pokecrystal-board/maps/TeamRocketBaseB2F.asm
Scott Norton f74fd6903f - Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00

1103 lines
20 KiB
NASM

TeamRocketBaseB2F_MapScriptHeader: ; 0x6cf70
; trigger count
db 4
; triggers
dw UnknownScript_0x6cf85, $0000
dw UnknownScript_0x6cf86, $0000
dw UnknownScript_0x6cf87, $0000
dw UnknownScript_0x6cf88, $0000
; callback count
db 1
; callbacks
dbw 1, UnknownScript_0x6cf89
; 0x6cf85
UnknownScript_0x6cf85: ; 0x6cf85
end
; 0x6cf86
UnknownScript_0x6cf86: ; 0x6cf86
end
; 0x6cf87
UnknownScript_0x6cf87: ; 0x6cf87
end
; 0x6cf88
UnknownScript_0x6cf88: ; 0x6cf88
end
; 0x6cf89
UnknownScript_0x6cf89: ; 0x6cf89
checkevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER
iftrue UnknownScript_0x6cf90
return
; 0x6cf90
UnknownScript_0x6cf90: ; 0x6cf90
changeblock $e, $c, $7
return
; 0x6cf95
UnknownScript_0x6cf95: ; 0x6cf95
moveperson $4, $9, $d
jump UnknownScript_0x6cfac
; 0x6cf9c
UnknownScript_0x6cf9c: ; 0x6cf9c
moveperson $3, $15, $10
moveperson $2, $15, $10
moveperson $5, $a, $d
moveperson $4, $a, $d
UnknownScript_0x6cfac: ; 0x6cfac
appear $3
appear $2
loadfont
writetext UnknownText_0x6d2ad
closetext
loadmovesprites
spriteface $0, DOWN
showemote $0, $0, 15
applymovement $0, MovementData_0x6d21f
playmusic MUSIC_ROCKET_ENCOUNTER
applymovement $3, MovementData_0x6d224
spriteface $0, UP
applymovement $2, MovementData_0x6d22f
loadfont
writetext UnknownText_0x6d2c3
closetext
loadmovesprites
cry DRAGONITE
spriteface $3, LEFT
spriteface $0, LEFT
appear $5
applymovement $5, MovementData_0x6d236
applymovement $3, MovementData_0x6d23b
applymovement $2, MovementData_0x6d24c
appear $4
applymovement $4, MovementData_0x6d244
loadfont
writetext UnknownText_0x6d38c
closetext
loadmovesprites
spriteface $0, RIGHT
applymovement $3, MovementData_0x6d241
loadfont
writetext UnknownText_0x6d3bd
closetext
loadmovesprites
applymovement $2, MovementData_0x6d24a
applymovement $3, MovementData_0x6d248
winlosstext UnknownText_0x6d45c, $0000
setlasttalked $3
loadtrainer EXECUTIVEF, 2
startbattle
disappear $5
setevent $06dd
setevent $06de
setevent $06d6
returnafterbattle
setevent $0570
loadfont
writetext UnknownText_0x6d4c6
closetext
loadmovesprites
special Function8c0b6
special Functiond91
disappear $2
disappear $3
disappear $c
disappear $d
disappear $e
pause 15
special Function8c0ab
dotrigger $2
clearevent $06d6
spriteface $4, DOWN
loadfont
writetext UnknownText_0x6d5d8
closetext
loadmovesprites
applymovement $4, MovementData_0x6d250
spriteface $0, UP
loadfont
writetext UnknownText_0x6d64e
closetext
loadmovesprites
follow $4, $0
applymovement $4, MovementData_0x6d254
stopfollow
applymovement $4, MovementData_0x6d258
loadfont
writetext UnknownText_0x6d6cf
closetext
loadmovesprites
applymovement $4, MovementData_0x6d267
disappear $4
; 0x6d075
UnknownScript_0x6d075: ; 0x6d075
applymovement $0, MovementData_0x6d271
end
; 0x6d07a
UnknownScript_0x6d07a: ; 0x6d07a
loadfont
writetext UnknownText_0x6d7ea
closetext
loadmovesprites
applymovement $0, MovementData_0x6d278
end
; 0x6d085
UnknownScript_0x6d085: ; 0x6d085
spriteface $0, UP
jump UnknownScript_0x6d091
; 0x6d08b
UnknownScript_0x6d08b: ; 0x6d08b
spriteface $0, RIGHT
spriteface $4, LEFT
UnknownScript_0x6d091: ; 0x6d091
