pokecrystal-board/constants/sprite_constants.asm
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00

680 lines
21 KiB
NASM

; sprite ids
; SpriteHeaders indexes (see gfx/sprite_headers.asm)
const_def
const SPRITE_NONE ; 00
const SPRITE_CHRIS ; 01
const SPRITE_CHRIS_BIKE ; 02
const SPRITE_GAMEBOY_KID ; 03
const SPRITE_SILVER ; 04
const SPRITE_OAK ; 05
const SPRITE_RED ; 06
const SPRITE_BLUE ; 07
const SPRITE_BILL ; 08
const SPRITE_ELDER ; 09
const SPRITE_JANINE ; 0a
const SPRITE_KURT ; 0b
const SPRITE_MOM ; 0c
const SPRITE_BLAINE ; 0d
const SPRITE_REDS_MOM ; 0e
const SPRITE_DAISY ; 0f
const SPRITE_ELM ; 10
const SPRITE_WILL ; 11
const SPRITE_FALKNER ; 12
const SPRITE_WHITNEY ; 13
const SPRITE_BUGSY ; 14
const SPRITE_MORTY ; 15
const SPRITE_CHUCK ; 16
const SPRITE_JASMINE ; 17
const SPRITE_PRYCE ; 18
const SPRITE_CLAIR ; 19
const SPRITE_BROCK ; 1a
const SPRITE_KAREN ; 1b
const SPRITE_BRUNO ; 1c
const SPRITE_MISTY ; 1d
const SPRITE_LANCE ; 1e
const SPRITE_SURGE ; 1f
const SPRITE_ERIKA ; 20
const SPRITE_KOGA ; 21
const SPRITE_SABRINA ; 22
const SPRITE_COOLTRAINER_M ; 23
const SPRITE_COOLTRAINER_F ; 24
const SPRITE_BUG_CATCHER ; 25
const SPRITE_TWIN ; 26
const SPRITE_YOUNGSTER ; 27
const SPRITE_LASS ; 28
const SPRITE_TEACHER ; 29
const SPRITE_BUENA ; 2a
const SPRITE_SUPER_NERD ; 2b
const SPRITE_ROCKER ; 2c
const SPRITE_POKEFAN_M ; 2d
const SPRITE_POKEFAN_F ; 2e
const SPRITE_GRAMPS ; 2f
const SPRITE_GRANNY ; 30
const SPRITE_SWIMMER_GUY ; 31
const SPRITE_SWIMMER_GIRL ; 32
const SPRITE_BIG_SNORLAX ; 33
const SPRITE_SURFING_PIKACHU ; 34
const SPRITE_ROCKET ; 35
const SPRITE_ROCKET_GIRL ; 36
const SPRITE_NURSE ; 37
const SPRITE_LINK_RECEPTIONIST ; 38
const SPRITE_CLERK ; 39
const SPRITE_FISHER ; 3a
const SPRITE_FISHING_GURU ; 3b
const SPRITE_SCIENTIST ; 3c
const SPRITE_KIMONO_GIRL ; 3d
const SPRITE_SAGE ; 3e
const SPRITE_UNUSED_GUY ; 3f
const SPRITE_GENTLEMAN ; 40
const SPRITE_BLACK_BELT ; 41
const SPRITE_RECEPTIONIST ; 42
const SPRITE_OFFICER ; 43
const SPRITE_CAL ; 44
const SPRITE_SLOWPOKE ; 45
const SPRITE_CAPTAIN ; 46
const SPRITE_BIG_LAPRAS ; 47
const SPRITE_GYM_GUY ; 48
const SPRITE_SAILOR ; 49
const SPRITE_BIKER ; 4a
const SPRITE_PHARMACIST ; 4b
const SPRITE_MONSTER ; 4c
const SPRITE_FAIRY ; 4d
const SPRITE_BIRD ; 4e
const SPRITE_DRAGON ; 4f
const SPRITE_BIG_ONIX ; 50
const SPRITE_N64 ; 51
const SPRITE_SUDOWOODO ; 52
const SPRITE_SURF ; 53
const SPRITE_POKE_BALL ; 54
const SPRITE_POKEDEX ; 55
const SPRITE_PAPER ; 56
const SPRITE_VIRTUAL_BOY ; 57
const SPRITE_OLD_LINK_RECEPTIONIST ; 58
const SPRITE_ROCK ; 59
const SPRITE_BOULDER ; 5a
const SPRITE_SNES ; 5b
const SPRITE_FAMICOM ; 5c
const SPRITE_FRUIT_TREE ; 5d
