pokecrystal-board/engine
mid-kid 375963349a Finish new connection macro
Tried simplifying things a bit, although not nearly as much as I wanted.
Ideally, we'd either have one of two situations:
- A single set of calculations based on values depending on the
direction of the connection
- A bunch of "generic" calculations done before applying simple
modifiers to them in the final `if` block

Right now it's an icky mix of both and I'm not really sure what to make
of it.
2018-11-10 14:34:49 +01:00
..
battle Identify BATTLEACTION_D and _E (thanks, ax6) 2018-10-21 00:52:10 -04:00
battle_anims Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic 2018-09-09 18:15:54 -04:00
events Naming screen constants 2018-09-22 12:39:17 -04:00
games Curr -> Cur 2018-09-09 15:09:51 -04:00
gfx PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB 2018-09-22 13:40:37 -04:00
items Naming screen constants 2018-09-22 12:39:17 -04:00
link wCursorCurTile -> wCursorCurrentTile 2018-09-09 17:15:49 -04:00
math hMultiplicand is four bytes internally, but the high byte is always 0 since allowing four-byte multiplicands could overflow hProduct. 2018-09-09 15:10:38 -04:00
menus Naming screen constants 2018-09-22 12:39:17 -04:00
movie Explain wCreditsBlankFrame2bpp 2018-08-26 13:23:40 -04:00
overworld Finish new connection macro 2018-11-10 14:34:49 +01:00
phone Curr -> Cur 2018-09-09 15:09:51 -04:00
pokedex Curr -> Cur 2018-09-09 15:09:51 -04:00
pokegear Curr -> Cur 2018-09-09 15:09:51 -04:00
pokemon Naming screen constants 2018-09-22 12:39:17 -04:00
printer Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
rtc Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
tilesets This isn't actually PAL_BG_ROOF 2018-09-16 03:00:25 +02:00
predef.asm Remove all address comments 2018-06-24 16:13:22 +02:00
smallflag.asm Remove all address comments 2018-06-24 16:13:22 +02:00