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95 lines
1.7 KiB
NASM
95 lines
1.7 KiB
NASM
const_value set 2
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const CIANWOODPHARMACY_PHARMACIST
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CianwoodPharmacy_MapScriptHeader:
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.SceneScripts:
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db 1
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scene_script .DummyScene
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.MapCallbacks:
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db 0
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.DummyScene:
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end
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CianwoodPharmacist:
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faceplayer
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opentext
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checkevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
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iftrue .Mart
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checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
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iffalse .Mart
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writetext PharmacistGiveSecretpotionText
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buttonsound
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giveitem SECRETPOTION
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writetext ReceivedSecretpotionText
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playsound SFX_KEY_ITEM
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waitsfx
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itemnotify
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setevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
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writetext PharmacistDescribeSecretpotionText
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waitbutton
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closetext
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end
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.Mart:
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pokemart MARTTYPE_PHARMACY, MART_CIANWOOD
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closetext
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end
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CianwoodPharmacyBookshelf:
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jumpstd difficultbookshelf
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PharmacistGiveSecretpotionText:
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text "Your #MON ap-"
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line "pear to be fine."
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para "Is something wor- "
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line "rying you?"
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para "…"
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para "The LIGHTHOUSE"
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line "#MON is in"
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cont "trouble?"
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para "I got it!"
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para "This ought to do"
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line "the trick."
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done
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ReceivedSecretpotionText:
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text "<PLAYER> received"
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line "SECRETPOTION."
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done
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PharmacistDescribeSecretpotionText:
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text "My SECRETPOTION is"
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line "a tad too strong."
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para "I only offer it in"
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line "an emergency."
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done
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CianwoodPharmacy_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 2, 7, 4, CIANWOOD_CITY
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warp_def 3, 7, 4, CIANWOOD_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 0, 1, BGEVENT_READ, CianwoodPharmacyBookshelf
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bg_event 1, 1, BGEVENT_READ, CianwoodPharmacyBookshelf
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.ObjectEvents:
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db 1
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object_event 2, 3, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CianwoodPharmacist, -1
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