pokecrystal-board/audio/music/gamecorner.asm
2020-02-04 16:03:01 +01:00

808 lines
10 KiB
NASM

Music_GameCorner:
channel_count 4
channel 1, Music_GameCorner_Ch1
channel 2, Music_GameCorner_Ch2
channel 3, Music_GameCorner_Ch3
channel 4, Music_GameCorner_Ch4
Music_GameCorner_Ch1:
tempo 147
volume 7, 7
stereo_panning FALSE, TRUE
note_type 12, 9, 1
rest 8
.mainloop:
volume_envelope 9, 1
rest 16
rest 16
rest 16
rest 16
sound_call .sub1
sound_call .sub1
sound_call .sub1
sound_call .sub2
rest 16
rest 16
rest 16
rest 16
rest 16
sound_call .sub1
sound_call .sub1
sound_call .sub1
sound_call .sub2
octave 3
rest 2
note G#, 3
note G#, 3
note A#, 2
note A#, 2
note G#, 2
note G_, 2
volume_envelope 7, 1
.loop1:
octave 4
note G#, 1
octave 5
note C_, 1
note F_, 1
note C_, 1
sound_loop 4, .loop1
.loop2:
octave 4
note A#, 1
octave 5
note D_, 1
note G_, 1
note D_, 1
sound_loop 4, .loop2
.loop3:
octave 4
note D#, 1
note G_, 1
octave 5
note C_, 1
octave 4
note G_, 1
sound_loop 4, .loop3
.loop4:
octave 4
note F_, 1
note A_, 1
octave 5
note C_, 1
octave 4
note A_, 1
sound_loop 4, .loop4
.loop5:
octave 4
note G#, 1
octave 5
note C_, 1
note F_, 1
note C_, 1
sound_loop 4, .loop5
.loop6:
octave 4
note A#, 1
octave 5
note D_, 1
note G_, 1
note D_, 1
sound_loop 4, .loop6
.loop7:
octave 4
note B_, 1
octave 5
note D_, 1
note G_, 1
note D_, 1
sound_loop 4, .loop7
octave 3
note D_, 1
note D_, 1
note D_, 3
note F_, 2
note F_, 9
sound_loop 0, .mainloop
.sub1:
rest 2
octave 4
note A#, 3
note G_, 3
note D#, 3
octave 3
note F_, 3
note F_, 2
rest 2
note G#, 3
note G#, 3
note A#, 2
note A#, 2
note G#, 1
note A#, 3
sound_ret
.sub2:
rest 2
octave 4
note A#, 3
note G_, 3
note D#, 3
octave 3
note F_, 3
note F_, 2
sound_ret
Music_GameCorner_Ch2:
stereo_panning TRUE, TRUE
vibrato 8, 2, 4
note_type 12, 10, 1
rest 8
.mainloop:
volume_envelope 9, 2
duty_cycle 1
sound_call .sub1
octave 1
note F_, 2
octave 3
note G#, 2
octave 1
note F_, 1
octave 3
note G#, 2
volume_envelope 10, 4
note G#, 3
volume_envelope 9, 2
note G_, 2
note A#, 1
octave 4
note C_, 3
sound_call .sub1
octave 4
note F_, 2
note D#, 2
note F_, 1
note D#, 2
volume_envelope 10, 4
note G_, 3
note F_, 4
duty_cycle 2
volume_envelope 12, 7
octave 3
note D#, 1
note F_, 1
note G_, 6
note F_, 6
note C_, 4
note D_, 6
note D#, 6
note F_, 4
note D_, 6
note C_, 6
octave 2
note A#, 4
note A_, 4
rest 10
octave 3
note D#, 1
note F_, 1
note G_, 6
note F_, 6
note C_, 4
note D_, 6
note D#, 6
note F_, 2
note D#, 1
note F_, 1
note G_, 16
volume_envelope 9, 2
note G_, 1
note G_, 1
note G_, 3
note A#, 2
note A#, 9
volume_envelope 10, 4
sound_loop 0, .mainloop
.sub1:
octave 1
note C_, 2
octave 3
note D#, 3
note D#, 3
note D#, 3
note F_, 3
note F_, 2
octave 1
note C_, 2
octave 3
note D#, 3
note D#, 3
note F_, 2
note F_, 2
note D#, 1
note F_, 3
octave 1
note C_, 2
octave 3
note D#, 3
note D#, 3
note D#, 3
note F_, 3
note F_, 2
octave 1
note C_, 2
octave 3
note D#, 3
note D#, 3
note F_, 2
note C_, 2
note D#, 1
note F_, 3
octave 1
note C_, 2
