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This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
25 lines
1.0 KiB
NASM
25 lines
1.0 KiB
NASM
HappinessChanges:
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; entries correspond to HAPPINESS_* constants
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table_width 3, HappinessChanges
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; change if happiness < 100, change if happiness < 200, change otherwise
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db +5, +3, +2 ; Gained a level
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db +5, +3, +2 ; Vitamin
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db +1, +1, +0 ; X Item
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db +3, +2, +1 ; Battled a Gym Leader
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db +1, +1, +0 ; Learned a move
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db -1, -1, -1 ; Lost to an enemy
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db -5, -5, -10 ; Fainted due to poison
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db -5, -5, -10 ; Lost to a much stronger enemy
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db +1, +1, +1 ; Haircut (older brother) 1
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db +3, +3, +1 ; Haircut (older brother) 2
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db +5, +5, +2 ; Haircut (older brother) 3
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db +1, +1, +1 ; Haircut (younger brother) 1
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db +3, +3, +1 ; Haircut (younger brother) 2
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db +10, +10, +4 ; Haircut (younger brother) 3
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db -5, -5, -10 ; Used Heal Powder or Energypowder (bitter)
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db -10, -10, -15 ; Used Energy Root (bitter)
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db -15, -15, -20 ; Used Revival Herb (bitter)
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db +3, +3, +1 ; Grooming
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db +10, +6, +4 ; Gained a level in the place where it was caught
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assert_table_length NUM_HAPPINESS_CHANGES
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