pokecrystal-board/maps/WiseTriosRoom.asm
yenatch e703b5ef48 Text macros in maps/.
Looks fine at a glance.
2014-03-06 00:29:44 -05:00

454 lines
7.6 KiB
NASM

WiseTriosRoom_MapScriptHeader: ; 0x98565
; trigger count
db 2
; triggers
dw UnknownScript_0x98572, $0000
dw UnknownScript_0x98573, $0000
; callback count
db 1
; callbacks
dbw 2, UnknownScript_0x98574
; 0x98572
UnknownScript_0x98572: ; 0x98572
end
; 0x98573
UnknownScript_0x98573: ; 0x98573
end
; 0x98574
UnknownScript_0x98574: ; 0x98574
checkevent EVENT_FOUGHT_SUICUNE
iftrue UnknownScript_0x98593
checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue UnknownScript_0x9858c
checkitem CLEAR_BELL
iftrue UnknownScript_0x9858c
clearevent $07ab
setevent $07ac
return
; 0x9858c
UnknownScript_0x9858c: ; 0x9858c
setevent $07ab
clearevent $07ac
return
; 0x98593
UnknownScript_0x98593: ; 0x98593
setevent $07ab
setevent $07ac
return
; 0x9859a
SageScript_0x9859a: ; 0x9859a
jumptextfaceplayer UnknownText_0x9862b
; 0x9859d
SageScript_0x9859d: ; 0x9859d
jumptextfaceplayer UnknownText_0x9868b
; 0x985a0
SageScript_0x985a0: ; 0x985a0
jumptextfaceplayer UnknownText_0x987af
; 0x985a3
UnknownScript_0x985a3: ; 0x985a3
spriteface $4, $1
spriteface $0, $0
showemote $0, $4, 20
follow $0, $4
applymovement $0, MovementData_0x98622
stopfollow
spriteface $0, $3
loadfont
2writetext UnknownText_0x98712
closetext
loadmovesprites
applymovement $4, MovementData_0x98625
spriteface $4, $2
end
; 0x985c6
TrainerSageGaku: ; 0x985c6
; bit/flag number
dw $5c9
; trainer group && trainer id
db SAGE, GAKU
; text when seen
dw SageGakuSeenText
; text when trainer beaten
dw SageGakuBeatenText
; script when lost
dw $0000
; script when talk again
dw SageGakuScript
; 0x985d2
SageGakuScript: ; 0x985d2
loadfont
2writetext UnknownText_0x98938
closetext
loadmovesprites
end
; 0x985d9
TrainerSageMasa: ; 0x985d9
; bit/flag number
dw $5ca
; trainer group && trainer id
db SAGE, MASA
; text when seen
dw SageMasaSeenText
; text when trainer beaten
dw SageMasaBeatenText
; script when lost
dw $0000
; script when talk again
dw SageMasaScript
; 0x985e5
SageMasaScript: ; 0x985e5
loadfont
2writetext UnknownText_0x98a35
closetext
loadmovesprites
end
; 0x985ec
TrainerSageKoji: ; 0x985ec
; bit/flag number
dw $5cb
; trainer group && trainer id
db SAGE, KOJI
; text when seen
dw SageKojiSeenText
; text when trainer beaten
dw SageKojiBeatenText
; script when lost
dw $0000
; script when talk again
dw SageKojiScript
; 0x985f8
SageKojiScript: ; 0x985f8
checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue UnknownScript_0x9861b
pause 10
showemote $0, $7, 20
loadfont
2writetext UnknownText_0x98c6c
keeptextopen
2writetext UnknownText_0x98cac
closetext
loadmovesprites
applymovement $7, MovementData_0x98628
spriteface $7, $1
setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
dotrigger $1
end
; 0x9861b
UnknownScript_0x9861b: ; 0x9861b
loadfont
2writetext UnknownText_0x98db5
closetext
loadmovesprites
end
; 0x98622
MovementData_0x98622: ; 0x98622
step_left
step_left
step_end
; 0x98625
MovementData_0x98625: ; 0x98625
step_right
step_down
step_end
; 0x98628
MovementData_0x98628: ; 0x98628
step_right
step_down
step_end
; 0x9862b
UnknownText_0x9862b: ; 0x9862b
text "Astounding…"
para "SUICUNE, ENTEI and"
line "RAIKOU have arisen"
cont "from their sleep…"
para "Is the legend"
line "coming true?"
done
; 0x9868b
UnknownText_0x9868b: ; 0x9868b
text "We train at the"
line "BURNED TOWER, but"
para "we've never heard"
line "of a hole opening"
para "up there before."
line "It must have been"
para "deliberately made"
line "by someone."
done
; 0x98712
UnknownText_0x98712: ; 0x98712
text "TIN TOWER may be"
line "entered by those"
para "bearing ECRUTEAK's"
line "GYM BADGE."
