
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step UP
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step_end
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EcruteakPokecenter1F_BillText1:
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text "Hi, I'm BILL. And"
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line "who are you?"
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para "Hmm, <PLAYER>, huh?"
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line "You've come at the"
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cont "right time."
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done
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EcruteakPokecenter1F_BillText2:
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text "I just finished"
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line "adjustments on my"
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cont "TIME CAPSULE."
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para "You know that"
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line "#MON can be"
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cont "traded, right?"
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para "My TIME CAPSULE"
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line "was developed to"
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para "enable trades with"
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line "the past."
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para "But you can't send"
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line "anything that"
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para "didn't exist in"
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line "the past."
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para "If you did, the PC"
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line "in the past would"
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cont "have a breakdown."
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para "So you have to"
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line "remove anything"
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para "that wasn't around"
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line "in the past."
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para "Put simply, no"
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line "sending new moves"
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para "or new #MON in"
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line "the TIME CAPSULE."
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para "Don't you worry."
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line "I'm done with the"
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cont "adjustments."
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para "Tomorrow, TIME"
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line "CAPSULES will be"
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para "running at all"
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line "#MON CENTERS."
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para "I have to hurry on"
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line "back to GOLDENROD"
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cont "and see my folks."
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para "Buh-bye!"
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done
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EcruteakPokecenter1FPokefanMText:
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text "The way the KIMONO"
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line "GIRLS dance is"
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para "marvelous. Just"
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line "like the way they"
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cont "use their #MON."
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done
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EcruteakPokecenter1FPokefanMTextMobile:
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text "You must be hoping"
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line "to battle more"
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para "people, right?"
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line "There's apparently"
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para "some place where"
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line "trainers gather."
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para "Where, you ask?"
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para "It's a little past"
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line "OLIVINE CITY."
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done
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EcruteakPokecenter1FCooltrainerFText:
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text "MORTY, the GYM"
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line "LEADER, is soooo"
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cont "cool."
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para "His #MON are"
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line "really tough too."
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done
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EcruteakPokecenter1FGymGuyText:
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text "LAKE OF RAGE…"
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para "The appearance of"
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line "a GYARADOS swarm…"
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para "I smell a conspir-"
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line "acy. I know it!"
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done
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EcruteakPokecenter1F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 3
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warp_def 3, 7, 6, ECRUTEAK_CITY
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warp_def 4, 7, 6, ECRUTEAK_CITY
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warp_def 0, 7, 1, POKECENTER_2F
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 5
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object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FNurseScript, -1
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object_event 7, 6, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FPokefanMScript, -1
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object_event 1, 4, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FCooltrainerFScript, -1
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object_event 7, 1, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FGymGuyScript, -1
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object_event 0, 7, SPRITE_BILL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL
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