octave 5
note D_, 3
octave 4
note A#, 3
note G_, 2
note C_, 2
note D_, 2
note D#, 2
note F_, 2
note D#, 2
note F_, 1
note D#, 2
volume_envelope 10, 4
note F_, 3
note G_, 4
volume_envelope 9, 2
note F#, 1
note F_, 1
octave 1
note C_, 2
octave 5
note D_, 3
octave 4
note A#, 3
note G_, 2
note C_, 2
note D_, 2
note D#, 2
octave 1
note F_, 1
octave 4
note F_, 1
note D#, 2
note G_, 1
note D#, 2
volume_envelope 10, 4
note A#, 3
note A_, 2
volume_envelope 9, 2
note A#, 1
octave 5
note C_, 3
octave 1
note C_, 2
octave 5
note D_, 3
octave 4
note A#, 3
note G_, 2
note C_, 2
note D_, 2
note D#, 2
note F_, 2
note D#, 2
note F_, 1
note D#, 2
volume_envelope 10, 4
note F_, 3
note G_, 4
volume_envelope 9, 2
note F#, 1
note F_, 1
octave 1
note C_, 2
octave 5
note D_, 3
octave 4
note A#, 3
note G_, 2
note C_, 2
note D_, 2
note D#, 2
sound_ret
Music_GameCorner_Ch3:
vibrato 8, 2, 2
note_type 12, 1, 4
rest 8
.mainloop:
stereo_panning TRUE, TRUE
note_type 12, 1, 4
sound_call .sub1
sound_call .sub2
octave 4
note G_, 1
note A_, 3
sound_call .sub1
sound_call .sub2
octave 4
note A#, 1
octave 5
note C_, 3
stereo_panning TRUE, FALSE
sound_call .sub1
sound_call .sub3
sound_call .sub1
sound_call .sub4
sound_call .sub1
sound_call .sub3
sound_call .sub1
stereo_panning TRUE, TRUE
octave 2
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 2
note F_, 1
octave 5
note C_, 1
octave 3
note F_, 1
octave 5
note D#, 3
note D_, 1
rest 1
note D#, 1
note F_, 1
rest 2
sound_call .sub1
sound_call .sub2
octave 4
note G_, 1
note A_, 3
sound_call .sub1
sound_call .sub2
octave 4
note A#, 1
octave 5
note C_, 3
stereo_panning TRUE, FALSE
sound_call .sub1
sound_call .sub3
sound_call .sub1
sound_call .sub4
sound_call .sub1
sound_call .sub3
sound_call .sub1
octave 2
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 3
note F_, 1
octave 5
note D#, 1
rest 1
note D_, 1
rest 1
note C_, 1
rest 1
octave 4
note A#, 1
rest 1
volume_envelope 1, 5
sound_call .sub5
octave 2
note C_, 2
rest 1
note C_, 1
octave 3
note C_, 1
octave 2
note C_, 1
rest 1
note C_, 1
note C_, 1
octave 3
note C_, 1
octave 2
note C_, 2
octave 3
note C_, 1
octave 2
note C_, 1
rest 1
octave 3
note C_, 1
octave 2
note F_, 2
rest 1
note F_, 1
octave 3
note F_, 1
octave 2
note F_, 1
rest 1
note F_, 1
note F_, 1
octave 3
note F_, 1
octave 2
note F_, 2
octave 3
note F_, 1
octave 2
note F_, 1
rest 1
octave 3
note F_, 1
sound_call .sub5
octave 2
note G_, 2
rest 1
note G_, 1
octave 3
note G_, 1
octave 2
note G_, 1
rest 1
note G_, 1
note G_, 1
octave 3
note G_, 1
octave 2
note G_, 2
octave 3
note G_, 1
octave 2
note G_, 1
rest 1
octave 3
note G_, 1
octave 2
note B_, 1
note B_, 1
note B_, 1
rest 2
note B_, 1
rest 1
note B_, 1
rest 4
note_type 6, 1, 5
octave 3
note D_, 1
note C_, 1
octave 2
note B_, 1
note A_, 1
note G_, 1
note F_, 1
note E_, 1
note D_, 1
sound_loop 0, .mainloop
.sub1:
octave 2
note C_, 1
octave 3
note C_, 1
octave 4
note G_, 1
note C_, 1
octave 3
note C_, 1
octave 4
note G_, 1
note C_, 1
octave 3
