pokecrystal-board/engine/battle/move_effects/frustration.asm

26 lines
396 B
NASM

BattleCommand_FrustrationPower:
push bc
ld hl, wBattleMonHappiness
ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyMonHappiness
.ok
ld a, $ff
sub [hl]
ldh [hMultiplicand + 2], a
xor a
ldh [hMultiplicand + 0], a
ldh [hMultiplicand + 1], a
ld a, 10
ldh [hMultiplier], a
call Multiply
ld a, 25
ldh [hDivisor], a
ld b, 4
call Divide
ldh a, [hQuotient + 3]
ld d, a
pop bc
ret