mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
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3010 lines
122 KiB
Python
3010 lines
122 KiB
Python
#!/usr/bin/python
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# -*- coding: utf-8 -*-
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#author: Bryan Bishop <kanzure@gmail.com>
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#date: 2012-03-04
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#utilities to help disassemble pokémon crystal
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import sys
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from copy import copy
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#table of pointers to map groups
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#each map group contains some number of map headers
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map_group_pointer_table = 0x94000
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map_group_count = 26
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map_group_offsets = []
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map_header_byte_size = 9
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second_map_header_byte_size = 12
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#event segment sizes
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warp_byte_size = 5
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trigger_byte_size = 8
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signpost_byte_size = 5
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people_event_byte_size = 13
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#a message to show with NotImplementedErrors
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bryan_message = "bryan hasn't got to this yet"
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#this is straight out of ../textpre.py because i'm lazy
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#see jap_chars for overrides if you are in japanese mode?
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chars = {
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0x50: "@",
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0x54: "#",
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0x75: "…",
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0x79: "┌",
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0x7A: "─",
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0x7B: "┐",
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0x7C: "│",
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0x7D: "└",
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0x7E: "┘",
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0x74: "№",
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0x7F: " ",
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0x80: "A",
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0x81: "B",
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0x82: "C",
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0x83: "D",
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0x84: "E",
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0x85: "F",
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0x86: "G",
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0x87: "H",
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0x88: "I",
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0x89: "J",
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0x8A: "K",
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0x8B: "L",
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0x8C: "M",
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0x8D: "N",
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0x8E: "O",
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0x8F: "P",
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0x90: "Q",
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0x91: "R",
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0x92: "S",
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0x93: "T",
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0x94: "U",
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0x95: "V",
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0x96: "W",
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0x97: "X",
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0x98: "Y",
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0x99: "Z",
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0x9A: "(",
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0x9B: ")",
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0x9C: ":",
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0x9D: ";",
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0x9E: "[",
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0x9F: "]",
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0xA0: "a",
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0xA1: "b",
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0xA2: "c",
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0xA3: "d",
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0xA4: "e",
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0xA5: "f",
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0xA6: "g",
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0xA7: "h",
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0xA8: "i",
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0xA9: "j",
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0xAA: "k",
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0xAB: "l",
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0xAC: "m",
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0xAD: "n",
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0xAE: "o",
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0xAF: "p",
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0xB0: "q",
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0xB1: "r",
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0xB2: "s",
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0xB3: "t",
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0xB4: "u",
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0xB5: "v",
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0xB6: "w",
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0xB7: "x",
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0xB8: "y",
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0xB9: "z",
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0xC0: "Ä",
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0xC1: "Ö",
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0xC2: "Ü",
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0xC3: "ä",
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0xC4: "ö",
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0xC5: "ü",
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0xD0: "'d",
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0xD1: "'l",
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0xD2: "'m",
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0xD3: "'r",
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0xD4: "'s",
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0xD5: "'t",
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0xD6: "'v",
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0xE0: "'",
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0xE3: "-",
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0xE6: "?",
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0xE7: "!",
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0xE8: ".",
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0xE9: "&",
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0xEA: "é",
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0xEB: "→",
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0xEF: "♂",
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0xF0: "¥",
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0xF1: "×",
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0xF3: "/",
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0xF4: ",",
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0xF5: "♀",
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0xF6: "0",
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0xF7: "1",
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0xF8: "2",
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0xF9: "3",
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0xFA: "4",
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0xFB: "5",
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0xFC: "6",
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0xFD: "7",
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0xFE: "8",
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0xFF: "9",
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}
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#override whatever defaults for japanese symbols
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jap_chars = copy(chars)
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jap_chars.update({
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0x05: "ガ",
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0x06: "ギ",
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0x07: "グ",
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0x08: "ゲ",
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0x09: "ゴ",
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0x0A: "ザ",
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0x0B: "ジ",
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0x0C: "ズ",
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0x0D: "ゼ",
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0x0E: "ゾ",
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0x0F: "ダ",
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0x10: "ヂ",
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0x11: "ヅ",
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0x12: "デ",
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0x13: "ド",
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0x19: "バ",
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0x1A: "ビ",
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0x1B: "ブ",
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0x1C: "ボ",
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0x26: "が",
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0x27: "ぎ",
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0x28: "ぐ",
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0x29: "げ",
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0x2A: "ご",
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0x2B: "ざ",
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0x2C: "じ",
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0x2D: "ず",
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0x2E: "ぜ",
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0x2F: "ぞ",
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0x30: "だ",
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0x31: "ぢ",
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0x32: "づ",
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0x33: "で",
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0x34: "ど",
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0x3A: "ば",
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0x3B: "び",
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0x3C: "ぶ",
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0x3D: "べ",
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0x3E: "ぼ",
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0x40: "パ",
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0x41: "ピ",
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0x42: "プ",
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0x43: "ポ",
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0x44: "ぱ",
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0x45: "ぴ",
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0x46: "ぷ",
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0x47: "ぺ",
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0x48: "ぽ",
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0x80: "ア",
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0x81: "イ",
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0x82: "ウ",
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0x83: "エ",
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0x84: "ォ",
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0x85: "カ",
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0x86: "キ",
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0x87: "ク",
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0x88: "ケ",
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0x89: "コ",
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0x8A: "サ",
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0x8B: "シ",
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0x8C: "ス",
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0x8D: "セ",
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0x8E: "ソ",
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0x8F: "タ",
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0x90: "チ",
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0x91: "ツ",
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0x92: "テ",
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0x93: "ト",
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0x94: "ナ",
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0x95: "ニ",
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0x96: "ヌ",
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0x97: "ネ",
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0x98: "ノ",
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0x99: "ハ",
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0x9A: "ヒ",
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0x9B: "フ",
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0x9C: "ホ",
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0x9D: "マ",
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0x9E: "ミ",
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0x9F: "ム",
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0xA0: "メ",
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0xA1: "モ",
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0xA2: "ヤ",
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0xA3: "ユ",
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0xA4: "ヨ",
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0xA5: "ラ",
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0xA6: "ル",
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0xA7: "レ",
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0xA8: "ロ",
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0xA9: "ワ",
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0xAA: "ヲ",
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0xAB: "ン",
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0xAC: "ッ",
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0xAD: "ャ",
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0xAE: "ュ",
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0xAF: "ョ",
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0xB0: "ィ",
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0xB1: "あ",
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0xB2: "い",
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0xB3: "う",
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0xB4: "え",
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0xB5: "お",
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0xB6: "か",
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0xB7: "き",
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0xB8: "く",
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0xB9: "け",
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0xBA: "こ",
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0xBB: "さ",
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0xBC: "し",
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0xBD: "す",
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0xBE: "せ",
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0xBF: "そ",
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0xC0: "た",
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0xC1: "ち",
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0xC2: "つ",
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0xC3: "て",
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0xC4: "と",
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0xC5: "な",
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0xC6: "に",
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0xC7: "ぬ",
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0xC8: "ね",
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0xC9: "の",
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0xCA: "は",
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0xCB: "ひ",
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0xCC: "ふ",
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0xCD: "へ",
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0xCE: "ほ",
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0xCF: "ま",
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0xD0: "み",
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0xD1: "む",
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0xD2: "め",
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0xD3: "も",
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0xD4: "や",
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0xD5: "ゆ",
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0xD6: "よ",
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0xD7: "ら",
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0xD8: "り",
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0xD9: "る",
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0xDA: "れ",
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0xDB: "ろ",
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0xDC: "わ",
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0xDD: "を",
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0xDE: "ん",
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0xDF: "っ",
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0xE0: "ゃ",
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0xE1: "ゅ",
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0xE2: "ょ",
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0xE3: "ー",
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})
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#some of the japanese characters can probably fit into the english table
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#without overriding any of the other mappings.
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for key, value in jap_chars.items():
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if key not in chars.keys():
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chars[key] = value
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def map_name_cleaner(input):
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"""generate a valid asm label for a given map name"""
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return input.replace(":", "").\
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replace("(", "").\
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replace(")", "").\
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replace("'", "").\
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replace("/", "").\
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replace(".", "").\
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replace("Pokémon Center", "PokeCenter").\
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replace(" ", "")
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class RomStr(str):
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"""simple wrapper to prevent a giant rom from being shown on screen"""
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def __repr__(self):
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return "RomStr(too long)"
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def grouper(some_list, count=2):
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"""splits a list into sublists
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given: [1, 2, 3, 4]
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returns: [[1, 2], [3, 4]]"""
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return [some_list[i:i+count] for i in range(0, len(some_list), count)]
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def load_rom(filename="../baserom.gbc"):
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"""loads bytes into memory"""
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global rom
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file_handler = open(filename, "r")
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rom = RomStr(file_handler.read())
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file_handler.close()
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return rom
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def rom_interval(offset, length, strings=True):
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"""returns hex values for the rom starting at offset until offset+length"""
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global rom
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returnable = []
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for byte in rom[offset:offset+length]:
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if strings:
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returnable.append(hex(ord(byte)))
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else:
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returnable.append(ord(byte))
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return returnable
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def rom_until(offset, byte, strings=True):
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"""returns hex values from rom starting at offset until the given byte"""
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global rom
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return rom_interval(offset, rom.find(chr(byte), offset) - offset, strings=strings)
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def load_map_group_offsets():
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"""reads the map group table for the list of pointers"""
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global map_group_pointer_table, map_group_count, map_group_offsets
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global rom
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data = rom_interval(map_group_pointer_table, map_group_count*2, strings=False)
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data = grouper(data)
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for pointer_parts in data:
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pointer = pointer_parts[0] + (pointer_parts[1] << 8)
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offset = pointer - 0x4000 + map_group_pointer_table
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map_group_offsets.append(offset)
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return map_group_offsets
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def calculate_bank(address):
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"""you are too lazy to divide on your own?"""
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if type(address) == str:
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address = int(address, 16)
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return int(address) / 0x4000
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def calculate_pointer(short_pointer, bank):
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"""calculates the full address given a 4-byte pointer and bank byte"""
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short_pointer = int(short_pointer)
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bank = int(bank)
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pointer = short_pointer - 0x4000 + (bank * 0x4000)
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return pointer
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def calculate_pointer_from_bytes_at(address, bank=False):
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"""calculates a pointer from 2 bytes at a location
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or 3-byte pointer [bank][2-byte pointer] if bank=True"""
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if bank == True:
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bank = ord(rom[address])
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address += 1
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elif bank == False:
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bank = calculate_bank(address)
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elif bank == "reverse" or bank == "reversed":
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bank = ord(rom[address+2])
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else:
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raise "bad bank given to calculate_pointer_from_bytes_at"
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byte1 = ord(rom[address])
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byte2 = ord(rom[address+1])
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temp = byte1 + (byte2 << 8)
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return calculate_pointer(temp, bank)
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def clean_up_long_info(long_info):
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"""cleans up some data from parse_script_engine_script_at formatting issues"""
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long_info = str(long_info)
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#get rid of the first newline
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if long_info[0] == "\n":
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long_info = long_info[1:]
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#get rid of the last newline and any leftover space
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if long_info.count("\n") > 0:
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if long_info[long_info.rindex("\n")+1:].isspace():
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long_info = long_info[:long_info.rindex("\n")]
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#remove spaces+hash from the front of each line
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new_lines = []
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for line in long_info.split("\n"):
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line = line.strip()
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if line[0] == "#":
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line = line[1:]
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new_lines.append(line)
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long_info = "\n".join(new_lines)
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return long_info
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def command_debug_information(command_byte=None, map_group=None, map_id=None, address=None, info=None, long_info=None):
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info1 = "parsing command byte " + hex(command_byte) + " for map " + \
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str(map_group) + "." + str(map_id) + " at " + hex(address)
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info1 += "\tinfo: " + str(info)
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info1 += "\tlong_info: " + long_info
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return info1
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def parse_text_engine_script_at(address):
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"""parses a text-engine script ("in-text scripts")
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http://hax.iimarck.us/files/scriptingcodes_eng.htm#InText
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"""
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global rom
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if rom == None:
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load_rom()
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commands = {}
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return commands
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def parse_script_engine_script_at(address, map_group=None, map_id=None):
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"""parses a script-engine script"""
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global rom
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if rom == None:
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load_rom()
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commands = {}
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offset = address
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end = False
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while not end:
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info, long_info, size = None, None, 0
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command_byte = ord(rom[offset])
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command = {"type": command_byte, "start_address": offset}
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#size is the total size including the command byte
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#last_byte_address is offset+size-1
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start_address = offset
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if command_byte == 0x00: #Pointer code [2b+ret]
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info = "pointer code"
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long_info = """
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2byte pointer points to script; when pointed script ends --> return to old script
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[code][2 byte pointer]
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"""
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size = 3
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start_address = offset
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last_byte_address = offset + size - 1
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command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
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#XXX should we also parse this target script?
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elif command_byte == 0x01: #Pointer code [3b+ret]
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info = "pointer code"
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long_info = """
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3byte pointer points to script; when pointed script ends --> return to old script
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[Code][resp. pointer(2byte or 3byte)]
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"""
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size = 4
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info = "pointer code"
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command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
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elif command_byte == 0x02: #Pointer code [2b+3b+ret]
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info = "pointer code"
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long_info = """
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2byte pointer points to 3byte pointer; when pointed script --> return to old script
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[Code][resp. pointer(2byte or 3byte)]
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"""
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size = 3
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command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
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elif command_byte == 0x03: #Pointer code [2b]
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#XXX what does "new script is part of main script" mean?
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info = "pointer code"
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long_info = """
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2byte pointer points to script; new script is part of main script
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[Code][resp. pointer(2byte or 3byte)]
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"""
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size = 3
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command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
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elif command_byte == 0x04: #Pointer code [3b]
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info = "pointer code"
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long_info = """
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3byte pointer points to script; new script is part of main script
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[Code][resp. pointer(2byte or 3byte)]
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"""
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size = 4
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command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
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elif command_byte == 0x05: #Pointer code [2b+3b]
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info = "pointer code"
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long_info = """
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2byte pointer points to 3byte pointer; new script is part of main script
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[Code][resp. pointer(2byte or 3byte)]
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"""
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size = 3
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command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
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elif command_byte == 0x06: #RAM check [=byte]
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info = "RAM check [=byte]"
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long_info = """
|
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When the conditional is true...
|
||
.. then go to pointed script, else resume interpreting after the pointer
|
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"""
|
||
size = 3
|
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command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
|
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elif command_byte == 0x07: #RAM check [<>byte]
|
||
info = "RAM check [<>byte]"
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||
long_info = """
|
||
When the conditional is true...
|
||
.. then go to pointed script, else resume interpreting after the pointer
|
||
"""
|
||
size = 3
|
||
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
|
||
elif command_byte == 0x08: #RAM check [=0]
|
||
info = "RAM check [=0]"
|
||
long_info = """
|
||
When the conditional is true...
|
||
.. then go to pointed script, else resume interpreting after the pointer
|
||
"""
|
||
size = 3
|
||
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
|
||
elif command_byte == 0x09: #RAM check [<>0]
|
||
info = "RAM check [<>0]"
|
||
long_info = """
|
||
When the conditional is true...
|
||
.. then go to pointed script, else resume interpreting after the pointer
|
||
"""
|
||
size = 3
|
||
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
|
||
elif command_byte == 0x0A: #RAM check [<byte]
|
||
info = "RAM check [<byte]"
|
||
long_info = """
|
||
When the conditional is true...
|
||
.. then go to pointed script, else resume interpreting after the pointer
|
||
"""
|
||
size = 3
|
||
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
|
||
elif command_byte == 0x0B: #RAM check [>byte]
|
||
info = "RAM check [>byte]"
|
||
long_info = """
|
||
When the conditional is true...
|
||
.. then go to pointed script, else resume interpreting after the pointer
|
||
"""
|
||
size = 3
|
||
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
|
||
elif command_byte == 0x0C: #0C codes [xxyy]
|
||
info = "call predefined script then end"
|
||
long_info = """
|
||
Calls predefined scripts. After this code the script ends.