const SPRITE_GOLD_TROPHY ; 5e
const SPRITE_SILVER_TROPHY ; 5f
const SPRITE_KRIS ; 60
const SPRITE_KRIS_BIKE ; 61
const SPRITE_KURT_OUTSIDE ; 62
const SPRITE_SUICUNE ; 63
const SPRITE_ENTEI ; 64
const SPRITE_RAIKOU ; 65
const SPRITE_STANDING_YOUNGSTER ; 66
; SpriteMons indexes (see data/sprite_mons.asm)
const_value SET $80
SPRITE_POKEMON EQU const_value
const SPRITE_UNOWN ; 80
const SPRITE_GEODUDE ; 81
const SPRITE_GROWLITHE ; 82
const SPRITE_WEEDLE ; 83
const SPRITE_SHELLDER ; 84
const SPRITE_ODDISH ; 85
const SPRITE_GENGAR ; 86
const SPRITE_ZUBAT ; 87
const SPRITE_MAGIKARP ; 88
const SPRITE_SQUIRTLE ; 89
const SPRITE_TOGEPI ; 8a
const SPRITE_BUTTERFREE ; 8b
const SPRITE_DIGLETT ; 8c
const SPRITE_POLIWAG ; 8d
const SPRITE_PIKACHU ; 8e
const SPRITE_CLEFAIRY ; 8f
const SPRITE_CHARMANDER ; 90
const SPRITE_JYNX ; 91
const SPRITE_STARMIE ; 92
const SPRITE_BULBASAUR ; 93
const SPRITE_JIGGLYPUFF ; 94
const SPRITE_GRIMER ; 95
const SPRITE_EKANS ; 96
const SPRITE_PARAS ; 97
const SPRITE_TENTACOOL ; 98
const SPRITE_TAUROS ; 99
const SPRITE_MACHOP ; 9a
const SPRITE_VOLTORB ; 9b
const SPRITE_LAPRAS ; 9c
const SPRITE_RHYDON ; 9d
const SPRITE_MOLTRES ; 9e
const SPRITE_SNORLAX ; 9f
const SPRITE_GYARADOS ; a0
const SPRITE_LUGIA ; a1
const SPRITE_HO_OH ; a2
; special GetMonSprite values (see engine/overworld.asm)
const_value SET $e0
const SPRITE_DAY_CARE_MON_1 ; e0
const SPRITE_DAY_CARE_MON_2 ; e1
; VariableSprites indexes (see wram.asm)
const_value SET $f0
SPRITE_VARS EQU const_value
const SPRITE_CONSOLE ; f0
const SPRITE_DOLL_1 ; f1
const SPRITE_DOLL_2 ; f2
const SPRITE_BIG_DOLL ; f3
const SPRITE_WEIRD_TREE ; f4
const SPRITE_OLIVINE_RIVAL ; f5
const SPRITE_AZALEA_ROCKET ; f6
const SPRITE_FUCHSIA_GYM_1 ; f7
const SPRITE_FUCHSIA_GYM_2 ; f8
const SPRITE_FUCHSIA_GYM_3 ; f9
const SPRITE_FUCHSIA_GYM_4 ; fa
const SPRITE_COPYCAT ; fb
const SPRITE_JANINE_IMPERSONATOR ; fc
; sprite_header struct members (see gfx/sprite_headers.asm)
const_def
const SPRITEHEADER_ADDR_LO
const SPRITEHEADER_ADDR_HI
const SPRITEHEADER_SIZE
const SPRITEHEADER_BANK
const SPRITEHEADER_TYPE
const SPRITEHEADER_PALETTE
NUM_SPRITEHEADER_FIELDS EQU const_value
; sprite types
const_value SET 1
const WALKING_SPRITE
const STANDING_SPRITE
const STILL_SPRITE
; sprite palettes
const_def
const PAL_OW_RED ; 0
const PAL_OW_BLUE ; 1
const PAL_OW_GREEN ; 2
const PAL_OW_BROWN ; 3
const PAL_OW_PINK ; 4
const PAL_OW_SILVER ; 5
const PAL_OW_TREE ; 6
const PAL_OW_ROCK ; 7
; person_events set bit 3 so as not to use the sprite's default palette
const_value set (1 << 3)
const PAL_NPC_RED ; 8
const PAL_NPC_BLUE ; 9
const PAL_NPC_GREEN ; a
const PAL_NPC_BROWN ; b
const PAL_NPC_PINK ; c
