mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
176 lines
3.6 KiB
NASM
176 lines
3.6 KiB
NASM
const_value set 2
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const GOLDENRODDEPTSTORE6F_LASS
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const GOLDENRODDEPTSTORE6F_SUPER_NERD
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GoldenrodDeptStore6F_MapScripts:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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GoldenrodVendingMachine:
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opentext
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writetext GoldenrodVendingText
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.Start:
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special Special_PlaceMoneyTopRight
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loadmenudata .MenuData
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verticalmenu
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closewindow
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if_equal 1, .FreshWater
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if_equal 2, .SodaPop
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if_equal 3, .Lemonade
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closetext
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end
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.FreshWater:
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checkmoney YOUR_MONEY, 200
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if_equal HAVE_LESS, .NotEnoughMoney
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giveitem FRESH_WATER
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iffalse .NotEnoughSpace
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takemoney YOUR_MONEY, 200
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itemtotext FRESH_WATER, MEM_BUFFER_0
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jump .VendItem
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.SodaPop:
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checkmoney YOUR_MONEY, 300
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if_equal HAVE_LESS, .NotEnoughMoney
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giveitem SODA_POP
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iffalse .NotEnoughSpace
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takemoney YOUR_MONEY, 300
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itemtotext SODA_POP, MEM_BUFFER_0
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jump .VendItem
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.Lemonade:
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checkmoney YOUR_MONEY, 350
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if_equal HAVE_LESS, .NotEnoughMoney
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giveitem LEMONADE
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iffalse .NotEnoughSpace
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takemoney YOUR_MONEY, 350
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itemtotext LEMONADE, MEM_BUFFER_0
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jump .VendItem
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.VendItem:
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pause 10
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playsound SFX_ENTER_DOOR
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writetext GoldenrodClangText
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buttonsound
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itemnotify
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jump .Start
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.NotEnoughMoney:
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writetext GoldenrodVendingNoMoneyText
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waitbutton
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jump .Start
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.NotEnoughSpace:
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writetext GoldenrodVendingNoSpaceText
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waitbutton
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jump .Start
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.MenuData:
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 2, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
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dw .MenuData2
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db 1 ; default option
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.MenuData2:
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db STATICMENU_CURSOR ; flags
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db 4 ; items
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db "FRESH WATER ¥200@"
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db "SODA POP ¥300@"
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db "LEMONADE ¥350@"
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db "CANCEL@"
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GoldenrodDeptStore6FLassScript:
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jumptextfaceplayer GoldenrodDeptStore6FLassText
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GoldenrodDeptStore6FSuperNerdScript:
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jumptextfaceplayer GoldenrodDeptStore6FSuperNerdText
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GoldenrodDeptStore6FDirectory:
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jumptext GoldenrodDeptStore6FDirectoryText
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GoldenrodDeptStore6FElevatorButton:
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jumpstd elevatorbutton
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GoldenrodVendingText:
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text "A vending machine!"
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line "Here's the menu."
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done
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GoldenrodClangText:
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text "Clang! A can of"
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line "@"
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text_from_ram wStringBuffer3
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text_start
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cont "popped out!"
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done
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GoldenrodVendingNoMoneyText:
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text "Oops, not enough"
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line "money."
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done
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GoldenrodVendingNoSpaceText:
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text "There's no more"
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line "room for stuff."
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done
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GoldenrodDeptStore6FLassText:
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text "Do you listen to"
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line "LUCKY CHANNEL?"
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para "If you want to"
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line "win, trade #MON"
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para "with as many peo-"
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line "ple as possible to"
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para "get different ID"
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line "numbers."
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done
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GoldenrodDeptStore6FSuperNerdText:
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text "If you're tired,"
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line "try the vending"
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cont "machine's drinks."
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para "Your #MON will"
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line "love them too."
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done
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GoldenrodDeptStore6FDirectoryText:
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text "Take a Break from"
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line "Shopping!"
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para "6F TRANQUIL SQUARE"
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done
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GoldenrodDeptStore6F_MapEvents:
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; filler
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db 0, 0
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.Warps:
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db 3
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warp_def 15, 0, 2, GOLDENROD_DEPT_STORE_5F
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warp_def 2, 0, 1, GOLDENROD_DEPT_STORE_ELEVATOR
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warp_def 13, 0, 1, GOLDENROD_DEPT_STORE_ROOF
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.CoordEvents:
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db 0
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.BGEvents:
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db 6
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bg_event 14, 0, BGEVENT_READ, GoldenrodDeptStore6FDirectory
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bg_event 3, 0, BGEVENT_READ, GoldenrodDeptStore6FElevatorButton
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bg_event 8, 1, BGEVENT_UP, GoldenrodVendingMachine
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bg_event 9, 1, BGEVENT_UP, GoldenrodVendingMachine
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bg_event 10, 1, BGEVENT_UP, GoldenrodVendingMachine
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bg_event 11, 1, BGEVENT_UP, GoldenrodVendingMachine
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.ObjectEvents:
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db 2
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object_event 10, 2, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore6FLassScript, -1
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object_event 8, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore6FSuperNerdScript, -1
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