pokecrystal-board/constants/misc_constants.asm
yenatch 541a9c7347 Name the UpdateEnemyHUD predef.
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00

76 lines
1.2 KiB
NASM

PARTY_LENGTH EQU 6
; strings
PLAYER_NAME_LENGTH EQU 8
PKMN_NAME_LENGTH EQU 11
MOVE_NAME_LENGTH EQU 13
NAME_LENGTH EQU 11
LV_CHAR EQU $6e
; GetName types
PKMN_NAME EQU 1
MOVE_NAME EQU 2
ITEM_NAME EQU 4
PARTY_OT_NAME EQU 5
ENEMY_OT_NAME EQU 6
TRAINER_NAME EQU 7
; hp
HP_GREEN EQU 0
HP_YELLOW EQU 1
HP_RED EQU 2
; boxes
MONS_PER_BOX EQU 20
NUM_BOXES EQU 14
; flag manipulation
RESET_FLAG EQU 0
SET_FLAG EQU 1
CHECK_FLAG EQU 2
; joypad
BUTTONS EQU %00010000
D_PAD EQU %00100000
NO_INPUT EQU %00000000
A_BUTTON EQU %00000001
B_BUTTON EQU %00000010
SELECT EQU %00000100
START EQU %00001000
D_RIGHT EQU %00010000
D_LEFT EQU %00100000
D_UP EQU %01000000
D_DOWN EQU %10000000
; screen
HP_BAR_LENGTH EQU 6
HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * 8
EXP_BAR_LENGTH EQU 8
EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * 8
SCREEN_WIDTH EQU 20
SCREEN_HEIGHT EQU 18
SCREEN_WIDTH_PX EQU 160
SCREEN_HEIGHT_PX EQU 144
BG_MAP_WIDTH EQU 32
BG_MAP_HEIGHT EQU 32
TILE_WIDTH EQU 8
; movement
STEP_SLOW EQU 0
STEP_WALK EQU 1
STEP_BIKE EQU 2
STEP_LEDGE EQU 3
STEP_ICE EQU 4
STEP_TURN EQU 5
STEP_BACK_LEDGE EQU 6
STEP_WALK_IN_PLACE EQU 7