const PAL_NPC_SILVER ; d
const PAL_NPC_TREE ; e
const PAL_NPC_ROCK ; f
; SpriteMovementData indexes (see data/map_objects.asm)
const_def
const SPRITEMOVEDATA_00 ; 00
const SPRITEMOVEDATA_ITEM_TREE ; 01
const SPRITEMOVEDATA_WANDER ; 02
const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
const SPRITEMOVEDATA_STANDING_DOWN ; 06
const SPRITEMOVEDATA_STANDING_UP ; 07
const SPRITEMOVEDATA_STANDING_LEFT ; 08
const SPRITEMOVEDATA_STANDING_RIGHT ; 09
const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
const SPRITEMOVEDATA_PLAYER ; 0b
const SPRITEMOVEDATA_0C ; 0c
const SPRITEMOVEDATA_0D ; 0d
const SPRITEMOVEDATA_0E ; 0e
const SPRITEMOVEDATA_0F ; 0f
const SPRITEMOVEDATA_10 ; 10
const SPRITEMOVEDATA_11 ; 11
const SPRITEMOVEDATA_12 ; 12
const SPRITEMOVEDATA_FOLLOWING ; 13
const SPRITEMOVEDATA_SCRIPTED ; 14
const SPRITEMOVEDATA_SNORLAX ; 15
const SPRITEMOVEDATA_POKEMON ; 16
const SPRITEMOVEDATA_SUDOWOODO ; 17
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
const SPRITEMOVEDATA_SHADOW ; 1b
const SPRITEMOVEDATA_EMOTE ; 1c
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
const SPRITEMOVEDATA_20 ; 20
const SPRITEMOVEDATA_BIGDOLL ; 21
const SPRITEMOVEDATA_BOULDERDUST ; 22
const SPRITEMOVEDATA_GRASS ; 23
const SPRITEMOVEDATA_LAPRAS ; 24
NUM_SPRITEMOVEDATA EQU const_value
SPRITEMOVEDATA_FIELDS EQU 6
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
const_def
const SPRITEMOVEFN_00
const SPRITEMOVEFN_RANDOM_WALK_Y
const SPRITEMOVEFN_RANDOM_WALK_X
const SPRITEMOVEFN_RANDOM_WALK_XY
const SPRITEMOVEFN_SLOW_RANDOM_SPIN
const SPRITEMOVEFN_FAST_RANDOM_SPIN
const SPRITEMOVEFN_STANDING
const SPRITEMOVEFN_OBEY_DPAD
const SPRITEMOVEFN_08
const SPRITEMOVEFN_09
const SPRITEMOVEFN_0A
const SPRITEMOVEFN_0B
const SPRITEMOVEFN_0C
const SPRITEMOVEFN_0D
const SPRITEMOVEFN_0E
const SPRITEMOVEFN_FOLLOW
const SPRITEMOVEFN_SCRIPTED
const SPRITEMOVEFN_STRENGTH
const SPRITEMOVEFN_FOLLOWNOTEXACT
const SPRITEMOVEFN_SHADOW
const SPRITEMOVEFN_EMOTE
const SPRITEMOVEFN_BIG_SNORLAX
const SPRITEMOVEFN_BOUNCE
const SPRITEMOVEFN_SCREENSHAKE
const SPRITEMOVEFN_SPIN_CLOCKWISE
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
const SPRITEMOVEFN_BOULDERDUST
const SPRITEMOVEFN_GRASS
; StepTypesJumptable indexes (see engine/map_objects.asm)
const_def
const STEP_TYPE_00
const STEP_TYPE_SLEEP
const STEP_TYPE_NPC_WALK
const STEP_TYPE_03
const STEP_TYPE_04
const STEP_TYPE_05
const STEP_TYPE_PLAYER_WALK
const STEP_TYPE_07
const STEP_TYPE_NPC_JUMP
const STEP_TYPE_PLAYER_JUMP
const STEP_TYPE_HALF_STEP
const STEP_TYPE_BUMP
const STEP_TYPE_TELEPORT_FROM
const STEP_TYPE_TELEPORT_TO
const STEP_TYPE_SKYFALL
const STEP_TYPE_0F
const STEP_TYPE_GOT_BITE
const STEP_TYPE_ROCK_SMASH
