pokecrystal-board/maps/RedsHouse2F.asm

39 lines
653 B
NASM

RedsHouse2F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
RedsHouse2FN64Script:
jumptext RedsHouse2FN64Text
RedsHouse2FPCScript:
jumptext RedsHouse2FPCText
RedsHouse2FN64Text:
text "<PLAYER> played the"
line "N64."
para "Better get going--"
line "no time to lose!"
done
RedsHouse2FPCText:
text "It looks like it"
line "hasn't been used"
cont "in a long timeā€¦"
done
RedsHouse2F_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
warp_event 7, 0, 3, REDS_HOUSE_1F
db 0 ; coord events
db 2 ; bg events
bg_event 3, 5, BGEVENT_READ, RedsHouse2FN64Script
bg_event 0, 1, BGEVENT_READ, RedsHouse2FPCScript
db 0 ; object events