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153 lines
3.5 KiB
NASM
153 lines
3.5 KiB
NASM
object_const_def ; object_event constants
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const BATTLETOWEROUTSIDE_STANDING_YOUNGSTER
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const BATTLETOWEROUTSIDE_BEAUTY
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const BATTLETOWEROUTSIDE_SAILOR
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const BATTLETOWEROUTSIDE_LASS
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BattleTowerOutside_MapScripts:
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db 0 ; scene scripts
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db 2 ; callbacks
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callback MAPCALLBACK_TILES, .Callback1
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callback MAPCALLBACK_OBJECTS, .Callback2
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.Callback1:
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endcallback
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.Callback2:
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clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
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endcallback
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BattleTowerOutsideYoungsterScript:
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jumptextfaceplayer BattleTowerOutsideYoungsterText
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BattleTowerOutsideBeautyScript:
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jumptextfaceplayer BattleTowerOutsideBeautyText
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BattleTowerOutsideSailorScript:
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jumptextfaceplayer BattleTowerOutsideSailorText
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BattleTowerOutsideSign:
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jumptext BattleTowerOutsideSignText
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BattleTowerOutsideYoungsterText_NotYetOpen:
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; unreferenced
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text "Wow, the BATTLE"
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line "TOWER is huge! My"
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para "neck is tired from"
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line "looking up at it."
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done
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BattleTowerOutsideYoungsterText_Mobile:
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; unreferenced
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text "Wow, the BATTLE"
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line "TOWER is huge!"
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para "Since there are a"
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line "whole bunch of"
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para "trainers inside,"
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line "there must also be"
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para "a wide variety of"
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line "#MON."
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done
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BattleTowerOutsideYoungsterText:
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text "Wow, the BATTLE"
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line "TOWER is huge!"
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para "There must be many"
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line "kinds of #MON"
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cont "in there!"
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done
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BattleTowerOutsideBeautyText_NotYetOpen:
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; unreferenced
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text "What on earth do"
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line "they do here?"
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para "If the name says"
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line "anything, I guess"
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para "it must be for"
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line "#MON battles."
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done
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BattleTowerOutsideBeautyText:
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text "You can use only"
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line "three #MON."
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para "It's so hard to"
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line "decide which three"
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para "should go into"
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line "battle…"
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done
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BattleTowerOutsideSailorText_Mobile:
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; unreferenced
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text "Ehehehe…"
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line "I sneaked out of"
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cont "work to come here."
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para "I'm never giving"
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line "up until I become"
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cont "a LEADER!"
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done
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BattleTowerOutsideSailorText:
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text "Hehehe, I snuck"
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line "out from work."
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para "I can't bail out"
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line "until I've won!"
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para "I have to win it"
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line "all. That I must!"
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done
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BattleTowerOutsideSignText_NotYetOpen:
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; unused; originally shown when the Battle Tower was closed
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text "BATTLE TOWER"
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done
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BattleTowerOutsideSignText:
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text "BATTLE TOWER"
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para "Take the Ultimate"
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line "Trainer Challenge!"
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done
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BattleTowerOutsideText_DoorsClosed:
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; unused; originally shown when the Battle Tower was closed
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text "The BATTLE TOWER's"
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line "doors are closed…"
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done
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BattleTowerOutsideText_DoorsOpen:
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; unused; originally shown after the Battle Tower opened
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text "It's open!"
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done
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BattleTowerOutside_MapEvents:
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db 0, 0 ; filler
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db 4 ; warp events
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warp_event 8, 21, ROUTE_40_BATTLE_TOWER_GATE, 3
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warp_event 9, 21, ROUTE_40_BATTLE_TOWER_GATE, 4
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warp_event 8, 9, BATTLE_TOWER_1F, 1
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warp_event 9, 9, BATTLE_TOWER_1F, 2
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db 0 ; coord events
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db 1 ; bg events
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bg_event 10, 10, BGEVENT_READ, BattleTowerOutsideSign
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db 4 ; object events
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object_event 6, 12, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideYoungsterScript, -1
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object_event 13, 11, SPRITE_BEAUTY, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideBeautyScript, -1
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object_event 12, 18, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideSailorScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
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object_event 12, 24, SPRITE_LASS, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
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