pokecrystal-board/gfx/pics/skiploom/frames.asm

18 lines
354 B
NASM

dw .frame1
dw .frame2
dw .frame3
dw .frame4
.frame1
db $00 ; bitmask
db $00, $24, $25, $26, $27, $28, $29, $2a, $00, $2b
.frame2
db $01 ; bitmask
db $00, $24, $25, $26, $27, $2c, $28, $29, $2a, $2d, $00, $2b
.frame3
db $01 ; bitmask
db $2e, $24, $2f, $30, $31, $2c, $32, $33, $34, $2d, $00, $2b
.frame4
db $02 ; bitmask
db $35, $36
; 0xd8c1c