|
||
[0C][xxyy]
|
||
"""
|
||
size = 3
|
||
end = True
|
||
byte1 = ord(rom[offset+1])
|
||
byte2 = ord(rom[offset+2])
|
||
number = byte1 + (byte2 << 8)
|
||
#0000 to 000AD ... XXX how should these be handled?
|
||
command["predefined_script_number"] = number
|
||
elif command_byte == 0x0D: #0D codes [xxyy]
|
||
info = "call some predefined script"
|
||
long_info = """
|
||
Calls predefined scripts. Exactly like $0C except the script does not end.
|
||
[0D][xxyy]
|
||
"""
|
||
size = 3
|
||
byte1 = ord(rom[offset+1])
|
||
byte2 = ord(rom[offset+2])
|
||
number = byte1 + (byte2 << 8)
|
||
#0000 to 000AD ... XXX how should these be handled?
|
||
command["predefined_script_number"] = number
|
||
elif command_byte == 0x0E: #ASM code1 [3b]
|
||
info = "ASM code1 [3b]"
|
||
long_info = """
|
||
Calls a predefined routine by interpreting the ASM the pointer points to.
|
||
[0E][3byte pointer]
|
||
"""
|
||
size = 4
|
||
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
|
||
#XXX should we dissassemble the asm at the target location?
|
||
elif command_byte == 0x0F: #0F codes [xxyy]
|
||
info = "call some predefined script [0F][yyxx]"
|
||
long_info = """
|
||
Calls predefined scripts.
|
||
[0F][yyxx]
|
||
NOTE: For (some) dialogues the font needs to be loaded with the Text box&font code.
|
||
"""
|
||
size = 3
|
||
byte1 = ord(rom[offset+1])
|
||
byte2 = ord(rom[offset+2])
|
||
number = byte1 + (byte2 << 8)
|
||
command["predefined_script_number"] = number
|
||
elif command_byte == 0x10: #ASM code2 [2b]
|
||
info = "ASM code2 [2b to 3b to asm]"
|
||
long_info = """
|
||
Call an ASM script via a 2byte pointer pointing to a 3byte pointer.
|
||
[10][2byte pointer pointing to 3byte pointer pointing to ASM script]
|
||
"""
|
||
size = 3
|
||
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
#XXX should i include the 3-byte pointer at the target location?
|
||
#XXX should we dissassemble the asm at the target location?
|
||
elif command_byte == 0x11: #Trigger event check1 [xxyy]
|
||
info = "Trigger event check1 [xx][yy]"
|
||
long_info = """
|
||
Check the current number of the trigger event on map (map group/map id).
|
||
[11][map group][map number]
|
||
"""
|
||
size = 3
|
||
command["map_group"] = ord(rom[start_address+1])
|
||
command["map_id"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x12: #Activate trigger event from afar [xxyyzz]
|
||
info = "Activate trigger event from afar [xx][yy][zz]"
|
||
long_info = """
|
||
Changes trigger event number on map (map bank/map no) to xx.
|
||
xx = trigger event number that should be activated
|
||
[12][MapBank][MapNo][xx]
|
||
"""
|
||
size = 4
|
||
command["map_group"] = ord(rom[start_address+1])
|
||
command["map_id"] = ord(rom[start_address+2])
|
||
command["trigger_number"] = ord(rom[start_address+3])
|
||
elif command_byte == 0x13: #Trigger event check
|
||
info = "Trigger event check"
|
||
long_info = """
|
||
Checks the number of the trigger events on the current map.
|
||
[13]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x14: #De-/activate trigger event [xx]
|
||
info = "De-/activate trigger event [xx]"
|
||
long_info = """
|
||
Changes trigger event number on current map to xx.
|
||
xx = trigger event number that should be activated
|
||
[14][xx]
|
||
deactivate? Just activate a different trigger event number. There's a limit of 1 active trigger.
|
||
"""
|
||
size = 2
|
||
command["trigger_number"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x15: #Load variable into RAM [xx]
|
||
info = "Load variable into RAM [xx]"
|
||
long_info = "[15][xx]"
|
||
size = 2
|
||
command["variable"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x16: #Add variables [xx]
|
||
info = "Add variables [xx]"
|
||
long_info = """
|
||
Adds xx and the variable in RAM.
|
||
#[16][xx]
|
||
"""
|
||
size = 2
|
||
command["variable"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x17: #Random number [xx]
|
||
info = "Random number [xx]"
|
||
long_info = """
|
||
#Reads xx and creates a random number between 00 and xx -1.
|
||
#According to this xx can be all but 00. Random number = [00; xx)
|
||
#The nearer the random number is to xx, the rarer it occurs.
|
||
#Random number gets written to RAM.
|
||
"""
|
||
size = 2
|
||
command["rarest"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x18: #Version check
|
||
info = "G/S version check"
|
||
long_info = """
|
||
#Check if version is gold or silver. Gives feedback.
|
||
#00 = Gold
|
||
#01 = Silver
|
||
#[18]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x19: #Copy variable code1 [xxyy]
|
||
info = "Copy from RAM address to script RAM variable [xxyy]"
|
||
long_info = """
|
||
#Writes variable from ram address to RAM.
|
||
#[19][2-byte RAM address]
|
||
"""
|
||
size = 3
|
||
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
elif command_byte == 0x1A: #Copy variable code2 [xxyy]
|
||
info = "Write variable from script RAM variable to actual RAM address [xxyy]"
|
||
long_info = """
|
||
#Writes variable from RAM to actual RAM address.
|
||
#[1A][2-byte RAM address]
|
||
"""
|
||
size = 3
|
||
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
elif command_byte == 0x1B: #Load variable [xxyyzz]
|
||
info = "Load variable [xxyy][zz]"
|
||
long_info = """
|
||
#Writes zz to ram address.
|
||
#[1B][2-byte RAM address][zz]
|
||
"""
|
||
size = 4
|
||
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
command["value"] = ord(rom[start_address+3])
|
||
elif command_byte == 0x1C: #Check codes [xx]
|
||
#XXX no idea what's going on in this one :(
|
||
info = "Check pre-ID-mapped RAM location [xx]"
|
||
long_info = """
|
||
#Checks special game-technical values and writes then into RAM.
|
||
#[1C][following part][Ram check (when <> 08/09 see „numbers“ in list of following parts)]
|
||
#following part (and then hex values)
|
||
#01 = PKMN count in party
|
||
# 00 - 06
|
||
#02 = ???
|
||
#03 = Battle type of wild PKMN
|
||
#04 = ???
|
||
#05 = PokéDex caught
|
||
# 00 - FA
|
||
#06 = PokéDex seen
|
||
# 00 - FA
|
||
#07 = Badge count
|
||
# 00 - 10
|
||
#08 = Movement
|
||
# 00 = walk
|
||
# 01 = bike
|
||
# 02 = slipping
|
||
# 04 = surfer
|
||
# 08 = surfing pikachu
|
||
#09 = HIRO direction
|
||
# 00 (d)
|
||
# 01 (u)
|
||
# 02 (l)
|
||
# 03 (r)
|
||
#0A = Time in hours
|
||
# 00 - 18
|
||
#0B = Day
|
||
# 00 (Mo) - 06 (Su)
|
||
#0C = Map bank of current map
|
||
#0D = Map no of current map
|
||
#0E = Num. of diff. unowns seen
|
||
# 00 - 1A
|
||
#0F = Action byte of map
|
||
#10 = Amount of free spaces in pkmn box
|
||
# 00 - 14
|
||
#11 = Minutes until end bug contest
|
||
# 00 - 14
|
||
#12 = X position of HIRO
|
||
#13 = Y position of HIRO
|
||
#14 = phone call number
|
||
"""
|
||
size = 2 #i think?
|
||
command["following_part"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x1D: #Input code1 [xx]
|
||
info = "Write to pre-ID-mapped RAM location [xx]"
|
||
long_info = """
|
||
#Writes variable from RAM to special game-technical value offsets.
|
||
#[1D][following part]
|
||
#where [following part] is the same as 0x1C
|
||
"""
|
||
size = 2
|
||
command["following_part"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x1E: #Input code2 [xxyy]
|
||
info = "Write byte value to pre-ID-mapped RAM location [aa][xx]"
|
||
long_info = """
|
||
#Writes variable xx to special game-technical value offsets.
|
||
#[1E][following part][xx]
|
||
#where [following part] is the same as 0x1C
|
||
"""
|
||
size = 3
|
||
command["following_part"] = ord(rom[start_address+1])
|
||
command["value"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x1F: #Give item code [xxyy]
|
||
info = "Give item by id and quantity [xx][yy]"
|
||
long_info = """
|
||
#Gives item (item no) amount times.
|
||
#feedback:
|
||
# 00 = bag full
|
||
# 01 = OK
|
||
#[1F][item no][amount]
|
||
"""
|
||
size = 3
|
||
command["item_id"] = ord(rom[start_address+1])
|
||
command["quantity"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x20: #Take item code [xxyy]
|
||
info = "Take item by id and quantity [xx][yy]"
|
||
long_info = """
|
||
#Gives item (item no) amount times
|
||
#feedback:
|
||
# 00 = not enough items
|
||
#[20][item no][amount]
|
||
"""
|
||
size = 3
|
||
command["item_id"] = ord(rom[start_address+1])
|
||
command["quantity"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x21: #Check for item code [xx]
|
||
info = "Check if player has item [xx]"
|
||
long_info = """
|
||
#Checks if item is possessed.
|
||
#feedback:
|
||
# 00 = does not have item
|
||
# 01 = has item
|
||
#[21][item no]
|
||
"""
|
||
size = 2
|
||
command["item_id"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x22: #Give money code [xxyyzzaa]
|
||
info = "Give money to HIRO/account [xxyyzzaa]"
|
||
long_info = """
|
||
#Gives zzyyxx money to HIRO/account.
|
||
#zzyyxx = amount of money (000000 - 0F423F)
|
||
#[22][00-HIRO/01-account][xxyyzz]
|
||
"""
|
||
size = 5
|
||
bytes = rom_interval(start_address, size, strings=False)
|
||
command["account"] = bytes[1]
|
||
command["amount"] = bytes[2:]
|
||
#raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
|
||
elif command_byte == 0x23: #Take money code [xxyyzzaa]
|
||
info = "Take money from HIRO/account [xxyyzzaa]"
|
||
long_info = """
|
||
#Takes zzyyxx money from HIRO/account.
|
||
#zzyyxx = amount of money (000000 - 0F423F)
|
||
#[23][00-HIRO/01-account][xxyyzz]
|
||
"""
|
||
size = 5
|
||
bytes = rom_interval(start_address, size, strings=False)
|
||
command["account"] = bytes[1]
|
||
command["amount"] = bytes[2:]
|
||
#raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
|
||
elif command_byte == 0x24: #Check for money code [xxyyzzaa]
|
||
info = "Check if HIRO/account has enough money [xxyyzzaa]"
|
||
long_info = """
|
||
#Checks if HIRO/account has got zzyyxx money.
|
||
#feedback:
|
||
# 00 = enough money
|
||
# 01 = exact amount
|
||
# 02 = less money
|
||
#zzyyxx = amount of money (000000 - 0F423F)
|
||
#[24][00-HIRO/01-account][xxyyzz]
|
||
"""
|
||
size = 5
|
||
bytes = rom_interval(start_address, size, strings=False)
|
||
command["account"] = bytes[1]
|
||
command["quantity"] = bytes[2:]
|
||
#XXX how is quantity formatted?
|
||
#raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
|
||
elif command_byte == 0x25: #Give coins code [xxyy]
|
||
info = "Give coins to HIRO [xxyy]"
|
||
long_info = """
|
||
#Gives coins to HIRO.
|
||
#yyxx = amount of coins (0000 - 270F)
|
||
#[25][xxyy]
|
||
"""
|
||
size = 3
|
||
bytes = rom_interval(start_address, size, strings=False)
|
||
command["quantity"] = bytes[1] + (bytes[2] << 8)
|
||
elif command_byte == 0x26: #Take coins code [xxyy]
|
||
info = "Take coins from HIRO [xxyy]"
|
||
long_info = """
|
||
#Takes coins away from HIRO.
|
||
#yyxx = amount of coins (0000 - 270F)
|
||
#[26][xxyy]
|
||
"""
|
||
size = 3
|
||
bytes = rom_interval(start_address, size, strings=False)
|
||
command["quantity"] = bytes[1] + (bytes[2] << 8)
|
||
elif command_byte == 0x27: #Check for coins code [xxyy]
|
||
info = "Check if HIRO has enough coins [xxyy]"
|
||
long_info = """
|
||
#Checks if HIRO has enough coins.
|
||
#feedback:
|
||
# 00 = has enough coins
|
||
# 01 = has exact amount
|
||
# 02 = does not have enough
|
||
#yyxx = amount of coins necessary (0000 - 270F)
|
||
#[27][xxyy]
|
||
"""
|
||
size = 3
|
||
bytes = rom_interval(start_address, size, strings=False)
|
||
command["quantity"] = bytes[1] + (bytes[2] << 8)
|
||
elif command_byte == 0x28: #Give cell phone number [xx]
|
||
info = "Give cell phone number [xx]"
|
||
long_info = """
|
||
#Gives number to HIRO.
|
||
#feedback:
|
||
# 00 = number was added successfully
|
||
# 01 = Number already added, or no memory
|
||
#xx = number of person
|
||
#[28][xx]
|
||
#01 = mother
|
||
#02 = bike store
|
||
#03 = bll
|
||
#04 = elm
|
||
"""
|
||
size = 2
|
||
command["number"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x29: #Take cell phone number [xx]
|
||
info = "Delete cell phone number [xx]"
|
||
long_info = """
|
||
#Deletes a number from the list.
|
||
#feedback:
|
||
# 00 = number deleted successfully
|
||
# 01 = number wasn't in list
|
||
#xx = number of person
|
||
#[29][xx]
|
||
"""
|
||
size = 2
|
||
command["number"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x2A: #Check for cell phone number [xx]
|
||
info = "Check for cell phone number [xx]"
|
||
long_info = """
|
||
#Checks if a number is in the list.
|
||
#feedback:
|
||
# 00 = number is in list
|
||
# 01 = number not in list
|
||
#xx = number to look for
|
||
#[2A][xx]
|
||
"""
|
||
size = 2
|
||
command["number"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x2B: #Check time of day [xx]
|
||
info = "Check time of day [xx]"
|
||
long_info = """
|
||
#Checks the time of day.
|
||
#feedback:
|
||
# 00 = time of day is the same
|
||
# 01 = time of day is not the same
|
||
#[2B][time of day (01morn-04night)]
|
||
"""
|
||
size = 2
|
||
command["time_of_day"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x2C: #Check for PKMN [xx]
|
||
info = "Check for pokemon [xx]"
|
||
long_info = """
|
||
#Checks if there is a certain PKMN in team.
|
||
#feedback:
|
||
# 00 = in team
|
||
# 01 = not in team
|
||
#xx = pkmn id
|
||
#[2C][xx]
|
||
"""
|
||
size = 2
|
||
command["pokemon_id"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x2D: #Give PKMN [xxyyzzaa(+2b +2b)]
|
||
info = "Give pokemon [pokemon][level][item][trainer2b][...]"
|
||
long_info = """
|
||
#Gives a PKMN if there's space
|
||
#feedback:
|
||
# trainer id
|
||
#[2D][PKMN][PKMNlvl][PKMNitem][TRAINER]
|
||
#trainer:
|
||
# 00 = HIRO
|
||
# 01 = after the main code there are 4 bytes added
|
||
# [2byte pointer to trainer's name (max.0x0A figures + 0x50)][2byte pointer to nickname (max.0x0A figures + 0x50)]
|
||
"""
|
||
size = 5
|
||
bytes = rom_interval(start_address, size, strings=False)
|
||
command["pokemon_id"] = bytes[1]
|
||
command["pokemon_level"] = bytes[2]
|
||
command["held_item_id"] = bytes[3]
|
||
command["trainer"] = bytes[4]
|
||
if command["trainer"] == 0x01:
|
||
size += 4
|
||
bytes = rom_interval(start_address, size, strings=False)
|
||
command["trainer_name_pointer"] = calculate_pointer_from_bytes_at(start_address+5, bank=False)
|
||
command["pokemon_nickname_pointer"] = calculate_pointer_from_bytes_at(start_address+7, bank=False)
|
||
elif command_byte == 0x2E: #Give EGG [xxyy]
|
||
info = "Give egg [xx][yy]"
|
||
long_info = """
|
||
#Gives egg if there's space.