loadfont
writetext UnknownText_0x6da97
closetext
loadmovesprites
special Function8c084
special Function1060a2
playsound SFX_FULL_HEAL
special HealParty
special Function8c079
loadfont
writetext UnknownText_0x6daf7
closetext
loadmovesprites
dotrigger $1
setevent $004c
checkcode $9
if_equal $3, UnknownScript_0x6d0be
applymovement $4, MovementData_0x6d212
disappear $4
end
; 0x6d0be
UnknownScript_0x6d0be: ; 0x6d0be
applymovement $4, MovementData_0x6d219
disappear $4
end
; 0x6d0c5
TrainerGruntM17: ; 0x6d0c5
; bit/flag number
dw $501
; trainer group && trainer id
db GRUNTM, 17
; text when seen
dw GruntM17SeenText
; text when trainer beaten
dw GruntM17BeatenText
; script when lost
dw $0000
; script when talk again
dw GruntM17Script
; 0x6d0d1
GruntM17Script: ; 0x6d0d1
talkaftercancel
loadfont
writetext UnknownText_0x6db88
closetext
loadmovesprites
end
; 0x6d0d9
TrainerGruntM18: ; 0x6d0d9
; bit/flag number
dw $502
; trainer group && trainer id
db GRUNTM, 18
; text when seen
dw GruntM18SeenText
; text when trainer beaten
dw GruntM18BeatenText
; script when lost
dw $0000
; script when talk again
dw GruntM18Script
; 0x6d0e5
GruntM18Script: ; 0x6d0e5
talkaftercancel
loadfont
writetext UnknownText_0x6dc1a
closetext
loadmovesprites
end
; 0x6d0ed
TrainerGruntM19: ; 0x6d0ed
; bit/flag number
dw $503
; trainer group && trainer id
db GRUNTM, 19
; text when seen
dw GruntM19SeenText
; text when trainer beaten
dw GruntM19BeatenText
; script when lost
dw $0000
; script when talk again
dw GruntM19Script
; 0x6d0f9
GruntM19Script: ; 0x6d0f9
talkaftercancel
loadfont
writetext UnknownText_0x6dcd1
closetext
loadmovesprites
end
; 0x6d101
VoltorbScript_0x6d101: ; 0x6d101
cry ELECTRODE
loadpokedata ELECTRODE, 23
startbattle
iftrue UnknownScript_0x6d182
disappear $6
disappear $9
checkevent $06e0
iffalse UnknownScript_0x6d182
checkevent $06e1
iffalse UnknownScript_0x6d182
checkevent $06e2
iffalse UnknownScript_0x6d182
returnafterbattle
special PlayMapMusic
applymovement $0, MovementData_0x6d28c
jump UnknownScript_0x6d184
; 0x6d12c
VoltorbScript_0x6d12c: ; 0x6d12c
cry ELECTRODE
loadpokedata ELECTRODE, 23
startbattle
iftrue UnknownScript_0x6d182
disappear $7
disappear $a
checkevent $06e0
iffalse UnknownScript_0x6d182
checkevent $06e1
iffalse UnknownScript_0x6d182
checkevent $06e2
iffalse UnknownScript_0x6d182
returnafterbattle
special PlayMapMusic
applymovement $0, MovementData_0x6d299
jump UnknownScript_0x6d184
; 0x6d157
VoltorbScript_0x6d157: ; 0x6d157
cry ELECTRODE
loadpokedata ELECTRODE, 23
startbattle
iftrue UnknownScript_0x6d182
disappear $8
disappear $b
checkevent $06e0
iffalse UnknownScript_0x6d182
checkevent $06e1
iffalse UnknownScript_0x6d182
checkevent $06e2
iffalse UnknownScript_0x6d182
returnafterbattle
special PlayMapMusic
applymovement $0, MovementData_0x6d2a4
jump UnknownScript_0x6d184
; 0x6d182
UnknownScript_0x6d182: ; 0x6d182
returnafterbattle
end
; 0x6d184
UnknownScript_0x6d184: ; 0x6d184
moveperson $4, $12, $6
appear $4
applymovement $4, MovementData_0x6d27a
spriteface $0, RIGHT
loadfont
writetext UnknownText_0x6d809
keeptextopen
verbosegiveitem HM_WHIRLPOOL, 1
setevent EVENT_GOT_HM06_WHIRLPOOL
writetext UnknownText_0x6d8f8
closetext
loadmovesprites
spriteface $4, DOWN
loadfont