const STEP_TYPE_RETURN_DIG
const STEP_TYPE_TRACKING_OBJECT
const STEP_TYPE_14
const STEP_TYPE_15
const STEP_TYPE_16
const STEP_TYPE_17
const STEP_TYPE_18
const STEP_TYPE_SKYFALL_TOP
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
const_def
const PERSON_ACTION_00
const PERSON_ACTION_STAND
const PERSON_ACTION_STEP
const PERSON_ACTION_BUMP
const PERSON_ACTION_SPIN
const PERSON_ACTION_SPIN_FLICKER
const PERSON_ACTION_FISHING
const PERSON_ACTION_SHADOW
const PERSON_ACTION_EMOTE
const PERSON_ACTION_BIG_SNORLAX
const PERSON_ACTION_BOUNCE
const PERSON_ACTION_WEIRD_TREE
const PERSON_ACTION_BIG_LAPRAS
const PERSON_ACTION_BIG_DOLL
const PERSON_ACTION_BOULDER_DUST
const PERSON_ACTION_GRASS_SHAKE
const PERSON_ACTION_SKYFALL
; Facings indexes (see data/facings.asm)
const_def
const FACING_STEP_DOWN_0
const FACING_STEP_DOWN_1
const FACING_STEP_DOWN_2
const FACING_STEP_DOWN_3
const FACING_STEP_UP_0
const FACING_STEP_UP_1
const FACING_STEP_UP_2
const FACING_STEP_UP_3
const FACING_STEP_LEFT_0
const FACING_STEP_LEFT_1
const FACING_STEP_LEFT_2
const FACING_STEP_LEFT_3
const FACING_STEP_RIGHT_0
const FACING_STEP_RIGHT_1
const FACING_STEP_RIGHT_2
const FACING_STEP_RIGHT_3
const FACING_FISH_DOWN
const FACING_FISH_UP
const FACING_FISH_LEFT
const FACING_FISH_RIGHT
const FACING_EMOTE
const FACING_SHADOW
const FACING_BIG_DOLL_ASYM
const FACING_BIG_DOLL_SYM
const FACING_WEIRD_TREE_0
const FACING_WEIRD_TREE_1
const FACING_WEIRD_TREE_2
const FACING_WEIRD_TREE_3
const FACING_BOULDER_DUST_1
const FACING_BOULDER_DUST_2
const FACING_GRASS_1
const FACING_GRASS_2
; sprite_anim_struct members (see macros/wram.asm)
const_def
const SPRITEANIMSTRUCT_INDEX ; 0
const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
const SPRITEANIMSTRUCT_TILE_ID ; 3
const SPRITEANIMSTRUCT_XCOORD ; 4
const SPRITEANIMSTRUCT_YCOORD ; 5
const SPRITEANIMSTRUCT_XOFFSET ; 6
const SPRITEANIMSTRUCT_YOFFSET ; 7
const SPRITEANIMSTRUCT_DURATION ; 8
const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
const SPRITEANIMSTRUCT_FRAME ; a
const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
const SPRITEANIMSTRUCT_0C ; c
const SPRITEANIMSTRUCT_0D ; d
const SPRITEANIMSTRUCT_0E ; e
const SPRITEANIMSTRUCT_0F ; f
; SpriteAnimFrameData indexes (see data/sprite_engine.asm)
const_def
const SPRITE_ANIM_FRAMESET_00
const SPRITE_ANIM_FRAMESET_PARTY_MON
const SPRITE_ANIM_FRAMESET_02 ; unused?
const SPRITE_ANIM_FRAMESET_03 ; unused?
const SPRITE_ANIM_FRAMESET_04 ; unused?
const SPRITE_ANIM_FRAMESET_05 ; unused?
const SPRITE_ANIM_FRAMESET_06 ; unused?
const SPRITE_ANIM_FRAMESET_07
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
const SPRITE_ANIM_FRAMESET_09 ; unused?
