pokecrystal-board/battle/effects/nightmare.asm
2013-12-01 14:19:57 -05:00

40 lines
661 B
NASM

BattleCommand52: ; 37536
; nightmare
; Can't hit an absent opponent.
call CheckHiddenOpponent
jr nz, .failed
; Can't hit a substitute.
call CheckSubstituteOpp
jr nz, .failed
; Only works on a sleeping opponent.
ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar
and SLP
jr z, .failed
; Bail if the opponent is already having a nightmare.
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call _GetBattleVar
bit SUBSTATUS_NIGHTMARE, [hl]
jr nz, .failed
; Otherwise give the opponent a nightmare.
set SUBSTATUS_NIGHTMARE, [hl]
call Function0x37e01
ld hl, StartedNightmareText
jp StdBattleTextBox
.failed
call Function0x37e77
jp PrintButItFailed
; 37563