|
||
#feedback:
|
||
# 00 = OK
|
||
# 02 = transaction not complete
|
||
#[2E][PKMN][PKMNlvl]
|
||
"""
|
||
size = 3
|
||
command["pokemon_id"] = ord(rom[start_address+1])
|
||
command["pokemon_level"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x2F: #Attach item code [2B]
|
||
info = "Attach item to last pokemon in list [xxyy]"
|
||
long_info = """
|
||
#Gives last PKMN in list an item and letter text if applicable. Replaces existing items.
|
||
#[2F][2byte pointer to item no + 0x20 bytes letter text]
|
||
"""
|
||
size = 3
|
||
command["item_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
#XXX are those 20 bytes supposed to happen here? or at the pointer's destination?
|
||
elif command_byte == 0x30: #Check letter code [2b]
|
||
info = "Check letter against known letter [xxyy]"
|
||
long_info = """
|
||
#Opens a PKMN list. Selected PKMN must have the right letter + the right contents. If OK, then PKMN is taken away
|
||
#feedback:
|
||
# 00 = wrong letter
|
||
# 01 = OK
|
||
# 02 = Cancelled
|
||
# 03 = Chosen PKMN has no letter
|
||
# 04 = Chosen PKMN is the only one in the list.
|
||
#[30][2byte pointer to letter item no + 0x20 bytes letter text]
|
||
"""
|
||
size = 3
|
||
command["item_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
elif command_byte == 0x31: #BitTable1 check [xxyy]
|
||
info = "Check some bit on bit table 1 [xxyy]"
|
||
long_info = """
|
||
#Checks whether a bit of BitTable1 has the value 0 or 1.
|
||
#feedback:
|
||
# 00 = value 0 (off)
|
||
# 01 = value 1 (on)
|
||
#[31][2-byte bit number]
|
||
"""
|
||
#XXX what format is the 2-byte number in?
|
||
size = 3
|
||
bytes = rom_interval(start_address+1, size-1, strings=False)
|
||
command["bit_number_bytes"] = bytes
|
||
#raise NotImplementedError, "what format is the 2-byte number in?"
|
||
elif command_byte == 0x32: #BitTable1 reset [xxyy]
|
||
info = "Reset (to 0) a bit on bit table 1 [xxyy]"
|
||
long_info = """
|
||
#Sets a bit of BitTable1 to value 0.
|
||
#[32][Bit no (2byte)]
|
||
"""
|
||
size = 3
|
||
bytes = rom_interval(start_address+1, size-1, strings=False)
|
||
command["bit_number_bytes"] = bytes
|
||
elif command_byte == 0x33: #BitTable1 set [xxyy]
|
||
info = "Set (to 1) a bit on bit table 1 [xxyy]"
|
||
long_info = """
|
||
#Sets a bit of BitTable1 to value 1.
|
||
#[33][Bit-No (2byte)]
|
||
"""
|
||
size = 3
|
||
bytes = rom_interval(start_address+1, size-1, strings=False)
|
||
command["bit_number_bytes"] = bytes
|
||
elif command_byte == 0x34: #BitTable2 check [xxyy]
|
||
info = "Check some bit on bit table 2 [xxyy]"
|
||
long_info = """
|
||
#Checks whether a bit of BitTable2 has the value 0 or 1.
|
||
#feedback:
|
||
# 00 = value 0 (off)
|
||
# 01 = value 1 (on)
|
||
#[34][Bit no (2byte)]
|
||
"""
|
||
size = 3
|
||
bytes = rom_interval(start_address+1, size-1, strings=False)
|
||
command["bit_number_bytes"] = bytes
|
||
elif command_byte == 0x35: #BitTable2 reset [xxyy]
|
||
info = "Reset (to 0) a bit on bit table 2 [xxyy]"
|
||
long_info = """
|
||
#Sets a bit of BitTable2 to value 0.
|
||
#[35][Bit no (2byte)]
|
||
"""
|
||
size = 3
|
||
bytes = rom_interval(start_address+1, size-1, strings=False)
|
||
command["bit_number_bytes"] = bytes
|
||
elif command_byte == 0x36: #BitTable2 set [xxyy]
|
||
info = "Set (to 1) a bit on bit table 2 [xxyy]"
|
||
long_info = """
|
||
#Sets a bit of BitTable2 to value 1.
|
||
#[36][Bit no (2byte)]
|
||
"""
|
||
size = 3
|
||
bytes = rom_interval(start_address+1, size-1, strings=False)
|
||
command["bit_number_bytes"] = bytes
|
||
elif command_byte == 0x37: #Deactivate PKMN battles
|
||
info = "Turn off wild pokemon battles"
|
||
long_info = """
|
||
#This code turns all wild PKMN battles off.
|
||
#[37]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x38: #Activate PKMN battles
|
||
info = "Turn no wild pokemon battles"
|
||
long_info = "This code turns all wild PKMN battles on."
|
||
size = 1
|
||
elif command_byte == 0x39: #X/Y comparison [xxyy]
|
||
info = "BUGGY x/y comparison [xxyy]"
|
||
long_info = """
|
||
#This code is buggy (Bug fix: 0x3021 --> C6) and can't used as
|
||
#described without fix. This code compares the X and Y coordinates of
|
||
#HIRO with the ones in a table (max. 20h XY pairs) on the current map.
|
||
#It sets or resets the 4 bytes D17C to D17F accordingly to this table,
|
||
#1 bit for every table entry. To be useful, this code can only be used
|
||
#in a command queue, because with every regular move of HIRO the bits
|
||
#are reset again. This code is an alternative to the trigger events and
|
||
#can be used via the command queue code.
|
||
#See Write command queue, Additional documentation: 3:4661 with c= index
|
||
#in table (start=00), hl=D171, b=01, d=00.
|
||
"""
|
||
size = 3
|
||
command["table_pointer"] = rom_interval(start_address+1, size-1, strings=False)
|
||
elif command_byte == 0x3A: #Warp modifier [xxyyzz]
|
||
info = "Set target for 0xFF warps [warp id][map group][map id]"
|
||
long_info = """
|
||
#Changes warp data for all warps of the current map that have a 0xFF for warp-to data.
|
||
#[3A][Nee warp-to][New map bank][New map no]
|
||
"""
|
||
size = 4
|
||
bytes = rom_interval(start_address+1, size-1, strings=False)
|
||
command["nee_warp_to"] = bytes[0]
|
||
command["map_group"] = bytes[1]
|
||
command["map_id"] = bytes[2]
|
||
elif command_byte == 0x3B: #Blackout modifier [xxyy]
|
||
info = "Blackout warp modifier [map group][map id]"
|
||
long_info = """
|
||
#Changes the map HIRO arrives at, after having a blackout.
|
||
#There needs to be flying data for that map.
|
||
#[3B][Map bank][Map no]
|
||
"""
|
||
size = 3
|
||
command["map_group"] = ord(rom[start_address+1])
|
||
command["map_id"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x3C: #Warp code [xxyyzzaa]
|
||
info = "Warp to [map group][map id][x][y]"
|
||
long_info = """
|
||
#Warps to another map.
|
||
#If all data is 00s, then the current map is reloaded with
|
||
#the current X and Y coordinates. Old script is not finished
|
||
#without a [90].
|
||
#[3C][Map bank][Map no][X][Y]
|
||
"""
|
||
size = 5
|
||
command["map_group"] = ord(rom[start_address+1])
|
||
command["map_id"] = ord(rom[start_address+2])
|
||
command["x"] = ord(rom[start_address+3])
|
||
command["y"] = ord(rom[start_address+4])
|
||
elif command_byte == 0x3D: #Account code [xxyy]
|
||
info = "Read money amount [xx][yy]"
|
||
long_info = """
|
||
#Reads amount of money in accounts of HIRO and mother and writes
|
||
#it to MEMORY1, 2 or 3 for later use in text.
|
||
#[3D][00 = HIRO| <> 00 = Mother][00-02 MEMORY]
|
||
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#InText01
|
||
"""
|
||
size = 3
|
||
command["account_id"] = ord(rom[start_address+1])
|
||
command["memory_id"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x3E: #Coin case code [xx]
|
||
info = "Read coins amount [xx]"
|
||
long_info = """
|
||
#Reads amount of coins in coin case and writes it to MEMORY 1, 2,
|
||
#or 3 for later use in text.
|
||
#[3E][00-02 MEMORY]
|
||
"""
|
||
size = 2
|
||
command["memory_id"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x3F: #Display RAM [xx]
|
||
info = "Copy script RAM value into memX [xx]"
|
||
long_info = """
|
||
#Reads RAM value and writes it to MEMORY1, 2 or 3 for later use in text.
|
||
#[3F][00-02 MEMORY]
|
||
"""
|
||
size = 2
|
||
command["memory_id"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x40: #Display pokémon name [xxyy]
|
||
info = "Copy pokemon name (by id) to memX [id][xx]"
|
||
long_info = """
|
||
#Writes pokémon name to MEMORY1, 2 or 3 for later use in text.
|
||
#[40][PKMN no][00-02 MEMORY]
|
||
"""
|
||
size = 3
|
||
command["map_id"] = ord(rom[start_address+1])
|
||
command["memory_id"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x41: #Display item name [xxyy]
|
||
info = "Copy item name (by id) to memX [id][xx]"
|
||
long_info = """
|
||
#Writes item name to MEMORY1, 2 or 3 for later use in text.
|
||
#[41][Item no][00-02 MEMORY]
|
||
"""
|
||
size = 3
|
||
command["item_id"] = ord(rom[start_address+1])
|
||
command["memory_id"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x42: #Display location name [xx]
|
||
info = "Copy map name to memX [xx]"
|
||
long_info = """
|
||
#Writes current location's name to MEMORY1, 2 or 3 for later use in text.
|
||
#[42][00-02 MEMORY]
|
||
"""
|
||
size = 2
|
||
command["memory_id"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x43: #Display trainer name [xxyyzz]
|
||
info = "Copy trainer name (by id&group) to memZ [xx][yy][zz]"
|
||
long_info = """
|
||
#Writes trainer name to MEMORY1, 2 or 3 for later use in text.
|
||
#[43][Trainer number][Trainer group][00-02 MEMORY]
|
||
"""
|
||
size = 4
|
||
command["trainer_id"] = ord(rom[start_address+1])
|
||
command["trainer_group"] = ord(rom[start_address+2])
|
||
command["memory_id"] = ord(rom[start_address+3])
|
||
elif command_byte == 0x44: #Display strings [2b + xx]
|
||
info = "Copy text (by pointer) to memX [aabb][xx]"
|
||
long_info = """
|
||
#Writes string to MEMORY1, 2 or 3 for later use in text.
|
||
#[44][2byte pointer to string (max. 0x0C figures + 0x50)][00-02 MEMORY]
|
||
#See 0C codes: 0C2900, 0C2A00, 0C1B00, 0C2200, Usage of variable strings in text.
|
||
"""
|
||
size = 4
|
||
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
command["memory_id"] = ord(rom[start_address+3])
|
||
elif command_byte == 0x45: #Stow away item code
|
||
info = "Show HIRO put the ITEMNAME in the ITEMPOCKET text box"
|
||
long_info = """
|
||
#Text box: "HIRO put the ITEMNAME in the ITEMPOCKET."
|
||
#The item number has to have been loaded beforehand
|
||
#(e.g. by Give item code).
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x46: #Full item pocket code
|
||
info = "Show ITEMPOCKET is full textbox"
|
||
long_info = """
|
||
#Text box: "ITEMPOCKET is full..." The item number has to have
|
||
#been loaded beforehand (e.g. by Give item code).
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x47: #Text box&font code
|
||
info = "Loads the font into the ram and opens a text box."
|
||
size = 1
|
||
elif command_byte == 0x48: #Refresh code [xx]
|
||
info = "Screen refresh [xx]"
|
||
long_info = """
|
||
#Executes a complete screen refresh.
|
||
#[48][xx]
|
||
#xx is a dummy byte
|
||
"""
|
||
size = 2
|
||
command["dummy"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x49: #Load moving sprites
|
||
info = "Load moving sprites into memory"
|
||
long_info = "Loads moving sprites for person events into ram."
|
||
size = 1
|
||
elif command_byte == 0x4A: #Load byte to C1CE [xx]
|
||
info = "Load specific byte to $C1CE [xx]"
|
||
long_info = """
|
||
#Loads a byte to C1CE. Seems to have no function in the game.
|
||
#[4A][Byte]
|
||
"""
|
||
size = 2
|
||
command["byte"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x4B: #Display text [3b]
|
||
info = "Display text by pointer [bb][xxyy]"
|
||
long_info = """
|
||
#Opens a text box and writes text. Doesn't load font.
|
||
#[4B][Text bank][2byte text pointer]
|
||
"""
|
||
size = 4
|
||
command["text_group"] = ord(rom[start_address+1])
|
||
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
|
||
elif command_byte == 0x4C: #Display text [2b]
|
||
info = "Display text by pointer [xxyy]"
|
||
long_info = """
|
||
#Opens a text box and writes text. Doesn't load font.
|
||
#[4C][2byte text pointer]
|
||
"""
|
||
size = 3
|
||
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
elif command_byte == 0x4D: #Repeat text [xxyy]
|
||
info = "Repeat text [FF][FF]"
|
||
long_info = """
|
||
#Opens a text box and writes the text written latest resp. whose address was put statically to D175-D177.
|
||
#Doesn't load font.
|
||
#[4D][FF][FF]
|
||
#Without FF for both bytes, no operation occurs
|
||
"""
|
||
size = 3
|
||
command["bytes"] = rom_interval(start_address+1, 2, strings=False)
|
||
elif command_byte == 0x4E: #YES/No box
|
||
info = "YES/No box"
|
||
long_info = """
|
||
#Displays a YES/NO box at X0F/Y07
|
||
#feedback:
|
||
# 00 = no
|
||
# 01 = yes
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x4F: #Menu data code [2b]
|
||
info = "Load menu data by pointer [xxyy]"
|
||
long_info = """
|
||
#Loads data for menus
|
||
#[4F][2byte pointer to menu data]
|
||
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA4F
|
||
"""
|
||
size = 3
|
||
command["menu_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
elif command_byte == 0x50: #Write backup code
|
||
info = "Write screen backup"
|
||
long_info = "Writes backup of parts of the screen the box was overlapping."
|
||
size = 1
|
||
elif command_byte == 0x51: #Text1 code [2b]
|
||
info = "Display text (by pointer), turn to HIRO, end [xxyy]"
|
||
long_info = """
|
||
#Displays a text and lets person turn to HIRO.
|
||
#Afterwards there is no other script interpreted.
|
||
#Corresponds to 6A + 47 + 4C + 53 + 49 + 90
|
||
#[51][2byte textpointer]
|
||
"""
|
||
size = 3
|
||
end = True
|
||
command["text_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
elif command_byte == 0x52: #Text2 code [2b]
|
||
info = "Display text (by pointer) and end [xxyy]"
|
||
long_info = """
|
||
#Displays a text. Afterwards there is no other script interpreted.
|
||
#Corresponds to 47 + 4C + 53 + 49 + 90
|
||
#[52][2byte textpointer]
|
||
"""
|
||
size = 3
|
||
end = True
|
||
command["text_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
elif command_byte == 0x53: #Close text box code
|
||
info = "Close text box"
|
||
long_info = "Closes a text box which was opened by 47 resp. 4B/4C/4D."
|
||
size = 1
|
||
elif command_byte == 0x54: #Keep text box open code
|
||
info = "Keep text box open"
|
||
long_info = "Keeps a text box open which was opened by 47 resp. 4B/4C/4D."
|
||
size = 1
|
||
elif command_byte == 0x55: #Pokémon picture code [xx]
|
||
info = "Display a pokemon picture in a box by pokemon id [xx]"
|
||
long_info = """
|
||
#Opens a box and puts a Pokémon picture into it.
|
||
#[55][xx]
|
||
#xx:
|
||
# <>00 : Pokémon no
|
||
# =00 : Pokémon no gets read from RAM
|
||
"""
|
||
size = 2
|
||
command["byte"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x56: #Pokémon picture YES/NO code
|
||
info = "?? Display a pokemon picture and a yes/no box"
|
||
long_info = """
|
||
#Displays a YES/NO box at X08/Y05.
|
||
#feedback:
|
||
# 00 = no chosen
|
||
# 01 = yes chosen
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x57: #Menu interpreter 1
|
||
info = "Menu interpreter 1 (see menu loader)"
|
||
long_info = """
|
||
#Interprets menu data loaded by 4F.
|
||
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA57
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x58: #Menu interpreter 2
|
||
info = "Menu interpreter 2 (see menu loader)"
|
||
long_info = """
|
||
#Interprets menu data loaded by 4F.
|
||
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke57
|
||
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA58
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x59: #Load Pikachu data
|
||
info = "Load pikachu data"
|
||
long_info = "Loads 0x19 (Pikachu) to PokéRAM and level 5 to LevelRAM."
|
||
size = 1
|
||
elif command_byte == 0x5A: #Delete FightRAM/reset person check
|
||
info = "? Disable fleeing from battle"
|
||
long_info = """
|
||
#Deletes the value in BattleRAM.
|
||
#Turns off the check if the battle was started by entering
|
||
#a trainer's area of view.
