pokecrystal-board/maps/Route1.asm

129 lines
2.2 KiB
NASM

Route1_MapScriptHeader:
; trigger count
db 0
; callback count
db 0
TrainerSchoolboyDanny:
; bit/flag number
dw EVENT_BEAT_SCHOOLBOY_DANNY
; trainer group && trainer id
db SCHOOLBOY, DANNY
; text when seen
dw SchoolboyDannySeenText
; text when trainer beaten
dw SchoolboyDannyBeatenText
; script when lost
dw $0000
; script when talk again
dw SchoolboyDannyScript
SchoolboyDannyScript:
talkaftercancel
loadfont
writetext UnknownText_0x1ac5d7
closetext
loadmovesprites
end
TrainerCooltrainerfQuinn:
; bit/flag number
dw EVENT_BEAT_COOLTRAINERF_QUINN
; trainer group && trainer id
db COOLTRAINERF, QUINN
; text when seen
dw CooltrainerfQuinnSeenText
; text when trainer beaten
dw CooltrainerfQuinnBeatenText
; script when lost
dw $0000
; script when talk again
dw CooltrainerfQuinnScript
CooltrainerfQuinnScript:
talkaftercancel
loadfont
writetext UnknownText_0x1ac640
closetext
loadmovesprites
end
MapRoute1Signpost0Script:
jumptext UnknownText_0x1ac675
FruitTreeScript_0x1ac581:
fruittree $1a
SchoolboyDannySeenText:
text "If trainers meet,"
line "the first thing to"
cont "do is battle."
done
SchoolboyDannyBeatenText:
text "Awww… I've got a"
line "losing record…"
done
UnknownText_0x1ac5d7:
text "For trainers, it's"
line "a given that we'll"
para "battle whenever we"
line "meet."
done
CooltrainerfQuinnSeenText:
text "You there!"
line "Want to battle?"
done
CooltrainerfQuinnBeatenText:
text "Down and out…"
done
UnknownText_0x1ac640:
text "You're strong."
para "You obviously must"
line "have trained hard."
done
UnknownText_0x1ac675:
text "ROUTE 1"
para "PALLET TOWN -"
line "VIRIDIAN CITY"
done
Route1_MapEventHeader:
; filler
db 0, 0
; warps
db 0
; xy triggers
db 0
; signposts
db 1
signpost 27, 7, $0, MapRoute1Signpost0Script
; people-events
db 3
person_event SPRITE_YOUNGSTER, 16, 8, $9, $0, 255, 255, $92, 4, TrainerSchoolboyDanny, EVENT_ALWAYS_THERE
person_event SPRITE_COOLTRAINER_F, 29, 13, $a, $0, 255, 255, $82, 2, TrainerCooltrainerfQuinn, EVENT_ALWAYS_THERE
person_event SPRITE_FRUIT_TREE, 11, 7, $1, $0, 255, 255, $0, 0, FruitTreeScript_0x1ac581, EVENT_ALWAYS_THERE