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dcb24bc724
Resolves #742
178 lines
3.1 KiB
NASM
178 lines
3.1 KiB
NASM
object_const_def
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const ECRUTEAKITEMFINDERHOUSE_COOLTRAINER_M
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const ECRUTEAKITEMFINDERHOUSE_POKEDEX
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EcruteakItemfinderHouse_MapScripts:
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def_scene_scripts
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def_callbacks
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EcruteakItemfinderGuy:
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faceplayer
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opentext
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checkevent EVENT_GOT_ITEMFINDER
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iftrue .itemfinder
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writetext EcruteakItemfinderAdventureText
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yesorno
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iffalse .no
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writetext EcruteakItemfinderTrueSpiritText
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promptbutton
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verbosegiveitem ITEMFINDER
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setevent EVENT_GOT_ITEMFINDER
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.itemfinder:
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writetext ItemfinderExplanationText
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waitbutton
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closetext
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end
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.no:
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writetext EcruteakItemfinderToEachHisOwnText
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waitbutton
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closetext
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end
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EcruteakHistoryBook:
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opentext
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writetext EcruteakHistoryBookText
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yesorno
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iftrue .ReadBook
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closetext
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end
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.ReadBook:
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writetext EcruteakTwoTowersText
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yesorno
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iftrue .KeepReading
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closetext
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end
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.KeepReading:
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writetext EcruteakThreeMonText
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waitbutton
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closetext
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end
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ItemFinderHouseRadio:
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jumpstd Radio2Script
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EcruteakItemfinderAdventureText:
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text "Ah. You're on an"
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line "adventure with"
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cont "your #MON?"
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para "Well, what's an"
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line "adventure without"
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cont "treasure hunting?"
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para "Am I right, or am"
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line "I right?"
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done
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EcruteakItemfinderTrueSpiritText:
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text "Good! You under-"
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line "stand the true"
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para "spirit of adven-"
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line "ture."
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para "I like that! Take"
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line "this with you."
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done
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ItemfinderExplanationText:
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text "There are many"
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line "items lying about"
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para "that aren't ob-"
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line "vious."
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para "Use ITEMFINDER to"
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line "check if there is"
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para "an item on the"
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line "ground near you."
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para "It doesn't show"
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line "the exact spot,"
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para "so you'll have to"
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line "look yourself."
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para "Oh yeah--I heard"
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line "there are items"
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para "in ECRUTEAK's"
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line "BURNED TOWER."
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done
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EcruteakItemfinderToEachHisOwnText:
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text "Oh… To each his"
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line "own, I suppose…"
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done
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EcruteakHistoryBookText:
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text "HISTORY OF"
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line "ECRUTEAK"
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para "Want to read it?"
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done
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EcruteakTwoTowersText:
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text "In ECRUTEAK, there"
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line "were two towers."
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para "Each tower was the"
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line "roost of powerful"
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cont "flying #MON."
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para "But one of the"
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line "towers burned to"
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cont "the ground."
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para "The two #MON"
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line "haven't been seen"
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cont "since…"
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para "Keep reading?"
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done
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EcruteakThreeMonText:
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text "ECRUTEAK was also"
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line "home to three"
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para "#MON that raced"
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line "around the town."
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para "They were said to"
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line "have been born of"
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para "water, lightning"
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line "and fire."
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para "But they could not"
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line "contain their"
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cont "excessive power."
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para "So they say the"
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line "three ran like the"
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para "wind off into the"
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line "grassland."
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done
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EcruteakItemfinderHouse_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 7, ECRUTEAK_CITY, 11
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warp_event 4, 7, ECRUTEAK_CITY, 11
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def_coord_events
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def_bg_events
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bg_event 2, 1, BGEVENT_READ, ItemFinderHouseRadio
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def_object_events
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object_event 2, 3, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakItemfinderGuy, -1
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object_event 3, 3, SPRITE_POKEDEX, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakHistoryBook, -1
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