pokecrystal-board/maps/Route36.asm

689 lines
13 KiB
NASM

object_const_def ; object_event constants
const ROUTE36_YOUNGSTER1
const ROUTE36_YOUNGSTER2
const ROUTE36_WEIRD_TREE
const ROUTE36_LASS1
const ROUTE36_FISHER
const ROUTE36_FRUIT_TREE
const ROUTE36_ARTHUR
const ROUTE36_FLORIA
const ROUTE36_SUICUNE
Route36_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_ROUTE36_NOTHING
scene_script .DummyScene1 ; SCENE_ROUTE36_SUICUNE
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .ArthurCallback
.DummyScene0:
end
.DummyScene1:
end
.ArthurCallback:
readvar VAR_WEEKDAY
ifequal THURSDAY, .ArthurAppears
disappear ROUTE36_ARTHUR
endcallback
.ArthurAppears:
appear ROUTE36_ARTHUR
endcallback
Route36SuicuneScript:
showemote EMOTE_SHOCK, PLAYER, 15
pause 15
playsound SFX_WARP_FROM
turnobject PLAYER, UP
applymovement ROUTE36_SUICUNE, Route36SuicuneMovement
disappear ROUTE36_SUICUNE
turnobject PLAYER, DOWN
pause 10
setscene SCENE_ROUTE36_NOTHING
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
end
SudowoodoScript:
checkitem SQUIRTBOTTLE
iftrue .Fight
waitsfx
playsound SFX_SANDSTORM
applymovement ROUTE36_WEIRD_TREE, SudowoodoShakeMovement
end
.Fight:
opentext
writetext UseSquirtbottleText
yesorno
iffalse DidntUseSquirtbottleScript
closetext
WateredWeirdTreeScript:: ; export (for when you use Squirtbottle from pack)
opentext
writetext UsedSquirtbottleText
waitbutton
closetext
waitsfx
playsound SFX_SANDSTORM
applymovement ROUTE36_WEIRD_TREE, SudowoodoShakeMovement
opentext
writetext SudowoodoAttackedText
waitbutton
closetext
loadwildmon SUDOWOODO, 20
startbattle
setevent EVENT_FOUGHT_SUDOWOODO
ifequal DRAW, DidntCatchSudowoodo
disappear ROUTE36_WEIRD_TREE
variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
reloadmapafterbattle
end
DidntUseSquirtbottleScript:
closetext
end
DidntCatchSudowoodo:
reloadmapafterbattle
applymovement ROUTE36_WEIRD_TREE, WeirdTreeMovement_Flee
disappear ROUTE36_WEIRD_TREE
variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
special LoadUsedSpritesGFX
special RefreshSprites
end
Route36FloriaScript:
faceplayer
opentext
checkevent EVENT_TALKED_TO_FLORIA_AT_FLOWER_SHOP
iftrue .SecondTimeTalking
setevent EVENT_MET_FLORIA
writetext FloriaText1
waitbutton
closetext
clearevent EVENT_FLORIA_AT_FLOWER_SHOP
readvar VAR_FACING
ifequal UP, .Up
applymovement ROUTE36_FLORIA, FloriaMovement1
disappear ROUTE36_FLORIA
end
.Up:
applymovement ROUTE36_FLORIA, FloriaMovement2
disappear ROUTE36_FLORIA
end
.SecondTimeTalking:
writetext FloriaText2
waitbutton
closetext
end
Route36RockSmashGuyScript:
faceplayer
opentext
checkevent EVENT_GOT_TM08_ROCK_SMASH
iftrue .AlreadyGotRockSmash
checkevent EVENT_FOUGHT_SUDOWOODO
iftrue .ClearedSudowoodo
writetext RockSmashGuyText1
waitbutton
closetext
end
.ClearedSudowoodo:
writetext RockSmashGuyText2
promptbutton
verbosegiveitem TM_ROCK_SMASH
iffalse .NoRoomForTM
setevent EVENT_GOT_TM08_ROCK_SMASH
.AlreadyGotRockSmash:
writetext RockSmashGuyText3
waitbutton
.NoRoomForTM:
closetext
end
Route36LassScript:
faceplayer
