pokecrystal-board/home/print_text.asm
mid-kid 43eff93861 Small home/ reorganization
Time to move everything out of home.asm:
- InexplicablyEmptyFunction was moved to home/map.asm
- The wDebugFlags functions and xor_a brothers were moved to
  home/flag.asm because they're all flag-related.
- ret_2f3e was moved into home/region.asm
- The register alias sisters were moved to a new file called home/call_regs.asm
- IsInArray and SkipNames were joined by AddNTimes from home/math.asm
  into home/array.asm, as they're all used to index arrays.
- CallPointerAt was moved into home/print_text.asm because given the
  contents of that file it doesn't feel very out of place (that file
  isn't very aptly named...)
- CountSetBits was moved into home/pokedex_flags.asm because it's unique
  use is counting the amount of seen/caught mon in the podedex. GetWeekday
  was pulled into this by proximity.

Other changes were also made:
- PushLYOverrides was moved from home/sprite_anims.asm to
  home/battle.asm, because it's almost exclusively used for battle
  animations, with the lone exception being the Magnet Train.
- home/copy.asm was renamed to home/gfx.asm, as it's all gfx-related
- home/copy2.asm was renamed to home/copy.asm, now it's the only file
  called copy.
- SetHPPal and GetHPPal were moved from home/hp_pals.asm to
  home/tilemap.asm, as they're attrmap related, like many functions in
  that file are.
- home/rtc.asm was renamed to home/time_palettes.asm, as it had very
  little to do with the RTC at all, all RTC functions being in home/time.asm
- home/handshake.asm was renamed to home/printer.asm.
- home/mon_data_2.asm was renamed to home/mon_party.asm.
2020-02-22 00:23:47 +01:00

138 lines
1.8 KiB
NASM

PrintLetterDelay::
; Wait before printing the next letter.
; The text speed setting in wOptions is actually a frame count:
; fast: 1 frame
; mid: 3 frames
; slow: 5 frames
; wTextboxFlags[!0] and A or B override text speed with a one-frame delay.
; wOptions[4] and wTextboxFlags[!1] disable the delay.
ld a, [wOptions]
bit NO_TEXT_SCROLL, a
ret nz
; non-scrolling text?
ld a, [wTextboxFlags]
bit NO_TEXT_DELAY_F, a
ret z
push hl
push de
push bc
ld hl, hOAMUpdate
ld a, [hl]
push af
; orginally turned oam update off...
; ld a, 1
ld [hl], a
; force fast scroll?
ld a, [wTextboxFlags]
bit FAST_TEXT_DELAY_F, a
jr z, .fast
; text speed
ld a, [wOptions]
and %111
jr .updatedelay
.fast
ld a, TEXT_DELAY_FAST
.updatedelay
ld [wTextDelayFrames], a
.checkjoypad
call GetJoypad
; input override
ld a, [wDisableTextAcceleration]
and a
jr nz, .wait
; Wait one frame if holding A or B.
ldh a, [hJoyDown]
bit A_BUTTON_F, a
jr z, .checkb
jr .delay
.checkb
bit B_BUTTON_F, a
jr z, .wait
.delay
call DelayFrame
jr .end
.wait
ld a, [wTextDelayFrames]
and a
jr nz, .checkjoypad
.end
pop af
ldh [hOAMUpdate], a
pop bc
pop de
pop hl
ret
CopyDataUntil::
; Copy [hl .. bc) to de.
; In other words, the source data is
; from hl up to but not including bc,
; and the destination is de.
ld a, [hli]
ld [de], a
inc de
ld a, h
cp b
jr nz, CopyDataUntil
ld a, l
cp c
jr nz, CopyDataUntil
ret
PrintNum::
homecall _PrintNum
ret
MobilePrintNum::
homecall _MobilePrintNum
ret
FarPrintText::
ldh [hBuffer], a
ldh a, [hROMBank]
push af
ldh a, [hBuffer]
rst Bankswitch
call PrintText
pop af
rst Bankswitch
ret
CallPointerAt::
ldh a, [hROMBank]
push af
ld a, [hli]
rst Bankswitch
ld a, [hli]
ld h, [hl]
ld l, a
call _hl_
pop hl
ld a, h
rst Bankswitch
ret