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
const SPRITE_ANIM_FRAMESET_SLOTS_EGG
const SPRITE_ANIM_FRAMESET_RED_WALK
const SPRITE_ANIM_FRAMESET_STILL_CURSOR
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
const SPRITE_ANIM_FRAMESET_TRADE_POOF
const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE
const SPRITE_ANIM_FRAMESET_TRADEMON_ICON
const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE
const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT
const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED
const SPRITE_ANIM_FRAMESET_1C ; unused?
const SPRITE_ANIM_FRAMESET_LEAF
const SPRITE_ANIM_FRAMESET_CUT_TREE
const SPRITE_ANIM_FRAMESET_EGG_CRACK
const SPRITE_ANIM_FRAMESET_EGG_HATCH
const SPRITE_ANIM_FRAMESET_21 ; unused?
const SPRITE_ANIM_FRAMESET_22 ; unused?
const SPRITE_ANIM_FRAMESET_23 ; unused?
const SPRITE_ANIM_FRAMESET_24
const SPRITE_ANIM_FRAMESET_HEADBUTT
const SPRITE_ANIM_FRAMESET_26
const SPRITE_ANIM_FRAMESET_27 ; unused?
const SPRITE_ANIM_FRAMESET_28 ; unused?
const SPRITE_ANIM_FRAMESET_29 ; unused?
const SPRITE_ANIM_FRAMESET_2A ; unused?
const SPRITE_ANIM_FRAMESET_2B ; unused?
const SPRITE_ANIM_FRAMESET_2C ; unused?
const SPRITE_ANIM_FRAMESET_BLUE_WALK
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
const SPRITE_ANIM_FRAMESET_2F
const SPRITE_ANIM_FRAMESET_30
const SPRITE_ANIM_FRAMESET_31
const SPRITE_ANIM_FRAMESET_32
const SPRITE_ANIM_FRAMESET_33
const SPRITE_ANIM_FRAMESET_34
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
const SPRITE_ANIM_FRAMESET_INTRO_PICHU
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
const_def
const SPRITE_ANIM_SEQ_NULL
const SPRITE_ANIM_SEQ_PARTY_MON
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
const SPRITE_ANIM_SEQ_04
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
const SPRITE_ANIM_SEQ_GS_INTRO_STAR
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
const SPRITE_ANIM_SEQ_SLOTS_GOLEM
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
const SPRITE_ANIM_SEQ_SLOTS_EGG
const SPRITE_ANIM_SEQ_MAIL_CURSOR
const SPRITE_ANIM_SEQ_0D
const SPRITE_ANIM_SEQ_0E
const SPRITE_ANIM_SEQ_0F
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
const SPRITE_ANIM_SEQ_CUT_LEAVES
const SPRITE_ANIM_SEQ_FLY_FROM
const SPRITE_ANIM_SEQ_FLY_LEAF
const SPRITE_ANIM_SEQ_FLY_TO
const SPRITE_ANIM_SEQ_19
const SPRITE_ANIM_SEQ_1A
const SPRITE_ANIM_SEQ_1B
const SPRITE_ANIM_SEQ_1C
const SPRITE_ANIM_SEQ_INTRO_SUICUNE
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
const SPRITE_ANIM_SEQ_CELEBI
const SPRITE_ANIM_SEQ_INTRO_UNOWN
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
const_def
const SPRITE_ANIM_INDEX_PARTY_MON
const SPRITE_ANIM_INDEX_01
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
const SPRITE_ANIM_INDEX_SLOTS_EGG
