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synced 2025-01-23 09:16:20 -08:00
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
50 lines
563 B
NASM
Executable File
50 lines
563 B
NASM
Executable File
CanLearnTMHMMove: ; 11639
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ld a, [wCurPartySpecies]
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ld [wCurSpecies], a
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call GetBaseData
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ld hl, wBaseTMHM
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push hl
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ld a, [wPutativeTMHMMove]
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ld b, a
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ld c, 0
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ld hl, TMHMMoves
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.loop
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ld a, [hli]
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and a
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jr z, .end
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cp b
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jr z, .asm_11659
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inc c
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jr .loop
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.asm_11659
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pop hl
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ld b, CHECK_FLAG
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push de
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ld d, 0
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predef SmallFarFlagAction
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pop de
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ret
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.end
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pop hl
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ld c, 0
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ret
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; 1166a
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GetTMHMMove: ; 1166a
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ld a, [wd265]
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dec a
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ld hl, TMHMMoves
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ld b, 0
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ld c, a
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add hl, bc
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ld a, [hl]
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ld [wd265], a
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ret
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; 1167a
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INCLUDE "data/moves/tmhm_moves.asm"
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