opentext
checkevent EVENT_FOUGHT_SUDOWOODO
iftrue .ClearedSudowoodo
writetext Route36LassText
waitbutton
closetext
end
.ClearedSudowoodo:
writetext Route36LassText_ClearedSudowoodo
waitbutton
closetext
end
TrainerSchoolboyAlan1:
trainer SCHOOLBOY, ALAN1, EVENT_BEAT_SCHOOLBOY_ALAN, SchoolboyAlan1SeenText, SchoolboyAlan1BeatenText, 0, .Script
.Script:
loadvar VAR_CALLERID, PHONE_SCHOOLBOY_ALAN
endifjustbattled
opentext
checkflag ENGINE_ALAN_READY_FOR_REMATCH
iftrue .ChooseRematch
checkflag ENGINE_ALAN_HAS_FIRE_STONE
iftrue .GiveFireStone
checkcellnum PHONE_SCHOOLBOY_ALAN
iftrue .NumberAccepted
checkevent EVENT_ALAN_ASKED_FOR_PHONE_NUMBER
iftrue .AskAgainForPhoneNumber
writetext SchoolboyAlanBooksText
promptbutton
setevent EVENT_ALAN_ASKED_FOR_PHONE_NUMBER
scall .AskNumber1
sjump .ContinueAskForPhoneNumber
.AskAgainForPhoneNumber:
scall .AskNumber2
.ContinueAskForPhoneNumber:
askforphonenumber PHONE_SCHOOLBOY_ALAN
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
gettrainername STRING_BUFFER_3, SCHOOLBOY, ALAN1
scall .RegisteredNumber
sjump .NumberAccepted
.ChooseRematch:
scall .Rematch
winlosstext SchoolboyAlan1BeatenText, 0
readmem wAlanFightCount
ifequal 4, .Fight4
ifequal 3, .Fight3
ifequal 2, .Fight2
ifequal 1, .Fight1
ifequal 0, .LoadFight0
.Fight4:
checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight4
.Fight3:
checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight3
.Fight2:
checkflag ENGINE_FLYPOINT_BLACKTHORN
iftrue .LoadFight2
.Fight1:
checkflag ENGINE_FLYPOINT_OLIVINE
iftrue .LoadFight1
.LoadFight0:
loadtrainer SCHOOLBOY, ALAN1
startbattle
reloadmapafterbattle
loadmem wAlanFightCount, 1
clearflag ENGINE_ALAN_READY_FOR_REMATCH
end
.LoadFight1:
loadtrainer SCHOOLBOY, ALAN2
startbattle
reloadmapafterbattle
loadmem wAlanFightCount, 2
clearflag ENGINE_ALAN_READY_FOR_REMATCH
end
.LoadFight2:
loadtrainer SCHOOLBOY, ALAN3
startbattle
reloadmapafterbattle
loadmem wAlanFightCount, 3
clearflag ENGINE_ALAN_READY_FOR_REMATCH
end
.LoadFight3:
loadtrainer SCHOOLBOY, ALAN4
startbattle
reloadmapafterbattle
loadmem wAlanFightCount, 4
clearflag ENGINE_ALAN_READY_FOR_REMATCH
end
.LoadFight4:
loadtrainer SCHOOLBOY, ALAN5
startbattle
reloadmapafterbattle
clearflag ENGINE_ALAN_READY_FOR_REMATCH
end
.GiveFireStone:
scall .Gift
verbosegiveitem FIRE_STONE
iffalse .BagFull
clearflag ENGINE_ALAN_HAS_FIRE_STONE
setevent EVENT_ALAN_GAVE_FIRE_STONE
sjump .NumberAccepted
.BagFull:
sjump .PackFull
.AskNumber1:
jumpstd AskNumber1MScript
end
.AskNumber2:
jumpstd AskNumber2MScript
end
.RegisteredNumber:
jumpstd RegisteredNumberMScript
end
.NumberAccepted:
jumpstd NumberAcceptedMScript
end
.NumberDeclined:
jumpstd NumberDeclinedMScript
end
.PhoneFull:
jumpstd PhoneFullMScript
end
.Rematch:
jumpstd RematchMScript
end
.Gift:
jumpstd GiftMScript
end
.PackFull:
jumpstd PackFullMScript
end
TrainerPsychicMark:
trainer PSYCHIC_T, MARK, EVENT_BEAT_PSYCHIC_MARK, PsychicMarkSeenText, PsychicMarkBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext PsychicMarkAfterBattleText