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x5B: #Load trainer data1
|
||
info = "Load trainer from RAM"
|
||
long_info = """
|
||
#Loads trainer data when HIRO is in a trainer's range of sight.
|
||
#Trainer group is read from CF2E and written to
|
||
#TrRAM1, the trainer number is read from CF2F and written to
|
||
#TrRAM2. 81 is written to BattleRAM.
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x5C: #Load Pokémon data [xxyy]
|
||
info = "Loads pokemon by id and level for BattleRAM [xx][yy]"
|
||
long_info = """
|
||
#Loads Pokémon data. Writes 80 to BattleRAM.
|
||
#[5C][Poke no][Level]
|
||
"""
|
||
size = 3
|
||
command["pokemon_id"] = ord(rom[start_address+1])
|
||
command["pokemon_level"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x5D: #Load trainer data2 [xxyy]
|
||
info = "Load trainer by group/id for BattleRAM [xx][yy]"
|
||
long_info = """
|
||
#Loads trainer data. Trainer group --> TrRAM1,
|
||
#trainer number --> TrRAM2. Writes 81 to BattleRAM.
|
||
#[5D][Trainer group][Trainer no]
|
||
"""
|
||
size = 3
|
||
command["trainer_group"] = ord(rom[start_address+1])
|
||
command["trainer_id"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x5E: #Start battle
|
||
info = "Start pre-configured battle"
|
||
long_info = """
|
||
#Starts trainer or Pokémon battle. BattleRAM: 80 = Poké battle; 81 = Trainer battle.
|
||
#feedback:
|
||
# 00 = win
|
||
# 01 = lose
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x5F: #Return to In game engine after battle
|
||
info = "Return to in-game engine after battle"
|
||
long_info = "Returns to ingame engine and evaluates battle. When lost then return to last Pokémon Center etc."
|
||
size = 1
|
||
elif command_byte == 0x60: #Learn how to catch PKMN [xx]
|
||
info = "Pokemon catching tutorial [xx]"
|
||
long_info = """
|
||
#Starts a learn-how-to-catch battle with a Pokémon, whose data needs to be loaded beforehand
|
||
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke5C
|
||
#Player has to have at least 1 Pokémon for it to work.
|
||
#Items that are statically used: 1xPotion, 5xPoké ball.
|
||
#[60][xx]
|
||
#xx: Between 01 and 03. If <> 03 then HIRO sprite instead of dude sprite and kills
|
||
#itself when using the item system.
|
||
"""
|
||
size = 2
|
||
command["byte"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x61: #Trainer text code
|
||
info = "Set trainer text by id [xx]"
|
||
long_info = """
|
||
#Interprets the data of a in the event structure defined trainer.
|
||
#[61][xx]
|
||
#Xx decides which text to use.
|
||
#xx: Between 00 and 03.
|
||
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
|
||
"""
|
||
size = 2
|
||
command["byte"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x62: #Trainer status code [xx]
|
||
info = "? Check trainer status [xx]"
|
||
long_info = """
|
||
#Checks/changes the status of a in the event structure defined trainer.
|
||
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
|
||
#[62][xx]
|
||
#xx is:
|
||
# 00 = deactivate
|
||
# 01 = activate
|
||
# 02 = check
|
||
"""
|
||
size = 2
|
||
command["byte"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x63: #Pointer Win/Lose [2b + 2b]
|
||
info = "Set win/lose pointers for battle [xxyy][xxyy]"
|
||
long_info = """
|
||
#Writes the win/lose pointer of a battle into the ram.
|
||
#[63][2byte pointer to text Win][2byte pointer to text Loss*]
|
||
#* When pointer = 0000 then "Blackout" instead of return to gameplay.
|
||
"""
|
||
size = 5
|
||
command["won_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
command["lost_pointer"] = calculate_pointer_from_bytes_at(start_address+3, bank=False)
|
||
elif command_byte == 0x64: #Script talk-after
|
||
#XXX this is a really poor description of whatever this is
|
||
info = "? Load the trainer talk-after script"
|
||
long_info = """
|
||
#Interprets which script is going to be run, when a in the event-structure-defined
|
||
#trainer is talked to again.
|
||
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
|
||
#[64]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x65: #Script talk-after-cancel
|
||
info = "Disable/cancel trainer after-battle text"
|
||
long_info = """
|
||
#Cancels the talk-after script of the in the event-structure-defined
|
||
#trainer when talk-after script is executed just after the battle.
|
||
#[65]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x66: #Script talk-after-check
|
||
#XXX also bad explanation/name...
|
||
info = "? Check if trainer talk-after script is executed just after battle or not"
|
||
long_info = """
|
||
#Checks if the talk-after script of the event structure defined trainer
|
||
#is executed just after the battle or at a later point in time.
|
||
#feedback:
|
||
# 00 = no
|
||
# 01 = yes
|
||
#[66]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x67: #Set talked-to person [xx]
|
||
info = "Set last talked-to person [xx]"
|
||
long_info = """
|
||
#Sets the number of the last person talked to.
|
||
#[67][person]
|
||
"""
|
||
size = 2
|
||
command["person_id"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x68: #Moving code [xx + 2b]
|
||
info = "Move person (by id) with moving data (by pointer) [id][xxyy]"
|
||
long_info = """
|
||
#Moves the person using moving data.
|
||
#[68][Person][2byte pointer to moving data]
|
||
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzB68bis69
|
||
"""
|
||
size = 4
|
||
command["person_id"] = ord(rom[start_address+1])
|
||
command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+2, bank=False)
|
||
elif command_byte == 0x69: #Moving code for talked-to person [2b]
|
||
info = "Move talked-to person with moving data (by pointer) [xxyy]"
|
||
long_info = """
|
||
#Moves talked-to person using moving data.
|
||
#[69][2byte pointer to moving data]
|
||
"""
|
||
size = 3
|
||
command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
elif command_byte == 0x6A: #Talk-to facing code
|
||
info = "Move talked-to person's facing direction to HIRO"
|
||
long_info = """
|
||
#Turns the heads of the talked-to persons to HIRO.
|
||
#[6A]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x6B: #Facing of people code [xxyy]
|
||
info = "Move facing direction of person1 to look at person2 [2][1]"
|
||
long_info = """
|
||
#Turns the head of person1 to another person2.
|
||
#[6B][Person2][Person1]
|
||
#Person2 = If number is greater than 0xFD, then use number of talked-to person.
|
||
#Person1 = If number equals 0xFE, then take number of talked-to person.
|
||
"""
|
||
size = 3
|
||
command["person2_id"] = ord(rom[start_address+1])
|
||
command["person1_id"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x6C: #Variable sprites [xxyy]
|
||
info = "Store value in variable sprite RAM location x by id Y [xx][yy]"
|
||
long_info = """
|
||
#Writes a number to the variable sprite RAM from D555 to D564 (see Compendium on the sprite system).
|
||
#[6C][xx][Sprite no]
|
||
#xx: Number between 0x00 and 0x0F
|
||
"""
|
||
size = 3
|
||
command["number"] = ord(rom[start_address+1])
|
||
command["sprite_id"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x6D: #Hide person [xx]
|
||
info = "Hide person by id [xx]"
|
||
long_info = """
|
||
#Hides a person.
|
||
#[6D][person id]
|
||
"""
|
||
size = 2
|
||
command["person_id"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x6E: #Show person [xx]
|
||
info = "Show person by id [xx]"
|
||
long_info = """
|
||
#Shows a hidden person again.
|
||
#[6E][person id]
|
||
"""
|
||
size = 2
|
||
command["person_id"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x6F: #Following code1 [xxyy]
|
||
info = "Following code1 [leader id][follower id]"
|
||
long_info = """
|
||
#A person1 follows another person2. The person1 that follows
|
||
#just repeats the movement of person2, even if the persons are
|
||
#not directly next to each other.
|
||
#[6F][Leader Person2][Follower Person1]
|
||
"""
|
||
size = 3
|
||
command["leader_person_id"] = ord(rom[start_address+1])
|
||
command["follower_person_id"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x70: #Stop following code
|
||
info = "Stop all follow code"
|
||
long_info = "Ends all current follow codes."
|
||
size = 1
|
||
elif command_byte == 0x71: #Move person [xxyyzz]
|
||
info = "Move person by id to xy [id][xx][yy]"
|
||
long_info = """
|
||
#Sets the X/Y values of a person anew.
|
||
#The person doesn't get shown immediately. Use hide&show.
|
||
#[71][Person][X][Y]
|
||
"""
|
||
size = 4
|
||
command["person_id"] = ord(rom[start_address+1])
|
||
command["x"] = ord(rom[start_address+2])
|
||
command["y"] = ord(rom[start_address+3])
|
||
elif command_byte == 0x72: #Write person location [xx] (lock person location?)
|
||
info = "Lock person's location by id [id]"
|
||
long_info = """
|
||
#Writes the current X/Y values of a person into the ram.
|
||
#The person is going to stand at its current location even when
|
||
#it's out of HIRO's sight and is not going to return to its old
|
||
#location until the next map load.
|
||
#[72][person]
|
||
"""
|
||
size = 2
|
||
command["person_id"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x73: #Load emoticons [xx]
|
||
info = "Load emoticon bubble [xx]"
|
||
long_info = """
|
||
#Loads the emoticon bubble depending on the given bubble number.
|
||
#[73][bubble number]
|
||
#xx: If xx = FF then take number from RAM.
|
||
# 00 = Exclamation mark
|
||
# 01 = Question mark
|
||
# 02 = Happy
|
||
# 03 = Sad
|
||
# 04 = Heart
|
||
# 05 = Flash
|
||
# 06 = Snoring
|
||
# 07 = Fish
|
||
"""
|
||
size = 2
|
||
command["bubble_number"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x74: #Display emoticon [xxyyzz]
|
||
info = "Display emoticon by bubble id and person id and time [xx][yy][zz]"
|
||
long_info = """
|
||
#Displays the bubble above a persons head for the given time period.
|
||
#Attention: Bubbles get loaded into ram!
|
||
#[74][Bubble][Person][Time]
|
||
#for bubble ids see 0x73
|
||
"""
|
||
size = 4
|
||
command["bubble_number"] = ord(rom[start_address+1])
|
||
command["person_id"] = ord(rom[start_address+2])
|
||
command["time"] = ord(rom[start_address+3])
|
||
elif command_byte == 0x75: #Change facing [xxyy]
|
||
info = "Set facing direction of person [person][facing]"
|
||
long_info = """
|
||
#Changes the facing direction of a person.
|
||
#[75][person][facing]
|
||
"""
|
||
size = 3
|
||
command["person_id"] = ord(rom[start_address+1])
|
||
command["facing"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x76: #Following code2 [xxyy]
|
||
info = "Following code2 [leader id][follower id]"
|
||
long_info = """
|
||
#A person1 follows a person2. The following person1 automatically clings to person2.
|
||
#Person1 just follows person2, but doesn't make the exact same movements at person2.
|
||
#[76][Leader Person2][Follower Person1]
|
||
"""
|
||
size = 3
|
||
command["leader_person_id"] = ord(rom[start_address+1])
|
||
command["follower_person_id"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x77: #Earth quake [xx]
|
||
info = "Earthquake [xx]"
|
||
long_info = """
|
||
#The screen shakes. xx gives time as well as displacement of the screen.
|
||
#[77][xx]
|
||
"""
|
||
size = 2
|
||
command["shake_byte"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x78: #Exchange map [3b]
|
||
info = "Draw map data over current map [bank][pointer]"
|
||
long_info = """
|
||
#This code draws another whole map as wide and high as the
|
||
#current map over the current map.
|
||
#The 3byte pointer points to the new map.
|
||
#[78][3byte pointer to new map data]
|
||
"""
|
||
size = 4
|
||
command["map_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
|
||
elif command_byte == 0x79: #Change block code [xxyyzz]
|
||
info = "Change block to block id on map [xx][yy][id]"
|
||
long_info = """
|
||
#Changes a block on the current map by giving the new block
|
||
#number and its X/Y values measured in half-blocks.
|
||
#[79][X][Y][Block]
|
||
"""
|
||
size = 4
|
||
command["x"] = ord(rom[start_address+1])
|
||
command["y"] = ord(rom[start_address+2])
|
||
command["block"] = ord(rom[start_address+3])
|
||
elif command_byte == 0x7A: #Reload map code
|
||
info = "Reload/redisplay map"
|
||
long_info = """
|
||
#Reloads and re-displays the map completely.
|
||
#Loads tileset and all map data anew. Screen gets light.
|
||
#[7A]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x7B: #Reload map part code
|
||
info = "Reload/redisplay map portion occupied by HIRO"
|
||
long_info = """
|
||
#Reloads and re-displays the part of the map HIRO is on,
|
||
#without reloading any other map data or the tileset.
|
||
#[7B]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x7C: #Write command queue
|
||
info = "Write command queue [xxyy]"
|
||
long_info = """
|
||
#Writes a command queue to the next free slot in ram.
|
||
#Max 4 command queues à 5 bytes. This code is buggy (bug fix: 25:7C74 --> 12).
|
||
#[7C][2byte pointer to 5byte command queue]
|
||
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok25_7CC9
|
||
"""
|
||
size = 3
|
||
command["command_queue_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
elif command_byte == 0x7D: #Delete command queue
|
||
info = "Delete command queue"
|
||
long_info = """
|
||
#Deletes a command queue and frees a slot in ram.
|
||
#[7D][First command of the resp. queue]
|
||
"""
|
||
#XXX wtf?
|
||
size = 2
|
||
command["first_command"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x7E: #Song code1 [xxyy]
|
||
info = "Play music by number [xxyy]"
|
||
long_info = """
|
||
#Immediately plays the music.
|
||
#[7E][Music no (2byte)]
|
||
#Music no: See the music archive that should accompany
|
||
#this document Thanks to Filb. He dumped all the songs
|
||
#via gameboy player and gave them to me.
|
||
"""
|
||
size = 3
|
||
#XXX what is the format of this music data?
|
||
command["music_number"] = rom_interval(start_address+1, size-1, strings=False)
|
||
elif command_byte == 0x7F: #Song code2
|
||
info = "Song code2"
|
||
long_info = """
|
||
#Plays the music of the trainer group in TrRAM1.
|
||
#Takes music numbers from list at 3A:5027.
|
||
#[7F]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x80: #Music fade-out code [xxyy][zz]
|
||
info = "Music fade-out then play next [xxyy][time]"
|
||
long_info = """
|
||
#The current music is faded out and the new music is played afterwards.
