mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
eb1e3636bb
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
43 lines
610 B
NASM
43 lines
610 B
NASM
LoadFishingGFX:
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ldh a, [rVBK]
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push af
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ld a, $1
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ldh [rVBK], a
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ld de, FishingGFX
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .got_gender
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ld de, KrisFishingGFX
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.got_gender
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ld hl, vTiles0 tile $02
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call .LoadGFX
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ld hl, vTiles0 tile $06
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call .LoadGFX
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ld hl, vTiles0 tile $0a
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call .LoadGFX
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ld hl, vTiles0 tile $fc
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call .LoadGFX
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pop af
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ldh [rVBK], a
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ret
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.LoadGFX:
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lb bc, BANK(FishingGFX), 2
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push de
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call Get2bpp
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pop de
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ld hl, 2 tiles
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add hl, de
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ld d, h
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ld e, l
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ret
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FishingGFX:
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INCBIN "gfx/overworld/chris_fish.2bpp"
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KrisFishingGFX:
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INCBIN "gfx/overworld/kris_fish.2bpp"
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