waitbutton
closetext
end
ArthurScript:
faceplayer
opentext
checkevent EVENT_GOT_HARD_STONE_FROM_ARTHUR
iftrue .AlreadyGotStone
readvar VAR_WEEKDAY
ifnotequal THURSDAY, ArthurNotThursdayScript
checkevent EVENT_MET_ARTHUR_OF_THURSDAY
iftrue .MetArthur
writetext MeetArthurText
promptbutton
setevent EVENT_MET_ARTHUR_OF_THURSDAY
.MetArthur:
writetext ArthurGivesGiftText
promptbutton
verbosegiveitem HARD_STONE
iffalse .BagFull
setevent EVENT_GOT_HARD_STONE_FROM_ARTHUR
writetext ArthurGaveGiftText
waitbutton
closetext
end
.AlreadyGotStone:
writetext ArthurThursdayText
waitbutton
.BagFull:
closetext
end
ArthurNotThursdayScript:
writetext ArthurNotThursdayText
waitbutton
closetext
end
Route36Sign:
jumptext Route36SignText
RuinsOfAlphNorthSign:
jumptext RuinsOfAlphNorthSignText
Route36TrainerTips1:
jumptext Route36TrainerTips1Text
Route36TrainerTips2:
jumptext Route36TrainerTips2Text
Route36FruitTree:
fruittree FRUITTREE_ROUTE_36
SudowoodoShakeMovement:
tree_shake
step_end
WeirdTreeMovement_Flee:
fast_jump_step UP
fast_jump_step UP
step_end
FloriaMovement1:
step DOWN
step DOWN
step DOWN
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step_end
FloriaMovement2:
step LEFT
step DOWN
step DOWN
step DOWN
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step_end
Route36SuicuneMovement:
set_sliding
fast_jump_step DOWN
fast_jump_step DOWN
fast_jump_step DOWN
fast_jump_step RIGHT
fast_jump_step RIGHT
fast_jump_step RIGHT
remove_sliding
step_end
UseSquirtbottleText:
text "It's a weird tree."
line "Use SQUIRTBOTTLE?"
done
UsedSquirtbottleText:
text "<PLAYER> used the"
line "SQUIRTBOTTLE."
done
SudowoodoAttackedText:
text "The weird tree"
line "doesn't like the"
cont "SQUIRTBOTTLE!"
para "The weird tree"
line "attacked!"
done
FloriaText1:
text "I'm the FLOWER"
line "SHOP's FLORIA!"
para "Listen, listen!"
para "When I sprinkled"
line "water on that"
para "wiggly tree, it"
line "jumped right up!"
para "It just has to be"
line "a #MON."
para "I bet it would be"
line "shocked out of its"
para "disguise if you"
line "soaked it!"
para "I know! I'll tell"
line "my sis and borrow"
cont "her water bottle!"
done
FloriaText2:
text "When I told my sis"
line "about the jiggly"
para "tree, she said"
line "it's dangerous."
para "If I beat WHITNEY,"
line "I wonder if she'll"
para "lend me her water"
line "bottle…"
done
RockSmashGuyText1:
text "Wa-hey!"
para "I was going to"
line "snap that tree"
para "with my straight-"
line "arm punch."
para "But I couldn't!"
line "I'm a failure!"
done
RockSmashGuyText2:
text "Did you clear that"
line "wretched tree?"
para "I'm impressed!"
line "I want you to"
cont "have this."
done
UnusedReceivedTM08Text:
text "<PLAYER> received"
line "TM08."
done
RockSmashGuyText3:
text "That happens to be"
line "ROCK SMASH."
para "You can shatter"
line "rocks with just a"
para "single well-aimed"
line "smack."
para "If any rocks are"
line "in your way, just"
cont "smash 'em up!"
done
UnusedOddTreeText:
text "An odd tree is"
line "blocking the way"
cont "to GOLDENROD CITY."
