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295 lines
6.3 KiB
NASM
295 lines
6.3 KiB
NASM
object_const_def ; object_event constants
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const VERMILIONGYM_SURGE
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const VERMILIONGYM_GENTLEMAN
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const VERMILIONGYM_ROCKER
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const VERMILIONGYM_SUPER_NERD
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const VERMILIONGYM_GYM_GUY
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VermilionGym_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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VermilionGymSurgeScript:
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faceplayer
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opentext
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checkflag ENGINE_THUNDERBADGE
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iftrue .FightDone
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writetext LtSurgeIntroText
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waitbutton
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closetext
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winlosstext LtSurgeWinLossText, 0
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loadtrainer LT_SURGE, LT_SURGE1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_LTSURGE
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setevent EVENT_BEAT_GENTLEMAN_GREGORY
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setevent EVENT_BEAT_GUITARIST_VINCENT
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setevent EVENT_BEAT_JUGGLER_HORTON
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opentext
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writetext ReceivedThunderBadgeText
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_THUNDERBADGE
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writetext LtSurgeThunderBadgeText
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waitbutton
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closetext
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end
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.FightDone:
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writetext LtSurgeFightDoneText
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waitbutton
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closetext
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end
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TrainerGentlemanGregory:
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trainer GENTLEMAN, GREGORY, EVENT_BEAT_GENTLEMAN_GREGORY, GentlemanGregorySeenText, GentlemanGregoryBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GentlemanGregoryAfterBattleText
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waitbutton
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closetext
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end
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TrainerGuitaristVincent:
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trainer GUITARIST, VINCENT, EVENT_BEAT_GUITARIST_VINCENT, GuitaristVincentSeenText, GuitaristVincentBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GuitaristVincentAfterBattleText
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waitbutton
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closetext
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end
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TrainerJugglerHorton:
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trainer JUGGLER, HORTON, EVENT_BEAT_JUGGLER_HORTON, JugglerHortonSeenText, JugglerHortonBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext JugglerHortonAfterBattleText
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waitbutton
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closetext
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end
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VermilionGymGuyScript:
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faceplayer
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opentext
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checkevent EVENT_BEAT_LTSURGE
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iftrue .VermilionGymGuyWinScript
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writetext VermilionGymGuyText
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waitbutton
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closetext
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end
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.VermilionGymGuyWinScript:
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writetext VermilionGymGuyWinText
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waitbutton
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closetext
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end
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VermilionGymTrashCan:
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jumptext VermilionGymTrashCanText
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VermilionGymStatue:
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checkflag ENGINE_THUNDERBADGE
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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gettrainername STRING_BUFFER_4, LT_SURGE, LT_SURGE1
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jumpstd gymstatue2
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LtSurgeIntroText:
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text "SURGE: Hey, you"
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line "little tyke!"
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para "I have to hand it"
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line "to you. It may not"
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para "be very smart to"
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line "challenge me, but"
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cont "it takes guts!"
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para "When it comes to"
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line "electric #MON,"
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cont "I'm number one!"
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para "I've never lost on"
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line "the battlefield."
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para "I'll zap you just"
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line "like I did my"
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cont "enemies in war!"
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done
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LtSurgeWinLossText:
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text "SURGE: Arrrgh!"
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line "You are strong!"
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para "OK, kid. You get"
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line "THUNDERBADGE!"
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done
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ReceivedThunderBadgeText:
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text "<PLAYER> received"
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line "THUNDERBADGE."
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done
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LtSurgeThunderBadgeText:
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text "SURGE: THUNDER-"
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line "BADGE increases"
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cont "#MON's speed. "
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para "Consider it proof"
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line "that you defeated"
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para "me. You wear it"
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line "proudly, hear?"
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done
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LtSurgeFightDoneText:
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text "SURGE: Hey, kid!"
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line "Still slugging and"
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cont "chugging away?"
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para "My #MON and I"
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line "are still at it!"
