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14 lines
306 B
NASM
14 lines
306 B
NASM
BattleCommand_FocusEnergy:
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ld a, BATTLE_VARS_SUBSTATUS4
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call GetBattleVarAddr
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bit SUBSTATUS_FOCUS_ENERGY, [hl]
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jr nz, .already_pumped
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set SUBSTATUS_FOCUS_ENERGY, [hl]
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call AnimateCurrentMove
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ld hl, GettingPumpedText
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jp StdBattleTextbox
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.already_pumped
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call AnimateFailedMove
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jp PrintButItFailed
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