|
||
#[80][Music no (2byte)][Time to fade out (00-7F)]
|
||
"""
|
||
size = 4
|
||
command["music_number"] = rom_interval(start_address+1, 2, strings=False)
|
||
command["fade_time"] = ord(rom[start_address+3])
|
||
elif command_byte == 0x81: #Play map music code
|
||
info = "Play map's music"
|
||
long_info = """
|
||
#Starts playing the original map music.
|
||
#Includes special check for surfer and bug contest song.
|
||
#[81]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x82: #Map reload music code
|
||
info = "Reload map music"
|
||
long_info = """
|
||
#After a map reload no music is played.
|
||
#[82]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x83: #Cry code [xx00]
|
||
info = "Play cry by id or RAM [cry][00]"
|
||
long_info = """
|
||
#Plays the Pokémon's cry.
|
||
#[83][Cry no][00]
|
||
#If the cry no = 00 then the number is taken from RAM.
|
||
"""
|
||
size = 3
|
||
command["cry_number"] = ord(rom[start_address+1])
|
||
command["other_byte"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x84: #Sound code [xxyy]
|
||
info = "Play sound by sound number [xxyy]"
|
||
long_info = """
|
||
#Plays the sound.
|
||
#[84][Sound no (2byte)]
|
||
#Sound no: See the music archive that should accompany this document
|
||
#Thanks to philb for this matter. He helped me to record a big
|
||
#part of these sounds.
|
||
"""
|
||
size = 3
|
||
command["sound_number"] = rom_interval(start_address+1, 2, strings=False)
|
||
elif command_byte == 0x85: #Key-down code
|
||
info = "Wait for key-down"
|
||
long_info = """
|
||
#Waits for the Player to press a button.
|
||
#[85]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x86: #Warp sound
|
||
info = "Warp sound"
|
||
long_info = """
|
||
#Evaluates which sound is played when HIRO enters a Warp field.
|
||
#Usage via script ingame is rather not useful.
|
||
#[86]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x87: #Special sound
|
||
info = "Special sound if TM was last checked"
|
||
long_info = """
|
||
#When last given/checked Item was a TM then it plays sound 0x9B. If not, then 0x01.
|
||
#[87]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x88: #Engine remote control [2b]
|
||
info = "Engine remote control [bb][xxyy]"
|
||
long_info = """
|
||
#This code controls the engine via "data stream".
|
||
#[88][3byte pointer to control structure]
|
||
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA88
|
||
"""
|
||
size = 4
|
||
command["data_stream_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
|
||
elif command_byte == 0x89: #Load map anew [xx]
|
||
info = "Load map with specific loading process [xx]"
|
||
long_info = """
|
||
#The number decides which map loading process is used.
|
||
#The number must be 0xF0 + process number to work correctly.
|
||
#[89][Number]
|
||
#see map loading process:
|
||
# http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok5_5550
|
||
"""
|
||
size = 2
|
||
command["number"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x8A: #Waiting code [xx]
|
||
info = "Wait code"
|
||
long_info = """
|
||
#This code lets the game wait for 2 * xx time intervals.
|
||
#[8A][xx]
|
||
#xx: Numbers from 0x01 to 0xFF.
|
||
#If 0x00 is chosen then the time can be manipulated by previously loading a number to RAM2.
|
||
"""
|
||
size = 2
|
||
command["time"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x8B: #Deactivate static facing [xx]
|
||
info = "Deactive static facing after time [xx]"
|
||
long_info = """
|
||
#Deactivates static facings on all persons on the screen after a time xx.
|
||
#[8B][xx]
|
||
"""
|
||
size = 2
|
||
command["time"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x8C: #Priority jump1 [2b]
|
||
info = "Priority jump to script by pointer [xxyy]"
|
||
long_info = """
|
||
#The pointer acts like code 00, but with this higher
|
||
#functions like the bike etc. are not paid attention to,
|
||
#while the script is running.
|
||
#[8C][2byte pointer to script]
|
||
"""
|
||
size = 3
|
||
command["script_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
elif command_byte == 0x8D: #Warp check
|
||
info = "Reactive all engine checks if player is warping"
|
||
long_info = """
|
||
#If HIRO is entering or leaving a warp then this code reactivates all the engine-checks.
|
||
#[8D]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x8E: #Priority jump2 [2b]
|
||
info = "Priority jump to script by pointer (after 1st cycle) [xxyy]"
|
||
long_info = """
|
||
#The pointer acts like code 03, but with this code all
|
||
#higher functions wait for a cycle before the script gets interpreted.
|
||
#[8E][2byte pointer to script]
|
||
"""
|
||
size = 3
|
||
command["script_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
elif command_byte == 0x8F: #Return code1
|
||
info = "Return code 1"
|
||
long_info = """
|
||
#Ends the current script and loads the backup offset for "linked"
|
||
#scripts if applicable. The sophisticated functions are not affected
|
||
#and run like before the code. This code is mostly used for scripts
|
||
#called by the 2nd part of the script header, because else malfunctions
|
||
#occur.
|
||
#[8F]
|
||
"""
|
||
size = 1
|
||
end = True
|
||
elif command_byte == 0x90: #Return code2
|
||
info = "Return code 2"
|
||
long_info = """
|
||
#Ends the current script and loads the backup offset for "linked"
|
||
#scripts if applicable. The sophisticated functions get reset if
|
||
#no backup offset was loaded. This code is used to end most scripts.
|
||
#[90]
|
||
"""
|
||
size = 1
|
||
end = True
|
||
elif command_byte == 0x91: #Return code3
|
||
info = "Return code 3"
|
||
long_info = """
|
||
#Reloads the map completely like the code 0x7A
|
||
#and else acts completely like Return code2
|
||
#[91]
|
||
#see reload map code
|
||
# http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke7A
|
||
#see 0x90
|
||
"""
|
||
size = 1
|
||
#XXX does this end the script?? "else acts like 0x90"
|
||
# else? what's the "if"?
|
||
end = True
|
||
elif command_byte == 0x92: #Reset sophisticated functions
|
||
info = "Reset sophisticated functions"
|
||
long_info = """
|
||
#Resets all sophisticated functions to 0.
|
||
#[92]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x93: #Mart menu [xxyyzz]
|
||
info = "Mart menu [dialog no][mart no 2b]"
|
||
long_info = """
|
||
#Displays a whole mart menu, however, doesn't load font to ram.
|
||
#[93][Dialog no][Mart no (2byte)]
|
||
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#AwBsp93
|
||
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzB93
|
||
"""
|
||
size = 4
|
||
command["dialog_number"] = ord(rom[start_address+1])
|
||
command["mart_number"] = rom_interval(start_address+2, 2, strings=False)
|
||
elif command_byte == 0x94: #Elevator menu [2b]
|
||
info = "Display elevator menu by pointer [xxyy]"
|
||
long_info = """
|
||
#Displays a whole elevator menu, but it doesn't load font to ram.
|
||
#Only works with warps with warp-to = 0xFF.
|
||
#[94][2byte pointer to floor list]
|
||
"""
|
||
size = 3
|
||
command["floor_list_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
elif command_byte == 0x95: #Trade menu [xx]
|
||
info = "Display trade menu by trade id [xx]"
|
||
long_info = """
|
||
#Displays a whole trade menu, but it doesn't load font to ram.
|
||
#[95][trade no]
|
||
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDokTausch
|
||
"""
|
||
size = 2
|
||
command["trade_number"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x96: #Give cell phone number with YES/NO [xx]
|
||
info = "Give cell phone number by id with YES/NO [id]"
|
||
long_info = """
|
||
#Gives a telephone number but asks for decision beforehand.
|
||
#feedback:
|
||
# 00 = ok chosen
|
||
# 01 = Cell phone number already registered/Memory full
|
||
# 02 = no chosen
|
||
#[96][Cell phone number]
|
||
"""
|
||
size = 2
|
||
#maybe this next param should be called "phone_number"
|
||
command["number"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x97: #Call code [2b]
|
||
info = "Call code pointing to name of caller [xxyy]"
|
||
long_info = """
|
||
#Displays the upper cell phone box and displays a freely selectable name.
|
||
#[97][2byte pointer to name of caller]
|
||
"""
|
||
size = 3
|
||
command["caller_name_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
||
elif command_byte == 0x98: #Hang-up code
|
||
info = "Hang-up phone"
|
||
long_info = """
|
||
#Simulates the hanging-up.
|
||
#[98]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x99: #Decoration code [xx]
|
||
info = "Set monologue decoration [xx]"
|
||
long_info = """
|
||
#Displays monologues according to the selected ornament.
|
||
#[99][xx]
|
||
#xx values:
|
||
# 00 = Map/Poster
|
||
# 01 = Ornament left
|
||
# 02 = Ornament right
|
||
# 03 = Huge doll
|
||
# 04 = Console
|
||
"""
|
||
size = 2
|
||
command["ornament"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x9A: #Berry tree code [xx]
|
||
info = "Berry tree by tree id [xx]"
|
||
long_info = """
|
||
#Creates a typical berry tree monologue.
|
||
#There is a maximum of 32 berry trees in the game.
|
||
#After this code the script ends.
|
||
#[9A][Fruit tree number]
|
||
#Fruit tree number + 11:4091 is the offset where the item no of the berry is defined.
|
||
"""
|
||
size = 2
|
||
end = True
|
||
command["tree_id"] = ord(rom[start_address+1])
|
||
elif command_byte == 0x9B: #Cell phone call code [xx00]
|
||
info = "Cell phone call [call id][00]"
|
||
long_info = """
|
||
#Initiates with the next step on a outer world map (permission byte) a phone call.
|
||
#[9B][Call no][00]
|
||
#call no:
|
||
# 01 = PokéRus
|
||
# 02 = Pokémon stolen
|
||
# 03 = Egg examined/ Assistant in Viola City
|
||
# 04 = Team Rocket on the radio
|
||
# 05 = PROF. ELM has got something for HIRO
|
||
# 06 = Bike shop gives bike away
|
||
# 07 = Mother is unhappy that HIRO didn't talk to her before leaving
|
||
# 08 = PROF. ELM has got something for HIRO a second time
|
||
"""
|
||
size = 3
|
||
command["call_id"] = ord(rom[start_address+1])
|
||
command["byte"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x9C: #Check cell phone call code
|
||
info = "Check if/which a phone call is active"
|
||
long_info = """
|
||
#Checks if a phone call is "in the line".
|
||
#feedback:
|
||
# 00 = no
|
||
# <>00 = call number
|
||
#[9C]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0x9D: #Commented give item code [xxyy]
|
||
info = "Give item by id and quantity with 'put in pocket' text [id][qty]"
|
||
long_info = """
|
||
#The same as 0x1F but this code comments where
|
||
#HIRO puts what item in a short monologue.
|
||
#[9D][Item][Amount]
|
||
"""
|
||
size = 3
|
||
command["item_id"] = ord(rom[start_address+1])
|
||
command["quantity"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x9E: #Load special wild PKMN data [xxyy]
|
||
info = "Load wild pokemon data for a remote map [map group][map id]"
|
||
long_info = """
|
||
#Activates the checks in the special tables for the wild pokémon data.
|
||
#[9E][map group][map id]
|
||
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok3E_66ED
|
||
"""
|
||
size = 3
|
||
command["map_group"] = ord(rom[start_address+1])
|
||
command["map_id"] = ord(rom[start_address+2])
|
||
elif command_byte == 0x9F: #Hall of Fame code
|
||
info = "Hall of Fame"
|
||
long_info = """
|
||
#Saves and enters HIRO's complete Team in the Hall of Fame.
|
||
#Shows the credits and restarts the game with HIRO located in New Bark Town.
|
||
#[9F]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0xA0: #Credits code
|
||
info = "Credits"
|
||
long_info = """
|
||
#Shows the credits and HIRO is located on the Silver mountain plateau.
|
||
#[A0]
|
||
"""
|
||
size = 1
|
||
elif command_byte == 0xA1: #Facing warp
|
||
info = "Warp-to and set facing direction [Facing (00-03)][Map bank][Map no][X][Y]"
|
||
long_info = """
|
||
#Acts like code 0x3C but defines the desired facing of HIRO.
|
||
#[A1][Facing (00-03)][Map bank][Map no][X][Y]
|
||
"""
|
||
size = 6
|
||
command["facing"] = ord(rom[start_address+1])
|
||
command["map_group"] = ord(rom[start_address+2])
|
||
command["map_id"] = ord(rom[start_address+3])
|
||
command["x"] = ord(rom[start_address+4])
|
||
command["y"] = ord(rom[start_address+5])
|
||
elif command_byte == 0xA2: #MEMORY code [2b + Bank + xx]
|
||
info = "Set memX to a string by a pointer [aabb][bank][xx]"
|
||
long_info = """
|
||
#MEMORY1, 2 or 3 can directly be filled with a string from
|
||
#a different rom bank.
|
||
#[A2][2byte pointer][Bank][00-02 MEMORY]
|
||
"""
|
||
size = 5
|
||
command["string_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank="reversed")
|
||
command["string_pointer_bank"] = ord(rom[start_address+3])
|
||
command["memory_id"] = ord(rom[start_address+4])
|
||
elif command_byte == 0xA3: #Display any location name [xx]
|
||
info = "Copy the name of a location (by id) to TEMPMEMORY1"
|
||
long_info = """
|
||
#By the location number the name of that location is written to TEMPMEMORY1.
|
||
#[A3][Location no]
|
||
"""
|
||
size = 2
|
||
command["location_number"] = ord(rom[start_address+1])
|
||
else:
|
||
end = True
|
||
#raise NotImplementedError, "command byte is " + hex(command_byte) + " at " + hex(offset) + " on map " + str(map_group) + "." + str(map_id)
|
||
long_info = clean_up_long_info(long_info)
|
||
print command_debug_information(command_byte=command_byte, map_group=map_group, map_id=map_id, address=offset, info=info, long_info=long_info)
|
||
|
||
#store the size of the command
|
||
command["size"] = size
|
||
#the end address is just offset + size - 1 (because size includes command byte)
|
||
offset += size - 1
|
||
#the end address is the last byte belonging to this command
|
||
command["last_byte_address"] = offset
|
||
#we also add the size of the command byte to get to the next command
|
||
offset += 1
|
||
#add the command into the command list please
|
||
commands[len(commands.keys())] = command
|
||
return commands
|
||
|
||
def parse_warp_bytes(some_bytes):
|
||
"""parse some number of warps from the data"""
|
||
assert len(some_bytes) % warp_byte_size == 0, "wrong number of bytes"
|
||
warps = []
|
||
for bytes in grouper(some_bytes, count=warp_byte_size):
|
||
y = int(bytes[0], 16)
|
||
x = int(bytes[1], 16)
|
||
warp_to = int(bytes[2], 16)
|
||
map_group = int(bytes[3], 16)
|
||
map_id = int(bytes[4], 16)
|
||
warps.append({
|
||
"y": y,
|
||
"x": x,
|
||
"warp_to": warp_to,
|
||
"map_group": map_group,
|
||
"map_id": map_id,
|
||
})
|
||
return warps
|
||
def parse_xy_trigger_bytes(some_bytes, bank=None, map_group=None, map_id=None):
|
||
"""parse some number of triggers from the data"""
|
||
assert len(some_bytes) % trigger_byte_size == 0, "wrong number of bytes"
|
||
triggers = []
|
||
for bytes in grouper(some_bytes, count=trigger_byte_size):
|
||
trigger_number = int(bytes[0], 16)
|
||
y = int(bytes[1], 16)
|
||
x = int(bytes[2], 16)
|
||
unknown1 = int(bytes[3], 16) #XXX probably 00?
