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50 lines
1.4 KiB
NASM
50 lines
1.4 KiB
NASM
; TrainerClassAttributes struct members (see data/trainers/attributes.asm)
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const_def
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const TRNATTR_ITEM1 ; 0
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const TRNATTR_ITEM2 ; 1
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const TRNATTR_BASEMONEY ; 2
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const TRNATTR_AI_MOVE_WEIGHTS ; 3
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const_skip ; high TRNATTR_AI_MOVE_WEIGHTS byte
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const TRNATTR_AI_ITEM_SWITCH ; 5
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const_skip ; high TRNATTR_AI_ITEM_SWITCH byte
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NUM_TRAINER_ATTRIBUTES EQU const_value
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; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
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; AIScoringPointers indexes (see engine/battle/ai/move.asm)
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const_def
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shift_const AI_BASIC
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shift_const AI_SETUP
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shift_const AI_TYPES
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shift_const AI_OFFENSIVE
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shift_const AI_SMART
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shift_const AI_OPPORTUNIST
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shift_const AI_AGGRESSIVE
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shift_const AI_CAUTIOUS
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shift_const AI_STATUS
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shift_const AI_RISKY
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NO_AI EQU 0
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; TRNATTR_AI_ITEM_SWITCH bit flags
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const_def
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const SWITCH_OFTEN_F ; 0
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const SWITCH_RARELY_F ; 1
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const SWITCH_SOMETIMES_F ; 2
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const_skip ; 3
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const ALWAYS_USE_F ; 4
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const UNKNOWN_USE_F ; 5
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const CONTEXT_USE_F ; 6
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SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
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SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
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SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
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ALWAYS_USE EQU 1 << ALWAYS_USE_F
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UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
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CONTEXT_USE EQU 1 << CONTEXT_USE_F
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; TrainerTypes indexes (see engine/battle/read_trainer_party.asm)
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const_def
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const TRAINERTYPE_NORMAL
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const TRAINERTYPE_MOVES
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const TRAINERTYPE_ITEM
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const TRAINERTYPE_ITEM_MOVES
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