note C_, 1
octave 4
note G_, 1
note C_, 1
octave 3
note C_, 1
octave 4
note A_, 1
note C_, 1
octave 3
note C_, 1
octave 4
note A_, 2
sound_ret
.sub2:
octave 2
note C_, 1
octave 3
note C_, 1
octave 4
note G_, 1
note C_, 1
octave 3
note C_, 1
octave 4
note G_, 1
note C_, 1
octave 3
note C_, 1
octave 4
note A#, 1
rest 1
note A_, 1
rest 1
sound_ret
.sub3:
octave 2
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 3
note F_, 1
octave 5
note D#, 1
rest 1
note D_, 1
rest 1
note C_, 1
note D_, 3
sound_ret
.sub4:
octave 2
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 3
note F_, 1
octave 5
note C_, 1
octave 4
note F_, 1
octave 3
note F_, 1
octave 5
note D#, 1
rest 1
note D_, 1
rest 1
note C_, 1
note D_, 1
octave 3
note F_, 1
rest 1
sound_ret
.sub5:
octave 2
note F_, 2
rest 1
note F_, 1
octave 3
note F_, 1
octave 2
note F_, 1
rest 1
note F_, 1
note F_, 1
octave 3
note F_, 1
octave 2
note F_, 2
octave 3
note F_, 1
octave 2
note F_, 1
rest 1
octave 3
note F_, 1
octave 2
note G_, 2
rest 1
note G_, 1
octave 3
note G_, 1
octave 2
note G_, 1
rest 1
note G_, 1
note G_, 1
octave 3
note G_, 1
octave 2
note F_, 1
octave 3
note F_, 1
octave 2
note D#, 1
octave 3
note D#, 1
octave 2
note D_, 1
octave 3
note D_, 1
sound_ret
Music_GameCorner_Ch4:
toggle_noise 3
drum_speed 12
drum_speed 8
drum_note 3, 1
drum_note 3, 1
drum_note 3, 1
drum_speed 12
drum_note 3, 1
drum_note 3, 1
drum_note 3, 2
drum_note 3, 1
drum_note 3, 1
.mainloop:
sound_call .sub1
.loop1:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 6, .loop1
sound_call .sub2
.loop2:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 3, .loop2
rest 12
drum_note 3, 1
drum_note 3, 1
drum_note 7, 2
sound_call .sub1
.loop3:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 6, .loop3
sound_call .sub2
.loop4:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 3, .loop4
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 4, 2
drum_note 7, 2
drum_note 3, 1
drum_note 3, 1
drum_note 3, 1
drum_note 3, 1
.loop5:
drum_note 11, 2
drum_note 7, 1
drum_note 4, 1
drum_note 3, 1
drum_note 4, 1
drum_note 7, 1
drum_note 4, 1
drum_note 4, 1
drum_note 3, 1
drum_note 7, 1
drum_note 4, 1
drum_note 3, 2
drum_note 7, 2
sound_loop 3, .loop5
drum_note 11, 2
drum_note 7, 1
drum_note 4, 1
drum_note 3, 1
drum_note 4, 1
drum_note 7, 1
drum_note 4, 1
drum_note 4, 1
drum_note 3, 1
drum_note 7, 1
drum_note 4, 1
drum_note 3, 2
drum_note 3, 1
drum_note 3, 1
.loop6:
drum_note 11, 2
drum_note 7, 1
drum_note 4, 1
drum_note 3, 1
drum_note 4, 1
drum_note 7, 1
drum_note 4, 1
drum_note 4, 1
drum_note 3, 1
drum_note 7, 1
drum_note 4, 1
drum_note 3, 2
drum_note 7, 2
sound_loop 3, .loop6
drum_note 3, 1
drum_note 3, 1
drum_note 3, 2
drum_note 11, 1
drum_note 7, 2
drum_note 7, 5
drum_note 3, 1
drum_note 3, 1
drum_note 4, 2
sound_loop 0, .mainloop
.sub1:
drum_note 1, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_ret
.sub2:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 1
drum_note 3, 1
drum_note 7, 2
sound_ret