|
||
script_ptr_byte1 = int(bytes[4], 16)
|
||
script_ptr_byte2 = int(bytes[5], 16)
|
||
script_ptr = script_ptr_byte1 + (script_ptr_byte2 << 8)
|
||
script_address = None
|
||
script = None
|
||
if bank:
|
||
script_address = calculate_pointer(script_ptr, bank)
|
||
print "******* parsing xy trigger byte scripts... x=" + str(x) + " y=" + str(y)
|
||
script = parse_script_engine_script_at(script_address, map_group=map_group, map_id=map_id)
|
||
|
||
triggers.append({
|
||
"trigger_number": trigger_number,
|
||
"y": y,
|
||
"x": x,
|
||
"unknown1": unknown1, #probably 00
|
||
"script_ptr": script_ptr,
|
||
"script_pointer": {"1": script_ptr_byte1, "2": script_ptr_byte2},
|
||
"script_address": script_address,
|
||
"script": script,
|
||
})
|
||
return triggers
|
||
def parse_signpost_bytes(some_bytes, bank=None, map_group=None, map_id=None):
|
||
"""parse some number of signposts from the data
|
||
|
||
[Y position][X position][Function][Script pointer (2byte)]
|
||
|
||
functions:
|
||
00 Sign can be read from all directions
|
||
script pointer to: script
|
||
01 Sign can only be read from below
|
||
script pointer to: script
|
||
02 Sign can only be read from above
|
||
script pointer to: script
|
||
03 Sign can only be read from right
|
||
script pointer to: script
|
||
04 Sign can only be read from left
|
||
script pointer to: script
|
||
05 If bit of BitTable1 is set then pointer is interpreted
|
||
script pointer to: [Bit-Nr. (2byte)][2byte pointer to script]
|
||
06 If bit of BitTable1 is not set then pointer is interpreted
|
||
script pointer to: [Bit-Nr. (2byte)][2byte pointer to script]
|
||
07 If bit of BitTable1 is set then item is given
|
||
script pointer to: [Bit-Nr. (2byte)][Item no.]
|
||
08 No Action
|
||
script pointer to: [Bit-Nr. (2byte)][??]
|
||
"""
|
||
assert len(some_bytes) % signpost_byte_size == 0, "wrong number of bytes"
|
||
signposts = []
|
||
for bytes in grouper(some_bytes, count=signpost_byte_size):
|
||
y = int(bytes[0], 16)
|
||
x = int(bytes[1], 16)
|
||
func = int(bytes[2], 16)
|
||
script_ptr_byte1 = int(bytes[3], 16)
|
||
script_ptr_byte2 = int(bytes[4], 16)
|
||
script_pointer = script_ptr_byte1 + (script_ptr_byte2 << 8)
|
||
script_address = None
|
||
script = None
|
||
if bank:
|
||
print "******* parsing signpost script.. signpost is at: x=" + str(x) + " y=" + str(y)
|
||
script_address = calculate_pointer(script_pointer, bank)
|
||
script = parse_script_engine_script_at(script_address, map_group=map_group, map_id=map_id)
|
||
signposts.append({
|
||
"y": y,
|
||
"x": x,
|
||
"func": func,
|
||
"script_ptr": script_pointer,
|
||
"script_pointer": {"1": script_ptr_byte1, "2": script_ptr_byte2},
|
||
"script_address": script_address,
|
||
"script": script,
|
||
})
|
||
return signposts
|
||
def parse_people_event_bytes(some_bytes, address=None, map_group=None, map_id=None): #max of 14 people per map?
|
||
"""parse some number of people-events from the data
|
||
see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Scripthdr
|
||
|
||
For example, map 1.1 (group 1 map 1) has four person-events.
|
||
|
||
37 05 07 06 00 FF FF 00 00 02 40 FF FF
|
||
3B 08 0C 05 01 FF FF 00 00 05 40 FF FF
|
||
3A 07 06 06 00 FF FF A0 00 08 40 FF FF
|
||
29 05 0B 06 00 FF FF 00 00 0B 40 FF FF
|
||
"""
|
||
assert len(some_bytes) % people_event_byte_size == 0, "wrong number of bytes"
|
||
|
||
#address is not actually required for this function to work...
|
||
bank = None
|
||
if address:
|
||
bank = calculate_bank(address)
|
||
|
||
people_events = []
|
||
for bytes in grouper(some_bytes, count=people_event_byte_size):
|
||
pict = int(bytes[0], 16)
|
||
y = int(bytes[1], 16) #y from top + 4
|
||
x = int(bytes[2], 16) #x from left + 4
|
||
face = int(bytes[3], 16) #0-4 for regular, 6-9 for static facing
|
||
move = int(bytes[4], 16)
|
||
clock_time_byte1 = int(bytes[5], 16)
|
||
clock_time_byte2 = int(bytes[6], 16)
|
||
color_function_byte = int(bytes[7], 16) #Color|Function
|
||
trainer_sight_range = int(bytes[8], 16)
|
||
|
||
#goldmap called these next two bytes "text_block" and "text_bank"?
|
||
script_pointer_byte1 = int(bytes[9], 16)
|
||
script_pointer_byte2 = int(bytes[10], 16)
|
||
script_pointer = script_pointer_byte1 + (script_pointer_byte2 << 8)
|
||
#calculate the full address by assuming it's in the current bank
|
||
#but what if it's not in the same bank?
|
||
script_address = None
|
||
script = None
|
||
if bank:
|
||
print "parsing a person-script at x=" + str(x) + " y=" + str(y)
|
||
script_address = calculate_pointer(script_pointer, bank)
|
||
script = parse_script_engine_script_at(script_address, map_group=map_group, map_id=map_id)
|
||
|
||
#take the script pointer
|
||
|
||
#XXX not sure what's going on here
|
||
#bit no. of bit table 1 (hidden if set)
|
||
#note: FFFF for none
|
||
when_byte = int(bytes[11], 16)
|
||
hide = int(bytes[12], 16)
|
||
|
||
people_events.append({
|
||
"pict": pict,
|
||
"y": y, #y from top + 4
|
||
"x": x, #x from left + 4
|
||
"face": face, #0-4 for regular, 6-9 for static facing
|
||
"move": move,
|
||
"clock_time": {"1": clock_time_byte1,
|
||
"2": clock_time_byte2}, #clock/time setting byte 1
|
||
"color_function_byte": color_function_byte, #Color|Function
|
||
"trainer_sight_range": trainer_sight_range, #trainer range of sight
|
||
"script_pointer": {"1": script_pointer_byte1,
|
||
"2": script_pointer_byte2},
|
||
"script_address": script_address,
|
||
"script": script, #parsed script.. hah!
|
||
#"text_block": text_block, #script pointer byte 1
|
||
#"text_bank": text_bank, #script pointer byte 2
|
||
"when_byte": when_byte, #bit no. of bit table 1 (hidden if set)
|
||
"hide": hide, #note: FFFF for none
|
||
})
|
||
return people_events
|
||
|
||
class MapEventElement():
|
||
def __init__(self, *args, **kwargs):
|
||
if len(args) == 1:
|
||
if isinstance(args[0], list):
|
||
if len(args[0]) != self.__class__.standard_size:
|
||
raise "input has the wrong size"
|
||
#convert all of the list elements to integers
|
||
ints = []
|
||
for byte in args[0]:
|
||
ints.append(int(byte, 16))
|
||
#parse using the class default method
|
||
events = self.__class__.parse_func(ints)
|
||
for key, value in events[0]:
|
||
setattr(self, key, value)
|
||
else:
|
||
raise "dunno how to handle this positional input"
|
||
elif len(kwargs.keys()) != 0:
|
||
for key, value in kwargs.items():
|
||
setattr(self, key, value)
|
||
else:
|
||
raise "dunno how to handle given input"
|
||
class Warp(MapEventElement):
|
||
standard_size = warp_byte_size
|
||
parse_func = parse_warp_bytes
|
||
class Trigger(MapEventElement):
|
||
standard_size = trigger_byte_size
|
||
parse_func = parse_xy_trigger_bytes
|
||
class Signpost(MapEventElement):
|
||
standard_size = signpost_byte_size
|
||
parse_func = parse_signpost_bytes
|
||
class PeopleEvent(MapEventElement):
|
||
standard_size = people_event_byte_size
|
||
parse_func = parse_people_event_bytes
|
||
|
||
def parse_map_header_at(address, map_group=None, map_id=None):
|
||
"""parses an arbitrary map header at some address"""
|
||
bytes = rom_interval(address, map_header_byte_size, strings=False)
|
||
bank = bytes[0]
|
||
tileset = bytes[1]
|
||
permission = bytes[2]
|
||
second_map_header_address = calculate_pointer(bytes[3] + (bytes[4] << 8), 0x25)
|
||
location_on_world_map = bytes[5] #pokégear world map location
|
||
music = bytes[6]
|
||
time_of_day = bytes[7]
|
||
fishing_group = bytes[8]
|
||
|
||
map_header = {
|
||
"bank": bank,
|
||
"tileset": tileset,
|
||
"permission": permission, #map type?
|
||
"second_map_header_pointer": {"1": bytes[3], "2": bytes[4]},
|
||
"second_map_header_address": second_map_header_address,
|
||
"location_on_world_map": location_on_world_map, #area
|
||
"music": music,
|
||
"time_of_day": time_of_day,
|
||
"fishing": fishing_group,
|
||
}
|
||
map_header.update(parse_second_map_header_at(second_map_header_address))
|
||
map_header.update(parse_map_event_header_at(map_header["event_address"], map_group=map_group, map_id=map_id))
|
||
#maybe this next one should be under the "scripts" key?
|
||
map_header.update(parse_map_script_header_at(map_header["script_address"], map_group=map_group, map_id=map_id))
|
||
return map_header
|
||
|
||
def parse_second_map_header_at(address, map_group=None, map_id=None):
|
||
"""each map has a second map header"""
|
||
bytes = rom_interval(address, second_map_header_byte_size, strings=False)
|
||
border_block = bytes[0]
|
||
height = bytes[1]
|
||
width = bytes[2]
|
||
blockdata_bank = bytes[3]
|
||
blockdata_pointer = bytes[4] + (bytes[5] << 8)
|
||
blockdata_address = calculate_pointer(blockdata_pointer, blockdata_bank)
|
||
script_bank = bytes[6]
|
||
script_pointer = bytes[7] + (bytes[8] << 8)
|
||
script_address = calculate_pointer(script_pointer, script_bank)
|
||
event_bank = script_bank
|
||
event_pointer = bytes[9] + (bytes[10] << 8)
|
||
event_address = calculate_pointer(event_pointer, event_bank)
|
||
connections = bytes[11]
|
||
return {
|
||
"border_block": border_block,
|
||
"height": height,
|
||
"width": width,
|
||
"blockdata_bank": blockdata_bank,
|
||
"blockdata_pointer": {"1": bytes[4], "2": bytes[5]},
|
||
"blockdata_address": blockdata_address,
|
||
"script_bank": script_bank,
|
||
"script_pointer": {"1": bytes[7], "2": bytes[8]},
|
||
"script_address": script_address,
|
||
"event_bank": event_bank,
|
||
"event_pointer": {"1": bytes[9], "2": bytes[10]},
|
||
"event_address": event_address,
|
||
"connections": connections,
|
||
}
|
||
|
||
def parse_map_event_header_at(address, map_group=None, map_id=None):
|
||
"""parse crystal map event header byte structure thing"""
|
||
returnable = {}
|
||
|
||
bank = calculate_bank(address)
|
||
|
||
print "event header address is: " + hex(address)
|
||
filler1 = ord(rom[address])
|
||
filler2 = ord(rom[address+1])
|
||
returnable.update({"1": filler1, "2": filler2})
|
||
|
||
#warps
|
||
warp_count = ord(rom[address+2])
|
||
warp_byte_count = warp_byte_size * warp_count
|
||
warps = rom_interval(address+3, warp_byte_count)
|
||
after_warps = address + 3 + warp_byte_count
|
||
returnable.update({"warp_count": warp_count, "warps": parse_warp_bytes(warps)})
|
||
|
||
#triggers (based on xy location)
|
||
trigger_count = ord(rom[after_warps])
|
||
trigger_byte_count = trigger_byte_size * trigger_count
|
||
triggers = rom_interval(after_warps+1, trigger_byte_count)
|
||
after_triggers = after_warps + 1 + trigger_byte_count
|
||
returnable.update({"xy_trigger_count": trigger_count, "xy_triggers": parse_xy_trigger_bytes(triggers, bank=bank, map_group=map_group, map_id=map_id)})
|
||
|
||
#signposts
|
||
signpost_count = ord(rom[after_triggers])
|
||
signpost_byte_count = signpost_byte_size * signpost_count
|
||
signposts = rom_interval(after_triggers+1, signpost_byte_count)
|
||
after_signposts = after_triggers + 1 + signpost_byte_count
|
||
returnable.update({"signpost_count": signpost_count, "signposts": parse_signpost_bytes(signposts, bank=bank, map_group=map_group, map_id=map_id)})
|
||
|
||
print "skipping event data... (oops)"
|
||
#raise NotImplementedError, "holy mother of god"
|
||
#XXX parse trainer data too.. this changes the structure of people events...
|
||
#people events
|
||
#people_event_count = ord(rom[after_signposts])
|
||
#people_event_byte_count = people_event_byte_size * people_event_count
|
||
#people_events = rom_interval(after_signposts+1, people_event_byte_count)
|
||
#returnable.update({"people_event_count": people_event_count, "people_events": parse_people_event_bytes(people_events, address=after_signposts+1, map_group=map_group, map_id=map_id)})
|
||
|
||
return returnable
|
||
|
||
def parse_map_script_header_at(address, map_group=None, map_id=None):
|
||
"""parses a script header
|
||
|
||
This structure allows the game to have e.g. one-time only events on a map
|
||
or first enter events or permanent changes to the map or permanent script
|
||
calls.
|
||
|
||
This header a combination of a trigger script section and a callback script
|
||
section. I don't know if these 'trigger scripts' are the same as the others
|
||
referenced in the map event header, so this might need to be renamed very
|
||
soon.
|
||
|
||
trigger scripts:
|
||
[[Number1 of pointers] Number1 * [2byte pointer to script][00][00]]
|
||
|
||
callback scripts:
|
||
[[Number2 of pointers] Number2 * [hook number][2byte pointer to script]]
|
||
|
||
hook byte choices:
|
||
01 - map data has already been loaded to ram, tileset and sprites still missing
|
||
map change (3rd step)
|
||
loading (2nd step)
|
||
map connection (3rd step)
|
||
after battle (1st step)
|
||
02 - map data, tileset and sprites are all loaded
|
||
map change (5th step)
|
||
03 - neither map data not tilesets nor sprites are loaded
|
||
map change (2nd step)
|
||
loading (1st step)
|
||
map connection (2nd step)
|
||
04 - map data and tileset loaded, sprites still missing
|
||
map change (4th step)
|
||
loading (3rd step)
|
||
sprite reload (1st step)
|
||
map connection (4th step)
|
||
after battle (2nd step)
|
||
05 - neither map data not tilesets nor sprites are loaded
|
||
map change (1st step)
|
||
map connection (1st step)
|
||
|
||
When certain events occur, the call backs will be called in this order (same info as above):
|
||
map change:
|
||
05, 03, 01, 04, 02
|
||
loading:
|
||
03, 01, 04
|
||
sprite reload:
|
||
04
|
||
map connection:
|
||
05, 03, 01, 04 note that #2 is not called (unlike "map change")
|
||
after battle:
|
||
01, 04
|
||
"""
|
||
#[[Number1 of pointers] Number1 * [2byte pointer to script][00][00]]
|
||
ptr_line_size = 4 #[2byte pointer to script][00][00]
|
||
trigger_ptr_cnt = ord(rom[address])
|
||
trigger_pointers = grouper(rom_interval(address+1, trigger_ptr_cnt * ptr_line_size, strings=False), count=ptr_line_size)
|
||
triggers = {}
|
||
for index, trigger_pointer in enumerate(trigger_pointers):
|
||
byte1 = trigger_pointer[0]
|
||
byte2 = trigger_pointer[1]
|
||
ptr = byte1 + (byte2 << 8)
|
||
trigger_address = calculate_pointer(ptr, calculate_bank(address))
|
||
trigger_script = parse_script_engine_script_at(trigger_address, map_group=map_group, map_id=map_id)
|
||
triggers[index] = {
|
||
"script": trigger_script,
|
||
"address": trigger_address,
|
||
"pointer": {"1": byte1, "2": byte2},
|
||
}
|
||
|
||
#bump ahead in the byte stream
|
||
address += trigger_ptr_cnt * ptr_line_size + 1
|
||
|
||
#[[Number2 of pointers] Number2 * [hook number][2byte pointer to script]]
|
||
callback_ptr_line_size = 3
|
||
callback_ptr_cnt = ord(rom[address])
|
||
callback_ptrs = grouper(rom_interval(address+1, callback_ptr_cnt * callback_ptr_line_size, strings=False), count=callback_ptr_line_size)
|
||
callback_pointers = {}
|
||
callbacks = {}
|
||
for index, callback_line in enumerate(callback_ptrs):
|
||
hook_byte = callback_line[0] #1, 2, 3, 4, 5
|
||
callback_byte1 = callback_line[1]
|
||
callback_byte2 = callback_line[2]
|
||
callback_ptr = callback_byte1 + (callback_byte2 << 8)
|
||
callback_address = calculate_pointer(callback_ptr, calculate_bank(address))
|
||
callback_script = parse_script_engine_script_at(callback_address)
|
||
callback_pointers[len(callback_pointers.keys())] = [hook_byte, callback_ptr]
|
||
callbacks[index] = {
|
||
"script": callback_script,
|
||
"address": callback_address,
|
||
"pointer": {"1": callback_byte1, "2": callback_byte2},
|
||
}
|
||
|
||
#XXX do these triggers/callbacks call asm or script engine scripts?