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
const SPRITE_ANIM_INDEX_RED_WALK
const SPRITE_ANIM_INDEX_0B
const SPRITE_ANIM_INDEX_DUMMY_GAME
const SPRITE_ANIM_INDEX_0D
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
const SPRITE_ANIM_INDEX_TRADE_POOF
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
const SPRITE_ANIM_INDEX_TRADEMON_ICON
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
const SPRITE_ANIM_INDEX_LEAF
const SPRITE_ANIM_INDEX_CUT_TREE
const SPRITE_ANIM_INDEX_FLY_LEAF
const SPRITE_ANIM_INDEX_EGG_CRACK
const SPRITE_ANIM_INDEX_1A
const SPRITE_ANIM_INDEX_HEADBUTT
const SPRITE_ANIM_INDEX_EGG_HATCH
const SPRITE_ANIM_INDEX_1D
const SPRITE_ANIM_INDEX_BLUE_WALK
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
const SPRITE_ANIM_INDEX_20
const SPRITE_ANIM_INDEX_21
const SPRITE_ANIM_INDEX_22
const SPRITE_ANIM_INDEX_23
const SPRITE_ANIM_INDEX_24
const SPRITE_ANIM_INDEX_25
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
const SPRITE_ANIM_INDEX_INTRO_PICHU
const SPRITE_ANIM_INDEX_INTRO_WOOPER
const SPRITE_ANIM_INDEX_INTRO_UNOWN
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
const SPRITE_ANIM_INDEX_CELEBI
; SpriteAnimOAMData indexes (see data/sprite_engine.asm)
const_def
const SPRITE_ANIM_FRAME_IDX_00
const SPRITE_ANIM_FRAME_IDX_01
const SPRITE_ANIM_FRAME_IDX_02
const SPRITE_ANIM_FRAME_IDX_03
const SPRITE_ANIM_FRAME_IDX_04
const SPRITE_ANIM_FRAME_IDX_05
const SPRITE_ANIM_FRAME_IDX_06
const SPRITE_ANIM_FRAME_IDX_07
const SPRITE_ANIM_FRAME_IDX_08
const SPRITE_ANIM_FRAME_IDX_09
const SPRITE_ANIM_FRAME_IDX_0A
const SPRITE_ANIM_FRAME_IDX_0B
const SPRITE_ANIM_FRAME_IDX_0C
const SPRITE_ANIM_FRAME_IDX_0D
const SPRITE_ANIM_FRAME_IDX_0E
const SPRITE_ANIM_FRAME_IDX_0F
const SPRITE_ANIM_FRAME_IDX_10
const SPRITE_ANIM_FRAME_IDX_11
const SPRITE_ANIM_FRAME_IDX_12
const SPRITE_ANIM_FRAME_IDX_13
const SPRITE_ANIM_FRAME_IDX_14
const SPRITE_ANIM_FRAME_IDX_15
const SPRITE_ANIM_FRAME_IDX_16
const SPRITE_ANIM_FRAME_IDX_17
const SPRITE_ANIM_FRAME_IDX_18
const SPRITE_ANIM_FRAME_IDX_19
const SPRITE_ANIM_FRAME_IDX_1A
const SPRITE_ANIM_FRAME_IDX_1B
const SPRITE_ANIM_FRAME_IDX_1C
const SPRITE_ANIM_FRAME_IDX_1D
const SPRITE_ANIM_FRAME_IDX_1E
const SPRITE_ANIM_FRAME_IDX_1F
const SPRITE_ANIM_FRAME_IDX_20
const SPRITE_ANIM_FRAME_IDX_21
const SPRITE_ANIM_FRAME_IDX_22
const SPRITE_ANIM_FRAME_IDX_23
const SPRITE_ANIM_FRAME_IDX_24
const SPRITE_ANIM_FRAME_IDX_25
const SPRITE_ANIM_FRAME_IDX_26
const SPRITE_ANIM_FRAME_IDX_27
const SPRITE_ANIM_FRAME_IDX_28
const SPRITE_ANIM_FRAME_IDX_29
const SPRITE_ANIM_FRAME_IDX_2A
const SPRITE_ANIM_FRAME_IDX_2B
const SPRITE_ANIM_FRAME_IDX_2C
const SPRITE_ANIM_FRAME_IDX_2D
const SPRITE_ANIM_FRAME_IDX_2E
const SPRITE_ANIM_FRAME_IDX_2F
const SPRITE_ANIM_FRAME_IDX_30
const SPRITE_ANIM_FRAME_IDX_31
