pokecrystal-board/maps/SproutTower2F.asm

103 lines
2.2 KiB
NASM

object_const_def ; object_event constants
const SPROUTTOWER2F_SAGE1
const SPROUTTOWER2F_SAGE2
const SPROUTTOWER2F_POKE_BALL
SproutTower2F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
TrainerSageNico:
trainer SAGE, NICO, EVENT_BEAT_SAGE_NICO, SageNicoSeenText, SageNicoBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext SageNicoAfterBattleText
waitbutton
closetext
end
TrainerSageEdmond:
trainer SAGE, EDMOND, EVENT_BEAT_SAGE_EDMOND, SageEdmondSeenText, SageEdmondBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext SageEdmondAfterBattleText
waitbutton
closetext
end
SproutTower2FStatue:
jumptext SproutTower2FStatueText
SproutTower2FXAccuracy:
itemball X_ACCURACY
SageNicoSeenText:
text "However hard we"
line "battle, the TOWER"
cont "will stand strong."
done
SageNicoBeatenText:
text "I fought hard but"
line "I'm too weak."
done
SageNicoAfterBattleText:
text "The flexible pil-"
line "lar protects the"
para "TOWER, even from"
line "earthquakes."
done
SageEdmondSeenText:
text "…Sway like leaves"
line "in the wind…"
done
SageEdmondBeatenText:
text "Oh, I'm weak!"
done
SageEdmondAfterBattleText:
text "I tried to copy"
line "BELLSPROUT's"
para "gentle movements"
line "for battle…"
para "But I didn't train"
line "well enough."
done
SproutTower2FStatueText:
text "A #MON statue…"
para "It looks very"
line "distinguished."
done
SproutTower2F_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
warp_event 6, 4, SPROUT_TOWER_1F, 3
warp_event 2, 6, SPROUT_TOWER_1F, 4
warp_event 17, 3, SPROUT_TOWER_1F, 5
warp_event 10, 14, SPROUT_TOWER_3F, 1
db 0 ; coord events
db 1 ; bg events
bg_event 12, 15, BGEVENT_READ, SproutTower2FStatue
db 3 ; object events
object_event 12, 3, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSageNico, -1
object_event 9, 14, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerSageEdmond, -1
object_event 3, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower2FXAccuracy, EVENT_SPROUT_TOWER2F_X_ACCURACY