|
||
return {
|
||
#"trigger_ptr_cnt": trigger_ptr_cnt,
|
||
"trigger_pointers": trigger_pointers,
|
||
#"callback_ptr_cnt": callback_ptr_cnt,
|
||
#"callback_ptr_scripts": callback_ptrs,
|
||
"callback_pointers": callback_pointers,
|
||
"trigger_scripts": triggers,
|
||
"callback_scripts": callbacks,
|
||
}
|
||
|
||
def parse_all_map_headers():
|
||
"""calls parse_map_header_at for each map in each map group"""
|
||
global map_names
|
||
if not map_names[1].has_key("offset"):
|
||
raise "dunno what to do - map_names should have groups with pre-calculated offsets by now"
|
||
for group_id, group_data in map_names.items():
|
||
offset = group_data["offset"]
|
||
#we only care about the maps
|
||
del group_data["offset"]
|
||
for map_id, map_data in group_data.items():
|
||
map_header_offset = offset + ((map_id - 1) * map_header_byte_size)
|
||
print "map_group is: " + str(group_id) + " map_id is: " + str(map_id)
|
||
parsed_map = parse_map_header_at(map_header_offset, map_group=group_id, map_id=map_id)
|
||
map_names[group_id][map_id].update(parsed_map)
|
||
map_names[group_id][map_id]["header_offset"] = map_header_offset
|
||
|
||
#map names with no labels will be generated at the end of the structure
|
||
map_names = {
|
||
1: {
|
||
0x1: {"name": "Olivine Pokémon Center 1F",
|
||
"label": "OlivinePokeCenter1F"},
|
||
0x2: {"name": "Olivine Gym"},
|
||
0x3: {"name": "Olivine Voltorb House"},
|
||
0x4: {"name": "Olivine House Beta"},
|
||
0x5: {"name": "Olivine Punishment Speech House"},
|
||
0x6: {"name": "Olivine Good Rod House"},
|
||
0x7: {"name": "Olivine Cafe"},
|
||
0x8: {"name": "Olivine Mart"},
|
||
0x9: {"name": "Route 38 Ecruteak Gate"},
|
||
0xA: {"name": "Route 39 Barn"},
|
||
0xB: {"name": "Route 39 Farmhouse"},
|
||
0xC: {"name": "Route 38"},
|
||
0xD: {"name": "Route 39"},
|
||
0xE: {"name": "Olivine City"},
|
||
},
|
||
2: {
|
||
0x1: {"name": "Mahogany Red Gyarados Speech House"},
|
||
0x2: {"name": "Mahogany Gym"},
|
||
0x3: {"name": "Mahogany Pokémon Center 1F",
|
||
"label": "MahoganyPokeCenter1F"},
|
||
0x4: {"name": "Route 42 Ecruteak Gate"},
|
||
0x5: {"name": "Route 42"},
|
||
0x6: {"name": "Route 43"},
|
||
0x7: {"name": "Mahogany Town"},
|
||
},
|
||
3: {
|
||
0x1: {"name": "Sprout Tower 1F"},
|
||
0x2: {"name": "Sprout Tower 2F"},
|
||
0x3: {"name": "Sprout Tower 3F"},
|
||
0x4: {"name": "Tin Tower 1F"},
|
||
0x5: {"name": "Tin Tower 2F"},
|
||
0x6: {"name": "Tin Tower 3F"},
|
||
0x7: {"name": "Tin Tower 4F"},
|
||
0x8: {"name": "Tin Tower 5F"},
|
||
0x9: {"name": "Tin Tower 6F"},
|
||
0xA: {"name": "Tin Tower 7F"},
|
||
0xB: {"name": "Tin Tower 8F"},
|
||
0xC: {"name": "Tin Tower 9F"},
|
||
0xD: {"name": "Bured Tower 1F"},
|
||
0xE: {"name": "Burned Tower B1F"},
|
||
0xF: {"name": "National Park"},
|
||
0x10: {"name": "National Park Bug Contest"},
|
||
0x11: {"name": "Radio Tower 1F"},
|
||
0x12: {"name": "Radio Tower 2F"},
|
||
0x13: {"name": "Radio Tower 3F"},
|
||
0x14: {"name": "Radio Tower 4F"},
|
||
0x15: {"name": "Radio Tower 5F"},
|
||
0x16: {"name": "Ruins of Alph Outside"},
|
||
0x17: {"name": "Ruins of Alph Ho-oh Chamber"},
|
||
0x18: {"name": "Ruins of Alph Kabuto Chamber"},
|
||
0x19: {"name": "Ruins of Alph Omanyte Chamber"},
|
||
0x1A: {"name": "Ruins of Alph Aerodactyl Chamber"},
|
||
0x1B: {"name": "Ruins of Alph Inner Chamber"},
|
||
0x1C: {"name": "Ruins of Alph Research Center"},
|
||
0x1D: {"name": "Ruins of Alph Ho-oh Item Room"},
|
||
0x1E: {"name": "Ruins of Alph Kabuto Item Room"},
|
||
0x1F: {"name": "Ruins of Alph Omanyte Item Room"},
|
||
0x20: {"name": "Ruins of Alph Aerodactyl Item Room"},
|
||
0x21: {"name": "Ruins of Alph Ho-Oh Word Room"},
|
||
0x22: {"name": "Ruins of Alph Kabuto Word Room"},
|
||
0x23: {"name": "Ruins of Alph Omanyte Word Room"},
|
||
0x24: {"name": "Ruins of Alph Aerodactyl Word Room"},
|
||
0x25: {"name": "Union Cave 1F"},
|
||
0x26: {"name": "Union Cave B1F"},
|
||
0x27: {"name": "Union Cave B2F"},
|
||
0x28: {"name": "Slowpoke Well B1F"},
|
||
0x29: {"name": "Slowpoke Well B2F"},
|
||
0x2A: {"name": "Olivine Lighthouse 1F"},
|
||
0x2B: {"name": "Olivine Lighthouse 2F"},
|
||
0x2C: {"name": "Olivine Lighthouse 3F"},
|
||
0x2D: {"name": "Olivine Lighthouse 4F"},
|
||
0x2E: {"name": "Olivine Lighthouse 5F"},
|
||
0x2F: {"name": "Olivine Lighthouse 6F"},
|
||
0x30: {"name": "Mahogany Mart 1F"},
|
||
0x31: {"name": "Team Rocket Base B1F"},
|
||
0x32: {"name": "Team Rocket Base B2F"},
|
||
0x33: {"name": "Team Rocket Base B3F"},
|
||
0x34: {"name": "Ilex Forest"},
|
||
0x35: {"name": "Warehouse Entrance"},
|
||
0x36: {"name": "Underground Path Switch Room Entrances"},
|
||
0x37: {"name": "Goldenrod Dept Store B1F"},
|
||
0x38: {"name": "Underground Warehouse"},
|
||
0x39: {"name": "Mount Mortar 1F Outside"},
|
||
0x3A: {"name": "Mount Mortar 1F Inside"},
|
||
0x3B: {"name": "Mount Mortar 2F Inside"},
|
||
0x3C: {"name": "Mount Mortar B1F"},
|
||
0x3D: {"name": "Ice Path 1F"},
|
||
0x3E: {"name": "Ice Path B1F"},
|
||
0x3F: {"name": "Ice Path B2F Mahogany Side"},
|
||
0x40: {"name": "Ice Path B2F Blackthorn Side"},
|
||
0x41: {"name": "Ice Path B3F"},
|
||
0x42: {"name": "Whirl Island NW"},
|
||
0x43: {"name": "Whirl Island NE"},
|
||
0x44: {"name": "Whirl Island SW"},
|
||
0x45: {"name": "Whirl Island Cave"},
|
||
0x46: {"name": "Whirl Island SE"},
|
||
0x47: {"name": "Whirl Island B1F"},
|
||
0x48: {"name": "Whirl Island B2F"},
|
||
0x49: {"name": "Whirl Island Lugia Chamber"},
|
||
0x4A: {"name": "Silver Cave Room 1"},
|
||
0x4B: {"name": "Silver Cave Room 2"},
|
||
0x4C: {"name": "Silver Cave Room 3"},
|
||
0x4D: {"name": "Silver Cave Item Rooms"},
|
||
0x4E: {"name": "Dark Cave Violet Entrance"},
|
||
0x4F: {"name": "Dark Cave Blackthorn Entrance"},
|
||
0x50: {"name": "Dragon's Den 1F"},
|
||
0x51: {"name": "Dragon's Den B1F"},
|
||
0x52: {"name": "Dragon Shrine"},
|
||
0x53: {"name": "Tohjo Falls"},
|
||
0x54: {"name": "Diglett's Cave"},
|
||
0x55: {"name": "Mount Moon"},
|
||
0x56: {"name": "Underground"},
|
||
0x57: {"name": "Rock Tunnel 1F"},
|
||
0x58: {"name": "Rock Tunnel B1F"},
|
||
0x59: {"name": "Safari Zone Fuchsia Gate Beta"},
|
||
0x5A: {"name": "Safari Zone Beta"},
|
||
0x5B: {"name": "Victory Road"},
|
||
},
|
||
4: {
|
||
0x1: {"name": "Ecruteak House"}, #passage to Tin Tower
|
||
0x2: {"name": "Wise Trio's Room"},
|
||
0x3: {"name": "Ecruteak Pokémon Center 1F",
|
||
"label": "EcruteakPokeCenter1F"},
|
||
0x4: {"name": "Ecruteak Lugia Speech House"},
|
||
0x5: {"name": "Dance Theatre"},
|
||
0x6: {"name": "Ecruteak Mart"},
|
||
0x7: {"name": "Ecruteak Gym"},
|
||
0x8: {"name": "Ecruteak Itemfinder House"},
|
||
0x9: {"name": "Ecruteak City"},
|
||
},
|
||
5: {
|
||
0x1: {"name": "Blackthorn Gym 1F"},
|
||
0x2: {"name": "Blackthorn Gym 2F"},
|
||
0x3: {"name": "Blackthorn Dragon Speech House"},
|
||
0x4: {"name": "Blackthorn Dodrio Trade House"},
|
||
0x5: {"name": "Blackthorn Mart"},
|
||
0x6: {"name": "Blackthorn Pokémon Center 1F",
|
||
"label": "BlackthornPokeCenter1F"},
|
||
0x7: {"name": "Move Deleter's House"},
|
||
0x8: {"name": "Route 45"},
|
||
0x9: {"name": "Route 46"},
|
||
0xA: {"name": "Blackthorn City"},
|
||
},
|
||
6: {
|
||
0x1: {"name": "Cinnabar Pokémon Center 1F",
|
||
"label": "CinnabarPokeCenter1F"},
|
||
0x2: {"name": "Cinnabar Pokémon Center 2F Beta",
|
||
"label": "CinnabarPokeCenter2FBeta"},
|
||
0x3: {"name": "Route 19 - Fuchsia Gate"},
|
||
0x4: {"name": "Seafoam Gym"},
|
||
0x5: {"name": "Route 19"},
|
||
0x6: {"name": "Route 20"},
|
||
0x7: {"name": "Route 21"},
|
||
0x8: {"name": "Cinnabar Island"},
|
||
},
|
||
7: {
|
||
0x1: {"name": "Cerulean Gym Badge Speech House"},
|
||
0x2: {"name": "Cerulean Police Station"},
|
||
0x3: {"name": "Cerulean Trade Speech House"},
|
||
0x4: {"name": "Cerulean Pokémon Center 1F",
|
||
"label": "CeruleanPokeCenter1F"},
|
||
0x5: {"name": "Cerulean Pokémon Center 2F Beta",
|
||
"label": "CeruleanPokeCenter2FBeta"},
|
||
0x6: {"name": "Cerulean Gym"},
|
||
0x7: {"name": "Cerulean Mart"},
|
||
0x8: {"name": "Route 10 Pokémon Center 1F",
|
||
"label": "Route10PokeCenter1F"},
|
||
0x9: {"name": "Route 10 Pokémon Center 2F Beta",
|
||
"label": "Route10PokeCenter2FBeta"},
|
||
0xA: {"name": "Power Plant"},
|
||
0xB: {"name": "Bill's House"},
|
||
0xC: {"name": "Route 4"},
|
||
0xD: {"name": "Route 9"},
|
||
0xE: {"name": "Route 10"},
|
||
0xF: {"name": "Route 24"},
|
||
0x10: {"name": "Route 25"},
|
||
0x11: {"name": "Cerulean City"},
|
||
},
|
||
8: {
|
||
0x1: {"name": "Azalea Pokémon Center 1F",
|
||
"label": "AzaleaPokeCenter1F"},
|
||
0x2: {"name": "Charcoal Kiln"},
|
||
0x3: {"name": "Azalea Mart"},
|
||
0x4: {"name": "Kurt's House"},
|
||
0x5: {"name": "Azalea Gym"},
|
||
0x6: {"name": "Route 33"},
|
||
0x7: {"name": "Azalea Town"},
|
||
},
|
||
9: {
|
||
0x1: {"name": "Lake of Rage Hidden Power House"},
|
||
0x2: {"name": "Lake of Rage Magikarp House"},
|
||
0x3: {"name": "Route 43 Mahogany Gate"},
|
||
0x4: {"name": "Route 43 Gate"},
|
||
0x5: {"name": "Route 43"},
|
||
0x6: {"name": "Lake of Rage"},
|
||
},
|
||
10: {
|
||
0x1: {"name": "Route 32"},
|
||
0x2: {"name": "Route 35"},
|
||
0x3: {"name": "Route 36"},
|
||
0x4: {"name": "Route 37"},
|
||
0x5: {"name": "Violet City"},
|
||
0x6: {"name": "Violet Mart"},
|
||
0x7: {"name": "Violet Gym"},
|
||
0x8: {"name": "Earl's Pokémon Academy",
|
||
"label": "EarlsPokemonAcademy"},
|
||
0x9: {"name": "Violet Nickname Speech House"},
|
||
0xA: {"name": "Violet Pokémon Center 1F",
|
||
"label": "VioletPokeCenter1F"},
|
||
0xB: {"name": "Violet Onix Trade House"},
|
||
0xC: {"name": "Route 32 Ruins of Alph Gate"},
|
||
0xD: {"name": "Route 32 Pokémon Center 1F",
|
||
"label": "Route32PokeCenter1F"},
|
||
0xE: {"name": "Route 35 Goldenrod gate"},
|
||
0xF: {"name": "Route 35 National Park gate"},
|
||
0x10: {"name": "Route 36 Ruins of Alph gate"},
|
||
0x11: {"name": "Route 36 National Park gate"},
|
||
},
|
||
11: {
|
||
0x1: {"name": "Route 34"},
|
||
0x2: {"name": "Goldenrod City"},
|
||
0x3: {"name": "Goldenrod Gym"},
|
||
0x4: {"name": "Goldenrod Bike Shop"},
|
||
0x5: {"name": "Goldenrod Happiness Rater"},
|
||
0x6: {"name": "Goldenrod Bill's House"},
|
||
0x7: {"name": "Goldenrod Magnet Train Station"},
|
||
0x8: {"name": "Goldenrod Flower Shop"},
|
||
0x9: {"name": "Goldenrod PP Speech House"},
|
||
0xA: {"name": "Goldenrod Name Rater's House"},
|
||
0xB: {"name": "Goldenrod Dept Store 1F"},
|
||
0xC: {"name": "Goldenrod Dept Store 2F"},
|
||
