pokecrystal-board/macros/scripts/movement.asm
vulcandth 3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00

223 lines
3.6 KiB
NASM

; MovementPointers indexes (see engine/overworld/movement.asm)
const_def 0, 4
; Directional movements
const movement_turn_head ; $00
MACRO turn_head
db movement_turn_head | \1
ENDM
const movement_turn_step ; $04
MACRO turn_step
db movement_turn_step | \1
ENDM
const movement_slow_step ; $08
MACRO slow_step
db movement_slow_step | \1
ENDM
const movement_step ; $0c
MACRO step
db movement_step | \1
ENDM
const movement_big_step ; $10
MACRO big_step
db movement_big_step | \1
ENDM
const movement_slow_slide_step ; $14
MACRO slow_slide_step
db movement_slow_slide_step | \1
ENDM
const movement_slide_step ; $18
MACRO slide_step
db movement_slide_step | \1
ENDM
const movement_fast_slide_step ; $1c
MACRO fast_slide_step
db movement_fast_slide_step | \1
ENDM
const movement_turn_away ; $20
MACRO turn_away
db movement_turn_away | \1
ENDM
const movement_turn_in ; $24
MACRO turn_in
db movement_turn_in | \1
ENDM
const movement_turn_waterfall ; $28
MACRO turn_waterfall
db movement_turn_waterfall | \1
ENDM
const movement_slow_jump_step ; $2c
MACRO slow_jump_step
db movement_slow_jump_step | \1
ENDM
const movement_jump_step ; $30
MACRO jump_step
db movement_jump_step | \1
ENDM
const movement_fast_jump_step ; $34
MACRO fast_jump_step
db movement_fast_jump_step | \1
ENDM
DEF const_inc = 1
; Control
const movement_remove_sliding ; $38
MACRO remove_sliding
db movement_remove_sliding
ENDM
const movement_set_sliding ; $39
MACRO set_sliding
db movement_set_sliding
ENDM
const movement_remove_fixed_facing ; $3a
MACRO remove_fixed_facing
db movement_remove_fixed_facing
ENDM
const movement_fix_facing ; $3b
MACRO fix_facing
db movement_fix_facing
ENDM
const movement_show_object ; $3c
MACRO show_object
db movement_show_object
ENDM
const movement_hide_object ; $3d
MACRO hide_object
db movement_hide_object
ENDM
; Sleep
const movement_step_sleep ; $3e
MACRO step_sleep
if \1 <= 8
db movement_step_sleep + \1 - 1
else
db movement_step_sleep + 8, \1
endc
ENDM
const_skip 8 ; all step_sleep values
const movement_step_end ; $47
MACRO step_end
db movement_step_end
ENDM
const movement_step_48 ; $48
MACRO step_48
db movement_step_48
db \1 ; ???
ENDM
const movement_remove_object ; $49
MACRO remove_object
db movement_remove_object
ENDM
const movement_step_loop ; $4a
MACRO step_loop
db movement_step_loop
ENDM
const movement_step_4b ; $4b
MACRO step_4b
db movement_step_4b
ENDM
const movement_teleport_from ; $4c
MACRO teleport_from
db movement_teleport_from
ENDM
const movement_teleport_to ; $4d
MACRO teleport_to
db movement_teleport_to
ENDM
const movement_skyfall ; $4e
MACRO skyfall
db movement_skyfall
ENDM
const movement_step_dig ; $4f
MACRO step_dig
db movement_step_dig
db \1 ; length
ENDM
const movement_step_bump ; $50
MACRO step_bump
db movement_step_bump
ENDM
const movement_fish_got_bite ; $51
MACRO fish_got_bite
db movement_fish_got_bite
ENDM
const movement_fish_cast_rod ; $52
MACRO fish_cast_rod
db movement_fish_cast_rod
ENDM
const movement_hide_emote ; $53
MACRO hide_emote
db movement_hide_emote
ENDM
const movement_show_emote ; $54
MACRO show_emote
db movement_show_emote
ENDM
const movement_step_shake ; $55
MACRO step_shake
db movement_step_shake
db \1 ; displacement
ENDM
const movement_tree_shake ; $56
MACRO tree_shake
db movement_tree_shake
ENDM
const movement_rock_smash ; $57
MACRO rock_smash
db movement_rock_smash
db \1 ; length
ENDM
const movement_return_dig ; $58
MACRO return_dig
db movement_return_dig
db \1 ; length
ENDM
const movement_skyfall_top ; $59
MACRO skyfall_top
db movement_skyfall_top
ENDM
DEF NUM_MOVEMENT_CMDS EQU const_value