pokecrystal-board/constants/pokemon_data_constants.asm
PikalaxALT 185b0a1c86 Wild Pokemon functions and data
Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-23 03:51:15 -04:00

102 lines
1.7 KiB
NASM

; growth rate
const_def
const MEDIUM_FAST
const SLIGHTLY_FAST
const SLIGHTLY_SLOW
const MEDIUM_SLOW
const SLOW
const FAST
; egg group constants
const_value SET 1
const MONSTER
const AMPHIBIAN
const INSECT
const AVIAN
const FIELD
const FAIRY
const PLANT
const HUMANSHAPE
const INVERTEBRATE
const INANIMATE
const AMORPHOUS
const FISH
const LADIES_MAN
const REPTILE
const NO_EGGS
; menu sprites
const_value SET 1
const ICON_POLIWAG
const ICON_JIGGLYPUFF
const ICON_DIGLETT
const ICON_PIKACHU
const ICON_STARYU
const ICON_FISH
const ICON_BIRD
const ICON_MONSTER
const ICON_CLEFAIRY
const ICON_ODDISH
const ICON_BUG
const ICON_GHOST
const ICON_LAPRAS
const ICON_HUMANSHAPE
const ICON_FOX
const ICON_EQUINE
const ICON_SHELL
const ICON_BLOB
const ICON_SERPENT
const ICON_VOLTORB
const ICON_SQUIRTLE
const ICON_BULBASAUR
const ICON_CHARMANDER
const ICON_CATERPILLAR
const ICON_UNOWN
const ICON_GEODUDE
const ICON_FIGHTER
const ICON_EGG
const ICON_JELLYFISH
const ICON_MOTH
const ICON_BAT
const ICON_SNORLAX
const ICON_HO_OH
const ICON_LUGIA
const ICON_GYARADOS
const ICON_SLOWPOKE
const ICON_SUDOWOODO
const ICON_BIGMON
; evolution types
const_value SET 1
const EVOLVE_LEVEL
const EVOLVE_ITEM
const EVOLVE_TRADE
const EVOLVE_HAPPINESS
const EVOLVE_STAT
BASE_HAPPINESS EQU 70
FRIEND_BALL_HAPPINESS EQU 200
; happiness evolution triggers
HAPPINESS_TO_EVOLVE EQU 220
const_value SET 1
const TR_ANYTIME
const TR_MORNDAY
const TR_NITE
; stat evolution triggers
const_value SET 1
const ATK_GT_DEF
const ATK_LT_DEF
const ATK_EQ_DEF
NUM_GRASSMON EQU 7
NUM_WATERMON EQU 3
GRASS_WILDDATA_LENGTH EQU (NUM_GRASSMON * 2 + 1) * 3 + 2
WATER_WILDDATA_LENGTH EQU (NUM_WATERMON * 2 + 1) * 1 + 2