pokecrystal-board/audio/music/trainervictory.asm

233 lines
2.9 KiB
NASM

Music_TrainerVictory:
musicheader 3, 1, Music_TrainerVictory_Ch1
musicheader 1, 2, Music_TrainerVictory_Ch2
musicheader 1, 3, Music_TrainerVictory_Ch3
Music_TrainerVictory_Ch1:
tempo 120
volume $77
dutycycle $2
tone $0001
notetype $8, $b1
octave 4
note E_, 2
note E_, 2
note E_, 2
note E_, 2
note F#, 2
note G_, 2
intensity $b6
note A_, 12
stereopanning $f
.mainloop:
.loop1:
intensity $72
callchannel .sub1
intensity $51
note C#, 2
note E_, 2
note F#, 2
note A_, 2
note B_, 2
octave 4
note C#, 2
intensity $72
octave 3
note A_, 2
note __, 2
octave 4
note C#, 2
note E_, 6
loopchannel 2, .loop1
callchannel .sub1
note A_, 2
note __, 2
note F_, 2
note A_, 6
note A#, 2
note __, 2
note G_, 2
note A#, 6
.loop2:
intensity $72
octave 4
note D_, 2
note C#, 2
octave 3
note A_, 2
loopchannel 3, .loop2
note F#, 2
note A_, 2
octave 4
note D_, 2
.loop3:
octave 4
note C#, 2
octave 3
note B_, 2
note A_, 2
loopchannel 3, .loop3
note E_, 2
note F#, 2
note G_, 2
loopchannel 0, .mainloop
.sub1:
octave 3
note F#, 2
note __, 2
note D_, 2
note F#, 6
note G_, 2
note __, 2
note E_, 2
note G_, 6
endchannel
Music_TrainerVictory_Ch2:
vibrato $12, $34
dutycycle $3
notetype $8, $d1
octave 4
note A_, 2
note A_, 2
note A_, 2
note A_, 2
note B_, 2
octave 5
note C#, 2
intensity $d6
note D_, 12
stereopanning $f0
.mainloop:
.loop1:
notetype $8, $82
callchannel .sub1
note F#, 2
note __, 2
note G_, 2
note A_, 6
note E_, 2
note __, 2
note F#, 2
note G_, 6
loopchannel 2, .loop1
callchannel .sub1
note F_, 2
note __, 2
note C_, 2
note F_, 6
note G_, 2
note __, 2
note D_, 2
note G_, 6
notetype $c, $88
note F#, 16
note E_, 16
loopchannel 0, .mainloop
.sub1:
octave 4
note D_, 2
note __, 2
octave 3
note A_, 2
octave 4
note D_, 6
note E_, 2
note __, 2
octave 3
note B_, 2
octave 4
note E_, 6
endchannel
Music_TrainerVictory_Ch3:
notetype $8, $25
octave 3
note G_, 6
note G_, 1
note __, 1
note G_, 1
note __, 1
note G_, 1
note __, 1
note F#, 6
note D_, 2
note C#, 2
octave 2
note B_, 2
.mainloop:
.loop1:
callchannel .sub1
octave 3
note C#, 2
note __, 2
note C#, 2
note A_, 2
note F#, 2
note C#, 2
octave 2
note A_, 2
note __, 2
octave 3
note A_, 1
note __, 1
note A_, 6
loopchannel 2, .loop1
callchannel .sub1
octave 3
note C_, 2
note __, 2
note C_, 2
note A_, 2
note F_, 2
note C_, 2
note D_, 2
note __, 2
note D_, 2
octave 4
note D_, 2
octave 3
note A#, 2
note G_, 2
note D_, 2
note F#, 2
note A_, 2
octave 4
note D_, 12
octave 3
note A_, 2
note F#, 2
note D_, 2
octave 2
note A_, 2
octave 3
note D_, 2
note E_, 2
note A_, 12
note G_, 2
note E_, 2
note C#, 2
loopchannel 0, .mainloop
.sub1:
octave 2
note A_, 2
note __, 2
note A_, 2
octave 3
note F#, 2
note D_, 2
octave 2
note A_, 2
note B_, 2
note __, 2
note B_, 2
octave 3
note G_, 2
note E_, 2
octave 2
note B_, 2
endchannel