pokecrystal-board/data/text/std_text.asm
2023-09-02 23:17:20 +02:00

395 lines
5.8 KiB
NASM

NurseMornText:
text "Good morning!"
line "Welcome to our"
cont "#MON CENTER."
done
NurseDayText:
text "Hello!"
line "Welcome to our"
cont "#MON CENTER."
done
NurseEveText:
text "Good evening!"
line "Welcome to our"
cont "#MON CENTER."
done
NurseNiteText:
text "Good evening!"
line "You're out late."
para "Welcome to our"
line "#MON CENTER."
done
PokeComNurseMornText:
text "Good morning!"
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
PokeComNurseDayText:
text "Hello!"
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
PokeComNurseNiteText:
text "Good to see you"
line "working so late."
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
NurseAskHealText:
text "We can heal your"
line "#MON to perfect"
cont "health."
para "Shall we heal your"
line "#MON?"
done
NurseTakePokemonText:
text "OK, may I see your"
line "#MON?"
done
NurseReturnPokemonText:
text "Thank you for"
line "waiting."
para "Your #MON are"
line "fully healed."
done
NurseGoodbyeText:
text "We hope to see you"
line "again."
done
; not used
text "We hope to see you"
line "again."
done
NursePokerusText:
text "Your #MON"
line "appear to be"
para "infected by tiny"
line "life forms."
para "Your #MON are"
line "healthy and seem"
cont "to be fine."
para "But we can't tell"
line "you anything more"
para "at a #MON"
line "CENTER."
done
PokeComNursePokerusText:
text "Your #MON"
line "appear to be"
para "infected by tiny"
line "life forms."
para "Your #MON are"
line "healthy and seem"
cont "to be fine."
para "But we can't tell"
line "you anything more."
done
DifficultBookshelfText:
text "It's full of"
line "difficult books."
done
PictureBookshelfText:
text "A whole collection"
line "of #MON picture"
cont "books!"
done
MagazineBookshelfText:
text "#MON magazines…"
line "#MON PAL,"
para "#MON HANDBOOK,"
line "#MON GRAPH…"
done
TeamRocketOathText:
text "TEAM ROCKET OATH"
para "Steal #MON for"
line "profit!"
para "Exploit #MON"
line "for profit!"
para "All #MON exist"
line "for the glory of"
cont "TEAM ROCKET!"
done
IncenseBurnerText:
text "What is this?"
para "Oh, it's an"
line "incense burner!"
done
MerchandiseShelfText:
text "Lots of #MON"
line "merchandise!"
done
LookTownMapText:
text "It's the TOWN MAP."
done
WindowText:
text "My reflection!"
line "Lookin' good!"
done
TVText:
text "It's a TV."
done
HomepageText:
text "#MON JOURNAL"
line "HOME PAGE…"
para "It hasn't been"
line "updated…"
done
; not used
text "#MON RADIO!"
para "Call in with your"
line "requests now!"
done
TrashCanText:
text "There's nothing in"
line "here…"
done
; not used
text "A #MON may be"
line "able to move this."
done
; not used
text "Maybe a #MON"
line "can break this."
done
PokecenterSignText:
text "Heal Your #MON!"
line "#MON CENTER"
done
MartSignText:
text "For All Your"
line "#MON Needs"
para "#MON MART"
done
ContestResults_ReadyToJudgeText:
text "We will now judge"
line "the #MON you've"
cont "caught."
para "<……>"
line "<……>"
para "We have chosen the"
line "winners!"
para "Are you ready for"
line "this?"
done
ContestResults_PlayerWonAPrizeText:
text "<PLAYER>, the No.@"
text_ram wStringBuffer3
text_start
line "finisher, wins"
cont "@"
text_ram wStringBuffer4
text "!"
done
ReceivedItemText:
text "<PLAYER> received"
line "@"
text_ram wStringBuffer4
text "."
done
ContestResults_JoinUsNextTimeText:
text "Please join us for"
line "the next Contest!"
done
ContestResults_ConsolationPrizeText:
text "Everyone else gets"
line "a BERRY as a con-"
cont "solation prize!"
done
ContestResults_DidNotWinText:
text "We hope you do"
line "better next time."
done
ContestResults_ReturnPartyText:
text "We'll return the"
line "#MON we kept"
para "for you."
line "Here you go!"
done
ContestResults_PartyFullText:
text "Your party's full,"
line "so the #MON was"
para "sent to your BOX"
line "in BILL's PC."
done
GymStatue_CityGymText:
text_ram wStringBuffer3
text_start
line "#MON GYM"
done
GymStatue_WinningTrainersText:
text "LEADER: @"
text_ram wStringBuffer4
text_start
para "WINNING TRAINERS:"
line "<PLAYER>"
done
ChipVendor_WelcomeText:
text "Welcome to the"
line "GAME CORNER."
done
ChipVendor_NoChipCaseText:
text "Do you need game"
line "chips?"
para "Oh, you don't have"
line "a CHIP CASE for"
cont "your chips."
done
ChipVendor_IntroText:
text "Do you need some"
line "game chips?"
para "It costs <COIN>1000 for"
line "50 chips. Do you"
cont "want some?"
done
ChipVendor_Buy50ChipsText:
text "Thank you!"
line "Here are 50 chips."
done
ChipVendor_Buy500ChipsText:
text "Thank you! Here"
line "are 500 chips."
done
ChipVendor_NotEnoughCoinsText:
text "You don't have"
line "enough coins."
done
ChipVendor_ChipCaseFullText:
text "Whoops! Your CHIP"
line "CASE is full."
done
ChipVendor_CancelText:
text "No chips for you?"
line "Come again!"
done
BugContestPrizeNoRoomText:
text "Oh? Your PACK is"
line "full."
para "We'll keep this"
line "for you today, so"
para "come back when you"
line "make room for it."
done
HappinessText3:
text "Wow! You and your"
line "#MON are really"
cont "close!"
done
HappinessText2:
text "#MON get more"
line "friendly if you"
para "spend time with"
line "them."
done
HappinessText1:
text "You haven't tamed"
line "your #MON."
para "If you aren't"
line "nice, it'll pout."
done
RegisteredNumber1Text:
text "<PLAYER> registered"
line "@"
text_ram wStringBuffer3
text "'s number."
done
RegisteredNumber2Text:
text "<PLAYER> registered"
line "@"
text_ram wStringBuffer3
text "'s number."
done