0xD: {"name": "Goldenrod Dept Store 3F"},
|
||
0xE: {"name": "Goldenrod Dept Store 4F"},
|
||
0xF: {"name": "Goldenrod Dept Store 5F"},
|
||
0x10: {"name": "Goldenrod Dept Store 6F"},
|
||
0x11: {"name": "Goldenrod Dept Store Elevator"},
|
||
0x12: {"name": "Goldenrod Dept Store Roof"},
|
||
0x13: {"name": "Goldenrod Game Corner"},
|
||
0x14: {"name": "Goldenrod Pokémon Center 1F",
|
||
"label": "GoldenrodPokeCenter1F"},
|
||
0x15: {"name": "Goldenrod PokéCom Center 2F Mobile",
|
||
"label": "GoldenrodPokeComCenter2FMobile"},
|
||
0x16: {"name": "Ilex Forest Azalea Gate"},
|
||
0x17: {"name": "Route 34 Ilex Forest Gate"},
|
||
0x18: {"name": "Day Care"},
|
||
},
|
||
12: {
|
||
0x1: {"name": "Route 6"},
|
||
0x2: {"name": "Route 11"},
|
||
0x3: {"name": "Vermilion City"},
|
||
0x4: {"name": "Vermilion House Fishing Speech House"},
|
||
0x5: {"name": "Vermilion Pokémon Center 1F",
|
||
"label": "VermilionPokeCenter1F"},
|
||
0x6: {"name": "Vermilion Pokémon Center 2F Beta",
|
||
"label": "VermilionPokeCenter2FBeta"},
|
||
0x7: {"name": "Pokémon Fan Club"},
|
||
0x8: {"name": "Vermilion Magnet Train Speech House"},
|
||
0x9: {"name": "Vermilion Mart"},
|
||
0xA: {"name": "Vermilion House Diglett's Cave Speech House"},
|
||
0xB: {"name": "Vermilion Gym"},
|
||
0xC: {"name": "Route 6 Saffron Gate"},
|
||
0xD: {"name": "Route 6 Underground Entrance"},
|
||
},
|
||
13: {
|
||
0x1: {"name": "Route 1"},
|
||
0x2: {"name": "Pallet Town"},
|
||
0x3: {"name": "Red's House 1F"},
|
||
0x4: {"name": "Red's House 2F"},
|
||
0x5: {"name": "Blue's House"},
|
||
0x6: {"name": "Oak's Lab"},
|
||
},
|
||
14: {
|
||
0x1: {"name": "Route 3"},
|
||
0x2: {"name": "Pewter City"},
|
||
0x3: {"name": "Pewter Nidoran Speech House"},
|
||
0x4: {"name": "Pewter Gym"},
|
||
0x5: {"name": "Pewter Mart"},
|
||
0x6: {"name": "Pewter Pokémon Center 1F",
|
||
"label": "PewterPokeCenter1F"},
|
||
0x7: {"name": "Pewter Pokémon Center 2F Beta",
|
||
"label": "PewterPokeCEnter2FBeta"},
|
||
0x8: {"name": "Pewter Snooze Speech House"},
|
||
},
|
||
15: {
|
||
0x1: {"name": "Olivine Port"},
|
||
0x2: {"name": "Vermilion Port"},
|
||
0x3: {"name": "Fast Ship 1F"},
|
||
0x4: {"name": "Fast Ship Cabins NNW, NNE, NE",
|
||
"label": "FastShipCabins_NNW_NNE_NE"},
|
||
0x5: {"name": "Fast Ship Cabins SW, SSW, NW",
|
||
"label": "FastShipCabins_SW_SSW_NW"},
|
||
0x6: {"name": "Fast Ship Cabins SE, SSE, Captain's Cabin",
|
||
"label": "FastShipCabins_SE_SSE_CaptainsCabin"},
|
||
0x7: {"name": "Fast Ship B1F"},
|
||
0x8: {"name": "Olivine Port Passage"},
|
||
0x9: {"name": "Vermilion Port Passage"},
|
||
0xA: {"name": "Mount Moon Square"},
|
||
0xB: {"name": "Mount Moon Gift Shop"},
|
||
0xC: {"name": "Tin Tower Roof"},
|
||
},
|
||
16: {
|
||
0x1: {"name": "Route 23"},
|
||
0x2: {"name": "Indigo Plateau Pokémon Center 1F",
|
||
"label": "IndigoPlateauPokeCenter1F"},
|
||
0x3: {"name": "Will's Room"},
|
||
0x4: {"name": "Koga's Room"},
|
||
0x5: {"name": "Bruno's Room"},
|
||
0x6: {"name": "Karen's Room"},
|
||
0x7: {"name": "Lance's Room"},
|
||
0x8: {"name": "Hall of Fame",
|
||
"label": "HallOfFame"},
|
||
},
|
||
17: {
|
||
0x1: {"name": "Route 13"},
|
||
0x2: {"name": "Route 14"},
|
||
0x3: {"name": "Route 15"},
|
||
0x4: {"name": "Route 18"},
|
||
0x5: {"name": "Fuchsia City"},
|
||
0x6: {"name": "Fuchsia Mart"},
|
||
0x7: {"name": "Safari Zone Main Office"},
|
||
0x8: {"name": "Fuchsia Gym"},
|
||
0x9: {"name": "Fuchsia Bill Speech House"},
|
||
0xA: {"name": "Fuchsia Pokémon Center 1F",
|
||
"label": "FuchsiaPokeCenter1F"},
|
||
0xB: {"name": "Fuchsia Pokémon Center 2F Beta",
|
||
"label": "FuchsiaPokeCenter2FBeta"},
|
||
0xC: {"name": "Safari Zone Warden's Home"},
|
||
0xD: {"name": "Route 15 Fuchsia Gate"},
|
||
},
|
||
18: {
|
||
0x1: {"name": "Route 8"},
|
||
0x2: {"name": "Route 12"},
|
||
0x3: {"name": "Route 10"},
|
||
0x4: {"name": "Lavender Town"},
|
||
0x5: {"name": "Lavender Pokémon Center 1F",
|
||
"label": "LavenderPokeCenter1F"},
|
||
0x6: {"name": "Lavender Pokémon Center 2F Beta",
|
||
"label": "LavenderPokeCenter2FBeta"},
|
||
0x7: {"name": "Mr. Fuji's House"},
|
||
0x8: {"name": "Lavender Town Speech House"},
|
||
0x9: {"name": "Lavender Name Rater"},
|
||
0xA: {"name": "Lavender Mart"},
|
||
0xB: {"name": "Soul House"},
|
||
0xC: {"name": "Lav Radio Tower 1F"},
|
||
0xD: {"name": "Route 8 Saffron Gate"},
|
||
0xE: {"name": "Route 12 Super Rod House"},
|
||
},
|
||
19: {
|
||
0x1: {"name": "Route 28"},
|
||
0x2: {"name": "Silver Cave Outside"},
|
||
0x3: {"name": "Silver Cave Pokémon Center 1F",
|
||
"label": "SilverCavePokeCenter1F"},
|
||
0x4: {"name": "Route 28 Famous Speech House"},
|
||
},
|
||
20: {
|
||
0x1: {"name": "Pokémon Center 2F",
|
||
"label": "PokeCenter2F"},
|
||
0x2: {"name": "Trade Center"},
|
||
0x3: {"name": "Colosseum"},
|
||
0x4: {"name": "Time Capsule"},
|
||
0x5: {"name": "Mobile Trade Room Mobile"},
|
||
0x6: {"name": "Mobile Battle Room"},
|
||
},
|
||
21: {
|
||
0x1: {"name": "Route 7"},
|
||
0x2: {"name": "Route 16"},
|
||
0x3: {"name": "Route 17"},
|
||
0x4: {"name": "Celadon City"},
|
||
0x5: {"name": "Celadon Dept Store 1F"},
|
||
0x6: {"name": "Celadon Dept Store 2F"},
|
||
0x7: {"name": "Celadon Dept Store 3F"},
|
||
0x8: {"name": "Celadon Dept Store 4F"},
|
||
0x9: {"name": "Celadon Dept Store 5F"},
|
||
0xA: {"name": "Celadon Dept Store 6F"},
|
||
0xB: {"name": "Celadon Dept Store Elevator"},
|
||
0xC: {"name": "Celadon Mansion 1F"},
|
||
0xD: {"name": "Celadon Mansion 2F"},
|
||
0xE: {"name": "Celadon Mansion 3F"},
|
||
0xF: {"name": "Celadon Mansion Roof"},
|
||
0x10: {"name": "Celadon Mansion Roof House"},
|
||
0x11: {"name": "Celadon Pokémon Center 1F",
|
||
"label": "CeladonPokeCenter1F"},
|
||
0x12: {"name": "Celadon Pokémon Center 2F Beta",
|
||
"label": "CeladonPokeCenter2FBeta"},
|
||
0x13: {"name": "Celadon Game Corner"},
|
||
0x14: {"name": "Celadon Game Corner Prize Room"},
|
||
0x15: {"name": "Celadon Gym"},
|
||
0x16: {"name": "Celadon Cafe"},
|
||
0x17: {"name": "Route 16 Fuchsia Speech House"},
|
||
0x18: {"name": "Route 16 Gate"},
|
||
0x19: {"name": "Route 7 Saffron Gate"},
|
||
0x1A: {"name": "Route 17 18 Gate"},
|
||
},
|
||
22: {
|
||
0x1: {"name": "Route 40"},
|
||
0x2: {"name": "Route 41"},
|
||
0x3: {"name": "Cianwood City"},
|
||
0x4: {"name": "Mania's House"},
|
||
0x5: {"name": "Cianwood Gym"},
|
||
0x6: {"name": "Cianwood Pokémon Center 1F",
|
||
"label": "CianwoodPokeCenter1F"},
|
||
0x7: {"name": "Cianwood Pharmacy"},
|
||
0x8: {"name": "Cianwood City Photo Studio"},
|
||
0x9: {"name": "Cianwood Lugia Speech House"},
|
||
0xA: {"name": "Poke Seer's House"},
|
||
0xB: {"name": "Battle Tower 1F"},
|
||
0xC: {"name": "Battle Tower Battle Room"},
|
||
0xD: {"name": "Battle Tower Elevator"},
|
||
0xE: {"name": "Battle Tower Hallway"},
|
||
0xF: {"name": "Route 40 Battle Tower Gate"},
|
||
0x10: {"name": "Battle Tower Outside"},
|
||
},
|
||
23: {
|
||
0x1: {"name": "Route 2"},
|
||
0x2: {"name": "Route 22"},
|
||
0x3: {"name": "Viridian City"},
|
||
0x4: {"name": "Viridian Gym"},
|
||
0x5: {"name": "Viridian Nickname Speech House"},
|
||
0x6: {"name": "Trainer House 1F"},
|
||
0x7: {"name": "Trainer House B1F"},
|
||
0x8: {"name": "Viridian Mart"},
|
||
0x9: {"name": "Viridian Pokémon Center 1F",
|
||
"label": "ViridianPokeCenter1F"},
|
||
0xA: {"name": "Viridian Pokémon Center 2F Beta",
|
||
"label": "ViridianPokeCenter2FBeta"},
|
||
0xB: {"name": "Route 2 Nugget Speech House"},
|
||
0xC: {"name": "Route 2 Gate"},
|
||
0xD: {"name": "Victory Road Gate"},
|
||
},
|
||
24: {
|
||
0x1: {"name": "Route 26"},
|
||
0x2: {"name": "Route 27"},
|
||
0x3: {"name": "Route 29"},
|
||
0x4: {"name": "New Bark Town"},
|
||
0x5: {"name": "Elm's Lab"},
|
||
0x6: {"name": "Kris's House 1F"},
|
||
0x7: {"name": "Kris's House 2F"},
|
||
0x8: {"name": "Kris's Neighbor's House"},
|
||
0x9: {"name": "Elm's House"},
|
||
0xA: {"name": "Route 26 Heal Speech House"},
|
||
0xB: {"name": "Route 26 Day of Week Siblings House"},
|
||
0xC: {"name": "Route 27 Sandstorm House"},
|
||
0xD: {"name": "Route 29 46 Gate"},
|
||
},
|
||
25: {
|
||
0x1: {"name": "Route 5"},
|
||
0x2: {"name": "Saffron City"},
|
||
0x3: {"name": "Fighting Dojo"},
|
||
0x4: {"name": "Saffron Gym"},
|
||
0x5: {"name": "Saffron Mart"},
|
||
0x6: {"name": "Saffron Pokémon Center 1F",
|
||
"label": "SaffronPokeCenter1F"},
|
||
0x7: {"name": "Saffron Pokémon Center 2F Beta",
|
||
"label": "SaffronPokeCenter2FBeta"},
|
||
0x8: {"name": "Mr. Psychic's House"},
|
||
0x9: {"name": "Saffron Train Station"},
|
||
0xA: {"name": "Silph Co. 1F"},
|
||
0xB: {"name": "Copycat's House 1F"},
|
||
0xC: {"name": "Copycat's House 2F"},
|
||
0xD: {"name": "Route 5 Underground Entrance"},
|
||
0xE: {"name": "Route 5 Saffron City Gate"},
|
||
0xF: {"name": "Route 5 Cleanse Tag Speech House"},
|
||
},
|
||
26: {
|
||
0x1: {"name": "Route 30"},
|
||
0x2: {"name": "Route 31"},
|
||
0x3: {"name": "Cherrygrove City"},
|
||
0x4: {"name": "Cherrygrove Mart"},
|
||
0x5: {"name": "Cherrygrove Pokémon Center 1F",
|
||
"label": "CherrygrovePokeCenter1F"},
|
||
0x6: {"name": "Cherrygrove Gym Speech House"},
|
||
0x7: {"name": "Guide Gent's House"},
|
||
0x8: {"name": "Cherrygrove Evolution Speech House"},
|
||
0x9: {"name": "Route 30 Berry Speech House"},
|
||
0xA: {"name": "Mr. Pokémon's House"},
|
||
0xB: {"name": "Route 31 Violet Gate"},
|
||
},
|
||
}
|
||
#generate labels for each map name
|
||
for map_group_id in map_names.keys():
|
||
map_group = map_names[map_group_id]
|
||
for map_id in map_group.keys():
|
||
#skip if we maybe already have the 'offset' label set in this map group
|
||
if map_id == "offset": continue
|
||
#skip if we provided a pre-set value for the map's label
|
||
if map_group[map_id].has_key("label"): continue
|
||
#convience alias
|
||
map_data = map_group[map_id]
|
||
#clean up the map name to be an asm label
|
||
cleaned_name = map_name_cleaner(map_data["name"])
|
||
#set the value in the original dictionary
|
||
map_names[map_group_id][map_id]["label"] = cleaned_name
|
||
#read the rom and figure out the offsets for maps
|
||
load_rom()
|
||
load_map_group_offsets()
|
||
#add the offsets into our map structure, why not (johto maps only)
|
||
[map_names[map_group_id+1].update({"offset": offset}) for map_group_id, offset in enumerate(map_group_offsets)]
|
||
#parse map header bytes for each map
|
||
parse_all_map_headers()
|
||
|
||
if __name__ == "__main__":
|
||
load_rom()
|
||
load_map_group_offsets()
|