pokecrystal-board/gfx/pics/zapdos/frames.asm

18 lines
520 B
NASM

dw .frame1
dw .frame2
dw .frame3
.frame1
db $00 ; bitmask
db $31, $32, $33, $34, $35, $36, $37, $38, $39, $3a, $3b, $3c
db $3d, $3e, $3f, $40, $41, $42, $43, $44, $45, $46
.frame2
db $01 ; bitmask
db $31, $32, $33, $47, $34, $35, $48, $49, $4a, $4b, $4c, $4d
db $4e, $4f, $3e, $50, $3f, $40, $41, $42, $51, $52, $45, $46
db $53, $54, $55, $56, $57, $58, $59
.frame3
db $00 ; bitmask
db $31, $32, $33, $34, $35, $36, $49, $4a, $39, $3a, $3b, $4e
db $4f, $3e, $3f, $40, $41, $42, $43, $44, $45, $46
; 0xd6096