writetext UnknownText_0x6d994
closetext
loadmovesprites
spriteface $0, DOWN
applymovement $4, MovementData_0x6d283
disappear $4
setevent EVENT_CLEARED_ROCKET_HIDEOUT
clearflag $000e
setevent $06dc
setevent $0757
dotrigger $3
clearevent $0735
setevent EVENT_TURNED_OFF_SECURITY_CAMERAS
setevent EVENT_SECURITY_CAMERA_1
setevent EVENT_SECURITY_CAMERA_2
setevent EVENT_SECURITY_CAMERA_3
setevent EVENT_SECURITY_CAMERA_4
setevent EVENT_SECURITY_CAMERA_5
end
; 0x6d1d7
MapTeamRocketBaseB2FSignpostPtr1: ; 0x6d1d7
dw $0300
dw MapTeamRocketBaseB2FSignpost1Script
; 0x6d1db
MapTeamRocketBaseB2FSignpost1Script: ; 0x6d1db
loadfont
checkevent EVENT_LEARNED_HAIL_GIOVANNI
iftrue UnknownScript_0x6d1e8
writetext UnknownText_0x6dd39
closetext
loadmovesprites
end
; 0x6d1e8
UnknownScript_0x6d1e8: ; 0x6d1e8
writetext UnknownText_0x6dd6b
closetext
playsound SFX_ENTER_DOOR
changeblock $e, $c, $7
reloadmappart
loadmovesprites
setevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER
waitbutton
end
; 0x6d1fa
MapTeamRocketBaseB2FSignpost21Script: ; 0x6d1fa
loadfont
checkevent EVENT_CLEARED_ROCKET_HIDEOUT
iftrue UnknownScript_0x6d207
writetext UnknownText_0x6dda7
closetext
loadmovesprites
end
; 0x6d207
UnknownScript_0x6d207: ; 0x6d207
writetext UnknownText_0x6de03
closetext
loadmovesprites
end
; 0x6d20d
ItemFragment_0x6d20d: ; 0x6d20d
db TM_THIEF, 1
; 0x6d20f
MapTeamRocketBaseB2FSignpostItem22: ; 0x6d20f
dw $0087
db FULL_HEAL
; 0x6d212
MovementData_0x6d212: ; 0x6d212
step_right
step_right
step_right
step_right
step_right
step_right
step_end
; 0x6d219
MovementData_0x6d219: ; 0x6d219
step_right
step_right
step_right
step_right
step_right
step_end
; 0x6d21f
MovementData_0x6d21f: ; 0x6d21f
step_down
step_down
step_down
turn_head_right
step_end
; 0x6d224
MovementData_0x6d224: ; 0x6d224
big_step_left
big_step_left
big_step_up
big_step_up
big_step_up
big_step_left
big_step_left
big_step_left
big_step_left
turn_head_down
step_end
; 0x6d22f
MovementData_0x6d22f: ; 0x6d22f
big_step_left
big_step_left
big_step_up
big_step_up
big_step_left
big_step_left
step_end
; 0x6d236
MovementData_0x6d236: ; 0x6d236
big_step_right
big_step_right
big_step_right
big_step_right
step_end
; 0x6d23b
MovementData_0x6d23b: ; 0x6d23b
fix_facing
db $39 ; movement
jump_step_right
db $38 ; movement
remove_fixed_facing
step_end
; 0x6d241
MovementData_0x6d241: ; 0x6d241
slow_step_down
turn_head_left
step_end
; 0x6d244
MovementData_0x6d244: ; 0x6d244
step_right
step_right
step_right
step_end
; 0x6d248
MovementData_0x6d248: ; 0x6d248
big_step_left
step_end
; 0x6d24a
MovementData_0x6d24a: ; 0x6d24a
big_step_left
step_end
; 0x6d24c
MovementData_0x6d24c: ; 0x6d24c
big_step_left
big_step_up
turn_head_left
step_end
; 0x6d250
MovementData_0x6d250: ; 0x6d250
step_right
step_right
turn_head_down
step_end
; 0x6d254
MovementData_0x6d254: ; 0x6d254
step_up
step_up
step_up
step_end
; 0x6d258
MovementData_0x6d258: ; 0x6d258
accelerate_last
step_left
step_left
turn_head_up
accelerate_last
step_right
step_right
step_right
step_right
turn_head_up
accelerate_last
step_left
step_left
turn_head_down
step_end
; 0x6d267
MovementData_0x6d267: ; 0x6d267
step_right
step_right
step_right
step_right
step_up
step_up
step_up
step_up
step_up
step_end
; 0x6d271