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done
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GentlemanGregorySeenText:
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text "You're here to"
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line "defeat LT.SURGE?"
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para "Not if I can help"
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line "it!"
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done
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GentlemanGregoryBeatenText:
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text "Sorry I failed"
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line "you, LT.SURGE,"
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cont "sir!"
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done
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GentlemanGregoryAfterBattleText:
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text "When I was still"
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line "in the army, LT."
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para "SURGE saved my"
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line "life."
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done
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GuitaristVincentSeenText:
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text "LT.SURGE recog-"
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line "nized my potential"
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para "with electric"
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line "#MON."
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para "Think you can beat"
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line "me?"
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done
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GuitaristVincentBeatenText:
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text "Ooh, how shocking!"
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done
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GuitaristVincentAfterBattleText:
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text "If the GYM's traps"
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line "were working, you"
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para "would have been"
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line "toast…"
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done
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JugglerHortonSeenText:
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text "I'm going to take"
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line "you down! Prepare"
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cont "to be shocked!"
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done
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JugglerHortonBeatenText:
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text "Gwaaah!"
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line "I was overpowered…"
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done
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JugglerHortonAfterBattleText:
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text "Don't get too com-"
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line "fortable about"
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para "beating me…"
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line "LT.SURGE is tough."
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done
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VermilionGymGuyText:
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text "Yo! CHAMP in"
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line "making!"
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para "You lucked out"
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line "this time."
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para "LT.SURGE is very"
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line "cautious. He has"
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para "traps set all over"
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line "the GYM."
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para "But--he-heh--the"
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line "traps aren't"
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cont "active right now."
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para "You'll have no"
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line "problem getting to"
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cont "LT.SURGE."
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done
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VermilionGymGuyWinText:
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text "Whew! That was an"
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line "electrifying bout!"
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para "It sure made me"
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line "nervous."
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done
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VermilionGymTrashCanText:
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text "Nope! Nothing here"
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line "but trash."
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done
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VermilionGym_MapEvents:
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db 0, 0 ; filler
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db 2 ; warp events
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warp_event 4, 17, VERMILION_CITY, 7
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warp_event 5, 17, VERMILION_CITY, 7
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db 0 ; coord events
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db 17 ; bg events
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bg_event 1, 7, BGEVENT_READ, VermilionGymTrashCan
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bg_event 3, 7, BGEVENT_READ, VermilionGymTrashCan
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bg_event 5, 7, BGEVENT_READ, VermilionGymTrashCan
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bg_event 7, 7, BGEVENT_READ, VermilionGymTrashCan
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bg_event 9, 7, BGEVENT_READ, VermilionGymTrashCan
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bg_event 1, 9, BGEVENT_READ, VermilionGymTrashCan
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bg_event 3, 9, BGEVENT_READ, VermilionGymTrashCan
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bg_event 5, 9, BGEVENT_READ, VermilionGymTrashCan
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bg_event 7, 9, BGEVENT_READ, VermilionGymTrashCan
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bg_event 9, 9, BGEVENT_READ, VermilionGymTrashCan
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bg_event 1, 11, BGEVENT_READ, VermilionGymTrashCan
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bg_event 3, 11, BGEVENT_READ, VermilionGymTrashCan
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bg_event 5, 11, BGEVENT_READ, VermilionGymTrashCan
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bg_event 7, 11, BGEVENT_READ, VermilionGymTrashCan
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bg_event 9, 11, BGEVENT_READ, VermilionGymTrashCan
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bg_event 3, 15, BGEVENT_READ, VermilionGymStatue
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bg_event 6, 15, BGEVENT_READ, VermilionGymStatue
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db 5 ; object events
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object_event 5, 2, SPRITE_SURGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, VermilionGymSurgeScript, -1
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object_event 8, 8, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerGentlemanGregory, -1
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object_event 4, 7, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 3, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGuitaristVincent, -1
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object_event 0, 10, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerJugglerHorton, -1
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object_event 7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, VermilionGymGuyScript, -1
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