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32 lines
504 B
NASM
32 lines
504 B
NASM
const_value set 2
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const TINTOWER3F_POKE_BALL
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TinTower3F_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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TinTower3FFullHeal:
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itemball FULL_HEAL
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TinTower3F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 10, 14, 1, TIN_TOWER_2F
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warp_def 16, 2, 2, TIN_TOWER_4F
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 1
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object_event 3, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower3FFullHeal, EVENT_TIN_TOWER_3F_FULL_HEAL
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