para "However, now that"
line "SUICUNE, RAIKOU"
para "and ENTEI have"
line "arisen, I ask you"
para "to refrain from"
line "entering!"
done
; 0x987af
UnknownText_0x987af: ; 0x987af
text "We, the WISE TRIO,"
line "are the protectors"
para "of the legendary"
line "#MON."
done
; 0x987ed
SageGakuSeenText: ; 0x987ed
text "Legend has it that"
line "upon the emergence"
para "of a trainer who"
line "has the ability to"
para "touch the souls of"
line "#MON, a #MON"
para "will come forth to"
line "put that trainer"
para "to test at the TIN"
line "TOWER."
para "The legend has"
line "come true!"
para "The legendary"
line "#MON SUICUNE"
cont "has arrived!"
para "We, the WISE TRIO,"
line "shall test your"
para "worthiness to go"
line "inside!"
done
; 0x98914
SageGakuBeatenText: ; 0x98914
text "Stronger than we"
line "thought? Perhaps…"
done
; 0x98938
UnknownText_0x98938: ; 0x98938
text "Ah, so it is you"
line "who claim to have"
para "seen SUICUNE,"
line "ENTEI and RAIKOU"
cont "while they slept?"
para "Unbelievable!"
para "Legend has it that"
line "they can't be seen"
cont "while they sleep…"
done
; 0x989d2
SageMasaSeenText: ; 0x989d2
text "Can you be trusted"
line "with the truth?"
para "I must ascertain"
line "your worthiness."
done
; 0x98a18
SageMasaBeatenText: ; 0x98a18
text "…I will tell you"
line "the truth…"
done
; 0x98a35
UnknownText_0x98a35: ; 0x98a35
text "In the past, there"
line "were two nine-tier"
cont "towers here."
para "The BRASS TOWER,"
line "which was said to"
para "awaken #MON,"
line "and the TIN TOWER,"
para "where #MON were"
line "said to rest."
para "The view from the"
line "tops of the TOWERS"
para "must have been"
line "magnificent."
para "At the time, an"
line "immense, silver-"
para "colored #MON"
line "was said to make"
para "its roost atop the"
line "BRASS TOWER."
para "However…"
para "About 150 years"
line "ago, a lightning"
para "bolt struck one of"
line "the TOWERS."
para "It was engulfed in"
line "flames that raged"
cont "for three days."
para "A sudden downpour"
line "finally put out"
cont "the blaze."
para "And that is how"
line "the BURNED TOWER"
cont "came to be."
done
; 0x98c42
SageKojiSeenText: ; 0x98c42
text "Let me see your"
line "power!"
done
; 0x98c5a
SageKojiBeatenText: ; 0x98c5a
text "Too strong!"
line "Why?"
done
; 0x98c6c
UnknownText_0x98c6c: ; 0x98c6c
text "You… Are you the"
line "trainer who is"
para "awaited by the"
line "legendary #MON?"
done
; 0x98cac
UnknownText_0x98cac: ; 0x98cac
text "I see…"
para "We, the WISE TRIO,"
line "have been given "
para "the responsibility"
line "of protecting the"
para "legendary #MON."
line "We are to allow"
para "passage only to"
line "those people who"
para "possess the power"
line "and soul of truth."
para "Please, do go on"
line "and enter the TIN"
cont "TOWER ahead."
para "SUICUNE will put"
line "you to the test."
done
; 0x98db5
UnknownText_0x98db5: ; 0x98db5
text "Please, do go on."
para "SUICUNE will put"
line "you to the test."
done
; 0x98dea
WiseTriosRoom_MapEventHeader: ; 0x98dea
; filler
db 0, 0
; warps
db 3
warp_def $4, $7, 4, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY
warp_def $5, $7, 5, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY
warp_def $4, $1, 5, GROUP_ECRUTEAK_HOUSE, MAP_ECRUTEAK_HOUSE
; xy triggers
db 1
xy_trigger 0, $4, $7, $0, UnknownScript_0x985a3, $0, $0
; signposts
db 0
; people-events
db 6
person_event SPRITE_SAGE, 6, 10, $3, $0, 255, 255, $0, 0, SageScript_0x9859a, $07ab
person_event SPRITE_SAGE, 11, 10, $5, $1, 255, 255, $0, 0, SageScript_0x9859d, $07ab
person_event SPRITE_SAGE, 9, 11, $8, $0, 255, 255, $0, 0, SageScript_0x985a0, $07ab
person_event SPRITE_SAGE, 6, 8, $6, $0, 255, 255, $2, 2, TrainerSageGaku, $07ac
person_event SPRITE_SAGE, 10, 8, $7, $0, 255, 255, $2, 2, TrainerSageMasa, $07ac
person_event SPRITE_SAGE, 8, 10, $8, $0, 255, 255, $2, 2, TrainerSageKoji, $07ac
; 0x98e55