pokecrystal-board/engine/battle/move_effects/rapid_spin.asm
Rangi eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00

37 lines
644 B
NASM

BattleCommand_ClearHazards:
; clearhazards
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVarAddr
bit SUBSTATUS_LEECH_SEED, [hl]
jr z, .not_leeched
res SUBSTATUS_LEECH_SEED, [hl]
ld hl, ShedLeechSeedText
call StdBattleTextBox
.not_leeched
ld hl, wPlayerScreens
ld de, wPlayerWrapCount
ldh a, [hBattleTurn]
and a
jr z, .got_screens_wrap
ld hl, wEnemyScreens
ld de, wEnemyWrapCount
.got_screens_wrap
bit SCREENS_SPIKES, [hl]
jr z, .no_spikes
res SCREENS_SPIKES, [hl]
ld hl, BlewSpikesText
push de
call StdBattleTextBox
pop de
.no_spikes
ld a, [de]
and a
ret z
xor a
ld [de], a
ld hl, ReleasedByText
jp StdBattleTextBox