const SPRITE_ANIM_FRAME_IDX_32
const SPRITE_ANIM_FRAME_IDX_33
const SPRITE_ANIM_FRAME_IDX_34
const SPRITE_ANIM_FRAME_IDX_35
const SPRITE_ANIM_FRAME_IDX_36
const SPRITE_ANIM_FRAME_IDX_37
const SPRITE_ANIM_FRAME_IDX_38
const SPRITE_ANIM_FRAME_IDX_39
const SPRITE_ANIM_FRAME_IDX_3A
const SPRITE_ANIM_FRAME_IDX_3B
const SPRITE_ANIM_FRAME_IDX_3C
const SPRITE_ANIM_FRAME_IDX_3D
const SPRITE_ANIM_FRAME_IDX_3E
const SPRITE_ANIM_FRAME_IDX_3F
const SPRITE_ANIM_FRAME_IDX_40
const SPRITE_ANIM_FRAME_IDX_41
const SPRITE_ANIM_FRAME_IDX_42
const SPRITE_ANIM_FRAME_IDX_43
const SPRITE_ANIM_FRAME_IDX_44
const SPRITE_ANIM_FRAME_IDX_45
const SPRITE_ANIM_FRAME_IDX_46
const SPRITE_ANIM_FRAME_IDX_47
const SPRITE_ANIM_FRAME_IDX_48
const SPRITE_ANIM_FRAME_IDX_49
const SPRITE_ANIM_FRAME_IDX_4A
const SPRITE_ANIM_FRAME_IDX_4B
const SPRITE_ANIM_FRAME_IDX_4C
const SPRITE_ANIM_FRAME_IDX_4D
const SPRITE_ANIM_FRAME_IDX_4E
const SPRITE_ANIM_FRAME_IDX_4F
const SPRITE_ANIM_FRAME_IDX_50
const SPRITE_ANIM_FRAME_IDX_51
const SPRITE_ANIM_FRAME_IDX_52
const SPRITE_ANIM_FRAME_IDX_53
const SPRITE_ANIM_FRAME_IDX_54
const SPRITE_ANIM_FRAME_IDX_55
const SPRITE_ANIM_FRAME_IDX_56
const SPRITE_ANIM_FRAME_IDX_57
const SPRITE_ANIM_FRAME_IDX_58
const SPRITE_ANIM_FRAME_IDX_59
const SPRITE_ANIM_FRAME_IDX_5A
const SPRITE_ANIM_FRAME_IDX_5B
const SPRITE_ANIM_FRAME_IDX_5C
const SPRITE_ANIM_FRAME_IDX_5D
const SPRITE_ANIM_FRAME_IDX_5E
const SPRITE_ANIM_FRAME_IDX_5F
const SPRITE_ANIM_FRAME_IDX_60
const SPRITE_ANIM_FRAME_IDX_61
const SPRITE_ANIM_FRAME_IDX_62
const SPRITE_ANIM_FRAME_IDX_63
const SPRITE_ANIM_FRAME_IDX_64
const SPRITE_ANIM_FRAME_IDX_65
const SPRITE_ANIM_FRAME_IDX_66
const SPRITE_ANIM_FRAME_IDX_67
const SPRITE_ANIM_FRAME_IDX_68
const SPRITE_ANIM_FRAME_IDX_69
const SPRITE_ANIM_FRAME_IDX_6A
const SPRITE_ANIM_FRAME_IDX_6B
const SPRITE_ANIM_FRAME_IDX_6C
const SPRITE_ANIM_FRAME_IDX_6D
const SPRITE_ANIM_FRAME_IDX_6E
const SPRITE_ANIM_FRAME_IDX_6F
const SPRITE_ANIM_FRAME_IDX_70
const SPRITE_ANIM_FRAME_IDX_71
const SPRITE_ANIM_FRAME_IDX_72
const SPRITE_ANIM_FRAME_IDX_73
const SPRITE_ANIM_FRAME_IDX_74
const SPRITE_ANIM_FRAME_IDX_75
const SPRITE_ANIM_FRAME_IDX_76
const SPRITE_ANIM_FRAME_IDX_77
const SPRITE_ANIM_FRAME_IDX_78
const SPRITE_ANIM_FRAME_IDX_79
const SPRITE_ANIM_FRAME_IDX_7A
const SPRITE_ANIM_FRAME_IDX_7B
const SPRITE_ANIM_FRAME_IDX_7C
const SPRITE_ANIM_FRAME_IDX_7D
const SPRITE_ANIM_FRAME_IDX_7E
const SPRITE_ANIM_FRAME_IDX_7F
const SPRITE_ANIM_FRAME_IDX_80
const SPRITE_ANIM_FRAME_IDX_81
const SPRITE_ANIM_FRAME_IDX_82
const SPRITE_ANIM_FRAME_IDX_83
const SPRITE_ANIM_FRAME_IDX_84
const SPRITE_ANIM_FRAME_IDX_85
const SPRITE_ANIM_FRAME_IDX_86
const SPRITE_ANIM_FRAME_IDX_87
const SPRITE_ANIM_FRAME_IDX_88
const SPRITE_ANIM_FRAME_IDX_89
const SPRITE_ANIM_FRAME_IDX_8A
const SPRITE_ANIM_FRAME_IDX_8B