pokecrystal-board/engine/battle/move_effects/focus_energy.asm

14 lines
306 B
NASM

BattleCommand_FocusEnergy:
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVarAddr
bit SUBSTATUS_FOCUS_ENERGY, [hl]
jr nz, .already_pumped
set SUBSTATUS_FOCUS_ENERGY, [hl]
call AnimateCurrentMove
ld hl, GettingPumpedText
jp StdBattleTextbox
.already_pumped
call AnimateFailedMove
jp PrintButItFailed