MovementData_0x6d271: ; 0x6d271
step_up
step_left
step_left
step_left
step_left
turn_head_up
step_end
; 0x6d278
MovementData_0x6d278: ; 0x6d278
step_left
step_end
; 0x6d27a
MovementData_0x6d27a: ; 0x6d27a
step_down
step_down
step_down
step_down
step_down
step_left
step_left
step_left
step_end
; 0x6d283
MovementData_0x6d283: ; 0x6d283
step_down
step_down
step_left
step_left
step_left
step_left
step_left
step_left
step_end
; 0x6d28c
MovementData_0x6d28c: ; 0x6d28c
step_right
step_right
step_down
step_down
step_down
step_down
step_down
step_down
step_right
step_right
step_right
step_right
step_end
; 0x6d299
MovementData_0x6d299: ; 0x6d299
step_right
step_right
step_down
step_down
step_down
step_down
step_right
step_right
step_right
step_right
step_end
; 0x6d2a4
MovementData_0x6d2a4: ; 0x6d2a4
step_right
step_right
step_down
step_down
step_right
step_right
step_right
step_right
step_end
; 0x6d2ad
UnknownText_0x6d2ad: ; 0x6d2ad
text "Hold it right"
line "there!"
done
; 0x6d2c3
UnknownText_0x6d2c3: ; 0x6d2c3
text "We can't have a"
line "brat like you on"
cont "the loose."
para "It's harmful to"
line "TEAM ROCKET's"
cont "pride, you see."
para "However strong you"
line "may be, you can't"
para "take both of us at"
line "the same time."
para "Sorry, baby. Now"
line "get ready to be"
cont "thrashed."
done
; 0x6d38c
UnknownText_0x6d38c: ; 0x6d38c
text "Hey! Don't be so"
line "selfish. Spread"
cont "the fun around."
done
; 0x6d3bd
UnknownText_0x6d3bd: ; 0x6d3bd
text "What? You had an"
line "accomplice?"
para "Where is your"
line "sense of honor?"
para "As the interim"
line "boss in place of"
para "GIOVANNI, I'll"
line "show you how wrong"
para "it is to meddle"
line "with TEAM ROCKET!"
done
; 0x6d45c
UnknownText_0x6d45c: ; 0x6d45c
text "Tch, you really"
line "are strong."
para "It's too bad."
para "If you were to"
line "join TEAM ROCKET,"
para "you could become"
line "an EXECUTIVE."
done
; 0x6d4c6
UnknownText_0x6d4c6: ; 0x6d4c6
text "…This hideout is"
line "done for…"
para "But that's fine."
line "The broadcast ex-"
cont "periment was a"
cont "total success."
para "It doesn't matter"
line "what happens to"
cont "this hideout now."
para "We have much big-"
line "ger plans."
para "You'll come to"
line "appreciate TEAM"
para "ROCKET's true"
line "power soon enough."
para "Enjoy yourself"
line "while you can…"
para "Fufufufu…"
done
; 0x6d5d8
UnknownText_0x6d5d8: ; 0x6d5d8
text "LANCE: That did"
line "it. We defeated"
para "all the ROCKETS"
line "here."
para "But I'm concerned"
line "about the young"
para "guy I battled in"
line "the process…"
done
; 0x6d64e
UnknownText_0x6d64e: ; 0x6d64e
text "Sorry, <PLAY_G>."
line "I saw how well you"
para "were doing, so I"
line "just hung back."
para "Now all there is"
line "left to do is to"
para "turn off that odd"
line "radio signal."
done
; 0x6d6cf
UnknownText_0x6d6cf: ; 0x6d6cf
text "It's this machine"
line "that's causing all"
cont "the problems."
para "I don't see a"
line "switch on it…"
para "We have no choice."
line "We have to make"
para "all the ELECTRODE"
line "faint."
para "That should stop"
line "this machine from"
para "transmitting that"
line "strange signal."
para "It's no fault of"
line "the #MON, so it"
para "makes me feel"
line "guilty."
