pokecrystal-board/engine/battle/move_effects/leech_seed.asm

40 lines
618 B
NASM

BattleCommand_LeechSeed:
ld a, [wAttackMissed]
and a
jr nz, .evaded
call CheckSubstituteOpp
jr nz, .evaded
ld de, wEnemyMonType1
ldh a, [hBattleTurn]
and a
jr z, .ok
ld de, wBattleMonType1
.ok
ld a, [de]
cp GRASS
jr z, .grass
inc de
ld a, [de]
cp GRASS
jr z, .grass
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVarAddr
bit SUBSTATUS_LEECH_SEED, [hl]
jr nz, .evaded
set SUBSTATUS_LEECH_SEED, [hl]
call AnimateCurrentMove
ld hl, WasSeededText
jp StdBattleTextbox
.grass
call AnimateFailedMove
jp PrintDoesntAffect
.evaded
call AnimateFailedMove
ld hl, EvadedText
jp StdBattleTextbox