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54 lines
1.1 KiB
NASM
54 lines
1.1 KiB
NASM
const_value set 2
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const ILEXFORESTAZALEAGATE_OFFICER
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const ILEXFORESTAZALEAGATE_GRANNY
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IlexForestAzaleaGate_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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IlexForestAzaleaGateOfficerScript:
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jumptextfaceplayer IlexForestAzaleaGateOfficerText
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IlexForestAzaleaGateGrannyScript:
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jumptextfaceplayer IlexForestAzaleaGateGrannyText
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IlexForestAzaleaGateOfficerText:
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text "ILEX FOREST is"
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line "big. Be careful!"
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cont "Don't get lost."
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done
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IlexForestAzaleaGateGrannyText:
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text "The FOREST is"
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line "watched over by"
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cont "its protector."
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para "Stay out of"
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line "mischief!"
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done
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IlexForestAzaleaGate_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 4
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warp_def 0, 4, 2, ILEX_FOREST
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warp_def 0, 5, 3, ILEX_FOREST
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warp_def 9, 4, 7, AZALEA_TOWN
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warp_def 9, 5, 8, AZALEA_TOWN
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 2
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object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateOfficerScript, -1
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object_event 1, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateGrannyScript, -1
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