para "<PLAY_G>, let's"
line "split the job."
done
; 0x6d7ea
UnknownText_0x6d7ea: ; 0x6d7ea
text "LANCE: Leave this"
line "side to me."
done
; 0x6d809
UnknownText_0x6d809: ; 0x6d809
text "LANCE: That odd"
line "signal has finally"
cont "stopped."
para "The LAKE should be"
line "back to normal."
para "You're the hero!"
line "Let me thank you"
para "on behalf of all"
line "the #MON."
para "Oh, yes. You"
line "should take this."
para "I found it here,"
line "but I don't have"
cont "any need for it."
done
; 0x6d8e6
UnknownText_0x6d8e6: ; 0x6d8e6
text "<PLAYER> received"
line "HM06."
done
; 0x6d8f8
UnknownText_0x6d8f8: ; 0x6d8f8
text "That's WHIRLPOOL."
line "Teach it to a"
para "#MON to get"
line "across wild water."
para "But keep this in"
line "mind."
para "You can use that"
line "out of battle only"
para "with the BADGE"
line "from MAHOGANY GYM."
done
; 0x6d994
UnknownText_0x6d994: ; 0x6d994
text "<PLAY_G>…"
para "The journey to be-"
line "coming the #MON"
para "MASTER is long and"
line "difficult."
para "Knowing that, will"
line "you keep going?"
para "…"
para "I see. No, you're"
line "right."
para "If you would give"
line "up that easily,"
para "you would have"
line "never chased that"
para "dream in the first"
line "place."
para "I look forward to"
line "seeing you again!"
done
; 0x6da97
UnknownText_0x6da97: ; 0x6da97
text "LANCE: Are you all"
line "right?"
para "Your #MON are"
line "hurt and tired."
para "Here, give them"
line "some of my medi-"
cont "cine."
done
; 0x6daf7
UnknownText_0x6daf7: ; 0x6daf7
text "LANCE: <PLAY_G>,"
line "let's give it our"
cont "best for #MON."
done
; 0x6db22
GruntM17SeenText: ; 0x6db22
text "The door won't"
line "open?"
para "Well, duh."
line "It has to have a"
para "password that only"
line "TEAM ROCKET knows."
done
; 0x6db79
GruntM17BeatenText: ; 0x6db79
text "What? I lost?"
done
; 0x6db88
UnknownText_0x6db88: ; 0x6db88
text "Heh, I'm just a"
line "GRUNT."
para "I don't know the"
line "password. Too bad"
cont "for you."
done
; 0x6dbca
GruntM18SeenText: ; 0x6dbca
text "Oh, a kid? I don't"
line "really like this,"
para "but eliminate you"
line "I must."
done
; 0x6dc09
GruntM18BeatenText: ; 0x6dc09
text "I knew I'd lose…"
done
; 0x6dc1a
UnknownText_0x6dc1a: ; 0x6dc1a
text "I got wiped out on"
line "the last mission"
cont "by a kid too."
para "When we were ab-"
line "ducting #MON,"
para "this kid with long"
line "red hair and mean-"
para "looking eyes just"
line "creamed me…"
done
; 0x6dcb0
GruntM19SeenText: ; 0x6dcb0
text "You rotten little"
line "pest!"
done
; 0x6dcc9
GruntM19BeatenText: ; 0x6dcc9
text "Grrrr…"
done
; 0x6dcd1
UnknownText_0x6dcd1: ; 0x6dcd1
text "Heh, only the boss"
line "knows the password"
cont "for that door."
para "Where's the boss?"
line "Who knows? Go look"
cont "for yourself."
done
; 0x6dd39
UnknownText_0x6dd39: ; 0x6dd39
text "The door's closed…"
para "It needs a pass-"
line "word to open."
done
; 0x6dd6b
UnknownText_0x6dd6b: ; 0x6dd6b
text "The door's closed…"
para "<PLAYER> entered"
line "the password."
para "The door opened!"
done
; 0x6dda7
UnknownText_0x6dda7: ; 0x6dda7
text "It's the radio"
line "transmitter that's"
para "sending the"
line "sinister signal."
para "It's working at"
line "full capacity."
done
; 0x6de03
UnknownText_0x6de03: ; 0x6de03
text "The radio trans-"
line "mitter has finally"
para "stopped its evil"
line "broadcast."
