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47 lines
783 B
NASM
47 lines
783 B
NASM
const_value set 2
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const TINTOWER9F_POKE_BALL
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TinTower9F_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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TinTower9FHPUp:
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itemball HP_UP
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; unused
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TinTower9FUnusedHoOhText:
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text "HO-OH: Shaoooh!"
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done
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; unused
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TinTower9FUnusedLugiaText:
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text "LUGIA: Gyaaan!"
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done
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TinTower9F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 7
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warp_def 12, 3, 2, TIN_TOWER_8F
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warp_def 2, 5, 3, TIN_TOWER_8F
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warp_def 12, 7, 4, TIN_TOWER_8F
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warp_def 7, 9, 1, TIN_TOWER_ROOF
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warp_def 16, 7, 5, TIN_TOWER_7F
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warp_def 6, 13, 5, TIN_TOWER_8F
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warp_def 8, 13, 6, TIN_TOWER_8F
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 1
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object_event 9, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower9FHPUp, EVENT_TIN_TOWER_9F_HP_UP
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