pokecrystal-board/audio/music/looklass.asm

115 lines
1.5 KiB
NASM

Music_LookLass:
musicheader 4, 1, Music_LookLass_Ch1
musicheader 1, 2, Music_LookLass_Ch2
musicheader 1, 3, Music_LookLass_Ch3
musicheader 1, 4, Music_LookLass_Ch4
Music_LookLass_Ch1:
tempo 132
volume $77
tone $0001
dutycycle $2
notetype $c, $c7
octave 3
note B_, 1
note __, 1
octave 4
note B_, 14
stereopanning $f
dutycycle $0
.mainloop:
intensity $a2
octave 3
note E_, 4
intensity $a1
note E_, 4
note E_, 4
note E_, 2
intensity $a3
note B_, 2
loopchannel 0, .mainloop
Music_LookLass_Ch2:
stereopanning $f0
dutycycle $0
notetype $c, $83
note __, 16
.mainloop:
intensity $92
octave 2
note B_, 4
intensity $91
note B_, 4
note B_, 4
note B_, 2
intensity $93
octave 3
note G#, 2
loopchannel 0, .mainloop
Music_LookLass_Ch3:
notetype $c, $10
note __, 8
octave 6
note E_, 2
note D#, 2
note C#, 2
note C_, 2
.mainloop:
octave 5
note B_, 2
note __, 2
octave 6
note D#, 2
note __, 2
note E_, 2
note __, 2
note D#, 2
note __, 2
note C#, 2
note C_, 2
octave 5
note B_, 2
note A_, 2
note G#, 2
note A_, 2
note A#, 2
octave 6
note C#, 2
octave 5
note B_, 2
note __, 2
octave 6
note C#, 2
note __, 2
octave 5
note B_, 2
note __, 2
note A_, 2
note __, 2
note G#, 2
note F#, 2
note E_, 2
note D#, 2
note E_, 2
note F#, 2
note G#, 2
note A_, 2
loopchannel 0, .mainloop
Music_LookLass_Ch4:
togglenoise $4
notetype $c
note C_, 16
.mainloop:
notetype $6
note D_, 8
note C#, 8
note C#, 8
note C#, 4
note D_, 1
note C#, 1
note C#, 1
note C#, 1
loopchannel 0, .mainloop