done
; 0x6de44
TeamRocketBaseB2F_MapEventHeader: ; 0x6de44
; filler
db 0, 0
; warps
db 5
warp_def $e, $3, 2, GROUP_TEAM_ROCKET_BASE_B1F, MAP_TEAM_ROCKET_BASE_B1F
warp_def $2, $3, 1, GROUP_TEAM_ROCKET_BASE_B3F, MAP_TEAM_ROCKET_BASE_B3F
warp_def $2, $1b, 2, GROUP_TEAM_ROCKET_BASE_B3F, MAP_TEAM_ROCKET_BASE_B3F
warp_def $6, $3, 3, GROUP_TEAM_ROCKET_BASE_B3F, MAP_TEAM_ROCKET_BASE_B3F
warp_def $e, $1b, 4, GROUP_TEAM_ROCKET_BASE_B3F, MAP_TEAM_ROCKET_BASE_B3F
; xy triggers
db 9
xy_trigger 0, $e, $5, $0, UnknownScript_0x6d085, $0, $0
xy_trigger 0, $d, $4, $0, UnknownScript_0x6d08b, $0, $0
xy_trigger 1, $b, $e, $0, UnknownScript_0x6cf95, $0, $0
xy_trigger 1, $b, $f, $0, UnknownScript_0x6cf9c, $0, $0
xy_trigger 2, $c, $e, $0, UnknownScript_0x6d075, $0, $0
xy_trigger 2, $c, $f, $0, UnknownScript_0x6d075, $0, $0
xy_trigger 2, $3, $c, $0, UnknownScript_0x6d07a, $0, $0
xy_trigger 2, $a, $c, $0, UnknownScript_0x6d07a, $0, $0
xy_trigger 2, $b, $c, $0, UnknownScript_0x6d07a, $0, $0
; signposts
db 23
signpost 12, 14, $6, MapTeamRocketBaseB2FSignpostPtr1
signpost 12, 15, $6, MapTeamRocketBaseB2FSignpostPtr1
signpost 9, 17, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 9, 16, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 9, 15, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 9, 14, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 9, 13, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 9, 12, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 8, 12, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 7, 12, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 6, 12, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 5, 12, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 4, 12, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 4, 13, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 4, 14, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 4, 15, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 4, 16, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 4, 17, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 5, 17, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 6, 17, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 7, 17, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 8, 17, $0, MapTeamRocketBaseB2FSignpost21Script
signpost 7, 26, $7, MapTeamRocketBaseB2FSignpostItem22
; people-events
db 14
person_event SPRITE_ROCKET, 20, 24, $7, $0, 255, 255, $0, 0, ObjectEvent, $06de
person_event SPRITE_ROCKET_GIRL, 20, 24, $7, $0, 255, 255, $80, 0, ObjectEvent, $06dd
person_event SPRITE_LANCE, 17, 9, $6, $0, 255, 255, $0, 0, ObjectEvent, $06d6
person_event SPRITE_DRAGON, 17, 13, $9, $0, 255, 255, $0, 0, ObjectEvent, $06df
person_event SPRITE_VOLTORB, 9, 11, $16, $0, 255, 255, $0, 0, VoltorbScript_0x6d101, $06e0
person_event SPRITE_VOLTORB, 11, 11, $16, $0, 255, 255, $0, 0, VoltorbScript_0x6d12c, $06e1
person_event SPRITE_VOLTORB, 13, 11, $16, $0, 255, 255, $0, 0, VoltorbScript_0x6d157, $06e2
person_event SPRITE_VOLTORB, 9, 26, $16, $0, 255, 255, $0, 0, ObjectEvent, $06e0
person_event SPRITE_VOLTORB, 11, 26, $16, $0, 255, 255, $0, 0, ObjectEvent, $06e1
person_event SPRITE_VOLTORB, 13, 26, $16, $0, 255, 255, $0, 0, ObjectEvent, $06e2
person_event SPRITE_ROCKET, 17, 29, $6, $0, 255, 255, $2, 3, TrainerGruntM17, $06da
person_event SPRITE_ROCKET, 5, 8, $a, $0, 255, 255, $2, 1, TrainerGruntM18, $06da
person_event SPRITE_ROCKET, 18, 25, $8, $0, 255, 255, $2, 4, TrainerGruntM19, $06da
person_event SPRITE_POKE_BALL, 14, 7, $1, $0, 255, 255, $1, 0, ItemFragment_0x6d20d, $066c
; 0x6dfd4