para "I wanted to go see"
line "the huge #MON"
para "CENTER they just"
line "opened…"
done
Route36LassText:
text "An odd tree is"
line "blocking the way"
cont "to GOLDENROD CITY."
para "It's preventing"
line "me from shopping."
para "Something should"
line "be done about it."
done
Route36LassText_ClearedSudowoodo:
text "That odd tree dis-"
line "appeared without a"
cont "trace."
para "Oh! That tree was"
line "really a #MON?"
done
PsychicMarkSeenText:
text "I'm going to read"
line "your thoughts!"
done
PsychicMarkBeatenText:
text "I misread you!"
done
PsychicMarkAfterBattleText:
text "I'd be strong if"
line "only I could tell"
para "what my opponent"
line "was thinking."
done
SchoolboyAlan1SeenText:
text "Thanks to my stud-"
line "ies, I'm ready for"
cont "any #MON!"
done
SchoolboyAlan1BeatenText:
text "Oops! Computation"
line "error?"
done
SchoolboyAlanBooksText:
text "Darn. I study five"
line "hours a day too."
para "There's more to"
line "learning than just"
cont "reading books."
done
MeetArthurText:
text "ARTHUR: Who are"
line "you?"
para "I'm ARTHUR of"
line "Thursday."
done
ArthurGivesGiftText:
text "Here. You can have"
line "this."
done
ArthurGaveGiftText:
text "ARTHUR: A #MON"
line "that uses rock-"
para "type moves should"
line "hold on to that."
para "It pumps up rock-"
line "type attacks."
done
ArthurThursdayText:
text "ARTHUR: I'm ARTHUR"
line "of Thursday. I'm"
para "the second son out"
line "of seven children."
done
ArthurNotThursdayText:
text "ARTHUR: Today's"
line "not Thursday. How"
cont "disappointing."
done
Route36SignText:
text "ROUTE 36"
done
RuinsOfAlphNorthSignText:
text "RUINS OF ALPH"
line "NORTH ENTRANCE"
done
Route36TrainerTips1Text:
text "TRAINER TIPS"
para "#MON stats"
line "vary--even within"
cont "the same species."
para "Their stats may be"
line "similar at first."
para "However, differ-"
line "ences will become"
para "pronounced as the"
line "#MON grow."
done
Route36TrainerTips2Text:
text "TRAINER TIPS"
para "Use DIG to return"
line "to the entrance of"
cont "any place."
para "It is convenient"
line "for exploring"
para "caves and other"
line "landmarks."
done
Route36_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
warp_event 18, 8, ROUTE_36_NATIONAL_PARK_GATE, 3
warp_event 18, 9, ROUTE_36_NATIONAL_PARK_GATE, 4
warp_event 47, 13, ROUTE_36_RUINS_OF_ALPH_GATE, 1
warp_event 48, 13, ROUTE_36_RUINS_OF_ALPH_GATE, 2
db 2 ; coord events
coord_event 20, 7, SCENE_ROUTE36_SUICUNE, Route36SuicuneScript
coord_event 22, 7, SCENE_ROUTE36_SUICUNE, Route36SuicuneScript
db 4 ; bg events
bg_event 29, 1, BGEVENT_READ, Route36TrainerTips2
bg_event 45, 11, BGEVENT_READ, RuinsOfAlphNorthSign
bg_event 55, 7, BGEVENT_READ, Route36Sign
bg_event 21, 7, BGEVENT_READ, Route36TrainerTips1
db 9 ; object events
object_event 20, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerPsychicMark, -1
object_event 31, 14, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerSchoolboyAlan1, -1
object_event 35, 9, SPRITE_WEIRD_TREE, SPRITEMOVEDATA_SUDOWOODO, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SudowoodoScript, EVENT_ROUTE_36_SUDOWOODO
object_event 51, 8, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route36LassScript, -1
object_event 44, 9, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route36RockSmashGuyScript, -1
object_event 21, 4, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route36FruitTree, -1
object_event 46, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ArthurScript, EVENT_ROUTE_36_ARTHUR_OF_THURSDAY
object_event 33, 12, SPRITE_LASS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route36FloriaScript, EVENT_FLORIA_AT_SUDOWOODO
object_event 21, 6, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_ON_ROUTE_36