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116 lines
2.5 KiB
NASM
116 lines
2.5 KiB
NASM
object_const_def ; object_event constants
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const PLAYERSNEIGHBORSHOUSE_COOLTRAINER_F
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const PLAYERSNEIGHBORSHOUSE_POKEFAN_F
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PlayersNeighborsHouse_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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PlayersNeighborsDaughterScript:
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jumptextfaceplayer PlayersNeighborsDaughterText
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PlayersNeighborScript:
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jumptextfaceplayer PlayersNeighborText
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PlayersNeighborsHouseBookshelfScript:
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jumpstd MagazineBookshelfScript
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PlayersNeighborsHouseRadioScript:
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue .NormalRadio
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checkevent EVENT_LISTENED_TO_INITIAL_RADIO
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iftrue .AbbreviatedRadio
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playmusic MUSIC_POKEMON_TALK
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opentext
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writetext PlayerNeighborRadioText1
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pause 45
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writetext PlayerNeighborRadioText2
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pause 45
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writetext PlayerNeighborRadioText3
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pause 45
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musicfadeout MUSIC_NEW_BARK_TOWN, 16
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writetext PlayerNeighborRadioText4
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pause 45
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closetext
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setevent EVENT_LISTENED_TO_INITIAL_RADIO
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end
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.NormalRadio:
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jumpstd Radio1Script
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.AbbreviatedRadio:
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opentext
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writetext PlayerNeighborRadioText4
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pause 45
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closetext
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end
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PlayersNeighborsDaughterText:
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text "PIKACHU is an"
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line "evolved #MON."
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para "I was amazed by"
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line "PROF.ELM's find-"
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cont "ings."
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para "He's so famous for"
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line "his research on"
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cont "#MON evolution."
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para "…sigh…"
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para "I wish I could be"
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line "a researcher like"
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cont "him…"
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done
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PlayersNeighborText:
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text "My daughter is"
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line "adamant about"
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para "becoming PROF."
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line "ELM's assistant."
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para "She really loves"
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line "#MON!"
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para "But then, so do I!"
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done
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PlayerNeighborRadioText1:
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text "PROF.OAK'S #MON"
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line "TALK! Please tune"
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cont "in next time!"
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done
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PlayerNeighborRadioText2:
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text "#MON CHANNEL!"
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done
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PlayerNeighborRadioText3:
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text "This is DJ MARY,"
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line "your co-host!"
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done
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PlayerNeighborRadioText4:
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text "#MON!"
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line "#MON CHANNEL…"
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done
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PlayersNeighborsHouse_MapEvents:
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db 0, 0 ; filler
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db 2 ; warp events
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warp_event 2, 7, NEW_BARK_TOWN, 3
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warp_event 3, 7, NEW_BARK_TOWN, 3
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db 0 ; coord events
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db 3 ; bg events
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bg_event 0, 1, BGEVENT_READ, PlayersNeighborsHouseBookshelfScript
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bg_event 1, 1, BGEVENT_READ, PlayersNeighborsHouseBookshelfScript
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bg_event 7, 1, BGEVENT_READ, PlayersNeighborsHouseRadioScript
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db 2 ; object events
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object_event 2, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PlayersNeighborsDaughterScript, -1
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object_event 5, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PlayersNeighborScript, EVENT_PLAYERS_NEIGHBORS_HOUSE_NEIGHBOR
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