pokecrystal-board/engine/battle/move_effects/encore.asm
Rangi eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00

121 lines
1.7 KiB
NASM

BattleCommand_Encore:
; encore
ld hl, wEnemyMonMoves
ld de, wEnemyEncoreCount
ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wBattleMonMoves
ld de, wPlayerEncoreCount
.ok
ld a, BATTLE_VARS_LAST_MOVE_OPP
call GetBattleVar
and a
jp z, .failed
cp STRUGGLE
jp z, .failed
cp ENCORE
jp z, .failed
cp MIRROR_MOVE
jp z, .failed
ld b, a
.got_move
ld a, [hli]
cp b
jr nz, .got_move
ld bc, wBattleMonPP - wBattleMonMoves - 1
add hl, bc
ld a, [hl]
and PP_MASK
jp z, .failed
ld a, [wAttackMissed]
and a
jp nz, .failed
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarAddr
bit SUBSTATUS_ENCORED, [hl]
jp nz, .failed
set SUBSTATUS_ENCORED, [hl]
call BattleRandom
and $3
inc a
inc a
inc a
ld [de], a
call CheckOpponentWentFirst
jr nz, .finish_move
ldh a, [hBattleTurn]
and a
jr z, .force_last_enemy_move
push hl
ld a, [wLastPlayerMove]
ld b, a
ld c, 0
ld hl, wBattleMonMoves
.find_player_move
ld a, [hli]
cp b
jr z, .got_player_move
inc c
ld a, c
cp NUM_MOVES
jr c, .find_player_move
pop hl
res SUBSTATUS_ENCORED, [hl]
xor a
ld [de], a
jr .failed
.got_player_move
pop hl
ld a, c
ld [wCurMoveNum], a
ld a, b
ld [wCurPlayerMove], a
dec a
ld de, wPlayerMoveStruct
call GetMoveData
jr .finish_move
.force_last_enemy_move
push hl
ld a, [wLastEnemyMove]
ld b, a
ld c, 0
ld hl, wEnemyMonMoves
.find_enemy_move
ld a, [hli]
cp b
jr z, .got_enemy_move
inc c
ld a, c
cp NUM_MOVES
jr c, .find_enemy_move
pop hl
res SUBSTATUS_ENCORED, [hl]
xor a
ld [de], a
jr .failed
.got_enemy_move
pop hl
ld a, c
ld [wCurEnemyMoveNum], a
ld a, b
ld [wCurEnemyMove], a
dec a
ld de, wEnemyMoveStruct
call GetMoveData
.finish_move
call AnimateCurrentMove
ld hl, GotAnEncoreText
jp StdBattleTextBox
.failed
jp PrintDidntAffect2