mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
5c28d05bb4
# Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
165 lines
2.6 KiB
NASM
165 lines
2.6 KiB
NASM
const_value set 2
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const BLUESHOUSE_DAISY
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BluesHouse_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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DaisyScript:
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faceplayer
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opentext
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checkcode VAR_HOUR
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if_equal 15, .ThreePM
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writetext DaisyHelloText
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waitbutton
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closetext
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end
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.ThreePM:
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checkflag ENGINE_TEA_IN_BLUES_HOUSE
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iftrue .AlreadyGroomedMon
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writetext DaisyOfferGroomingText
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yesorno
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iffalse .Refused
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writetext DaisyWhichMonText
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waitbutton
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special Special_DaisyMassage
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if_equal $0, .Refused
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if_equal $1, .CantGroomEgg
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setflag ENGINE_TEA_IN_BLUES_HOUSE
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writetext DaisyAlrightText
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waitbutton
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closetext
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special Special_FadeOutPalettes
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playmusic MUSIC_HEAL
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pause 60
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special Special_FadeInPalettes
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special RestartMapMusic
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opentext
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writetext GroomedMonLooksContentText
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special Special_PlayCurMonCry
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buttonsound
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writetext DaisyAllDoneText
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waitbutton
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closetext
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end
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.AlreadyGroomedMon:
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writetext DaisyAlreadyGroomedText
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waitbutton
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closetext
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end
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.Refused:
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writetext DaisyRefusedText
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waitbutton
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closetext
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end
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.CantGroomEgg:
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writetext DaisyCantGroomEggText
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waitbutton
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closetext
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end
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DaisyHelloText:
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text "DAISY: Hi! My kid"
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line "brother is the GYM"
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para "LEADER in VIRIDIAN"
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line "CITY."
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para "But he goes out"
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line "of town so often,"
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para "it causes problems"
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line "for the trainers."
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done
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DaisyOfferGroomingText:
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text "DAISY: Hi! Good"
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line "timing. I'm about"
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cont "to have some tea."
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para "Would you like to"
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line "join me?"
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para "Oh, your #MON"
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line "are a bit dirty."
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para "Would you like me"
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line "to groom one?"
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done
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DaisyWhichMonText:
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text "DAISY: Which one"
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line "should I groom?"
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done
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DaisyAlrightText:
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text "DAISY: OK, I'll"
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line "get it looking"
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cont "nice in no time."
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done
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GroomedMonLooksContentText:
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text_from_ram StringBuffer3
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text " looks"
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line "content."
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done
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DaisyAllDoneText:
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text "DAISY: There you"
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line "go! All done."
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para "See? Doesn't it"
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line "look nice?"
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para "It's such a cute"
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line "#MON."
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done
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DaisyAlreadyGroomedText:
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text "DAISY: I always"
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line "have tea around"
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para "this time. Come"
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line "join me."
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done
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DaisyRefusedText:
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text "DAISY: You don't"
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line "want to have one"
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para "groomed? OK, we'll"
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line "just have tea."
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done
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DaisyCantGroomEggText:
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text "DAISY: Oh, sorry."
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line "I honestly can't"
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cont "groom an EGG."
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done
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BluesHouse_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 2, 7, 2, PALLET_TOWN
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warp_def 3, 7, 2, PALLET_TOWN
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 1
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object_event 2, 3, SPRITE_DAISY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DaisyScript, -1
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