pokecrystal-board/audio/music/aftertherivalfight.asm
yenatch cfa8cb7b15 Redump music for whitespace formatting changes
to avoid a bigger diff later
2014-02-06 21:22:44 -05:00

72 lines
1.2 KiB
NASM

Music_AfterTheRivalFight: ; f5127
dbw $c0, Music_AfterTheRivalFight_Ch1
dbw $01, Music_AfterTheRivalFight_Ch2
dbw $02, Music_AfterTheRivalFight_Ch3
dbw $03, Music_AfterTheRivalFight_Ch4
; f5133
Music_AfterTheRivalFight_Ch1: ; f5133
tempo 112
volume $77
dutycycle $0
tone $0001
vibrato $8, $14
stereopanning $f0
notetype $c, $b2
octave 2
note G#, 4
note G#, 4
intensity $82
octave 3
note G#, 2
note G#, 2
note G#, 2
note G#, 2
loopchannel 0, Music_AfterTheRivalFight_branch_f4fb1
; f5153
Music_AfterTheRivalFight_Ch2: ; f5153
dutycycle $1
vibrato $6, $35
stereopanning $f
notetype $c, $c2
octave 4
note G#, 4
note G#, 4
intensity $a2
note G#, 2
note G#, 2
note G#, 2
note G#, 2
loopchannel 0, Music_AfterTheRivalFight_branch_f502e
; f516a
Music_AfterTheRivalFight_Ch3: ; f516a
notetype $c, $28
octave 3
note D#, 2
note __, 2
note D#, 2
note __, 2
note G#, 2
note F#, 2
note F_, 2
note D#, 2
loopchannel 0, Music_AfterTheRivalFight_branch_f509d
; f517a
Music_AfterTheRivalFight_Ch4: ; f517a
togglenoise $3
stereopanning $f
notetype $c
note D_, 4
note D_, 4
note D#, 2
note D_, 2
note D_, 2
note D_, 2
loopchannel 0, Music_AfterTheRivalFight_branch_f5118
; f518a