pokecrystal-board/maps/Route25.asm

463 lines
9.6 KiB
NASM

const_value set 2
const ROUTE25_MISTY
const ROUTE25_COOLTRAINER_M1
const ROUTE25_YOUNGSTER1
const ROUTE25_LASS1
const ROUTE25_YOUNGSTER2
const ROUTE25_LASS2
const ROUTE25_YOUNGSTER3
const ROUTE25_LASS3
const ROUTE25_SUPER_NERD
const ROUTE25_COOLTRAINER_M2
const ROUTE25_POKE_BALL
Route25_MapScripts:
.SceneScripts:
db 2
scene_script .DummyScene0
scene_script .DummyScene1
.MapCallbacks:
db 0
.DummyScene0:
end
.DummyScene1:
end
Route25MistyDate1Script:
showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
spriteface ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
spriteface ROUTE25_MISTY, UP
pause 10
applymovement ROUTE25_MISTY, MovementData_0x19efed
opentext
writetext Route25MistyDateText
waitbutton
closetext
spriteface PLAYER, DOWN
applymovement ROUTE25_MISTY, MovementData_0x19effa
spriteface PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene 0
special RestartMapMusic
end
Route25MistyDate2Script:
showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
spriteface ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
spriteface ROUTE25_MISTY, UP
pause 10
applymovement ROUTE25_MISTY, MovementData_0x19eff4
opentext
writetext Route25MistyDateText
waitbutton
closetext
spriteface PLAYER, UP
applymovement ROUTE25_MISTY, MovementData_0x19effd
spriteface PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene 0
special RestartMapMusic
end
TrainerSchoolboyDudley:
trainer EVENT_BEAT_SCHOOLBOY_DUDLEY, SCHOOLBOY, DUDLEY, SchoolboyDudleySeenText, SchoolboyDudleyBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SchoolboyDudleyAfterBattleText
waitbutton
closetext
end
TrainerLassEllen:
trainer EVENT_BEAT_LASS_ELLEN, LASS, ELLEN, LassEllenSeenText, LassEllenBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext LassEllenAfterBattleText
waitbutton
closetext
end
TrainerSchoolboyJoe:
trainer EVENT_BEAT_SCHOOLBOY_JOE, SCHOOLBOY, JOE, SchoolboyJoeSeenText, SchoolboyJoeBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SchoolboyJoeAfterBattleText
waitbutton
closetext
end
TrainerLassLaura:
trainer EVENT_BEAT_LASS_LAURA, LASS, LAURA, LassLauraSeenText, LassLauraBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext LassLauraAfterBattleText
waitbutton
closetext
end
TrainerCamperLloyd:
trainer EVENT_BEAT_CAMPER_LLOYD, CAMPER, LLOYD, CamperLloydSeenText, CamperLloydBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext CamperLloydAfterBattleText
waitbutton
closetext
end
TrainerLassShannon:
trainer EVENT_BEAT_LASS_SHANNON, LASS, SHANNON, LassShannonSeenText, LassShannonBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext LassShannonAfterBattleText
waitbutton
closetext
end
TrainerSupernerdPat:
trainer EVENT_BEAT_SUPER_NERD_PAT, SUPER_NERD, PAT, SupernerdPatSeenText, SupernerdPatBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SupernerdPatAfterBattleText
waitbutton
closetext
end
TrainerCooltrainermKevin:
faceplayer
opentext
checkevent EVENT_BEAT_COOLTRAINERM_KEVIN
iftrue .AfterBattle
checkevent EVENT_CLEARED_NUGGET_BRIDGE
iftrue .AfterNuggetBridge
writetext CooltrainermKevinNuggetText
buttonsound
verbosegiveitem NUGGET
iffalse .NoRoomForNugget
setevent EVENT_CLEARED_NUGGET_BRIDGE
.AfterNuggetBridge:
writetext CooltrainermKevinSeenText
waitbutton
closetext
winlosstext CooltrainermKevinBeatenText, 0
loadtrainer COOLTRAINERM, KEVIN
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_COOLTRAINERM_KEVIN
opentext
.AfterBattle:
writetext CooltrainermKevinAfterBattleText
waitbutton
.NoRoomForNugget:
closetext
end
BillsHouseSign:
jumptext BillsHouseSignText
Route25Protein:
itemball PROTEIN
Route25HiddenPotion:
hiddenitem EVENT_ROUTE_25_HIDDEN_POTION, POTION
MovementData_0x19efe8:
big_step DOWN
step_end
MovementData_0x19efea:
big_step DOWN
big_step DOWN
step_end
MovementData_0x19efed:
step UP
step UP
step UP
step LEFT
step LEFT
step LEFT
step_end
MovementData_0x19eff4:
step UP
step UP
step LEFT
step LEFT
step LEFT
step_end
MovementData_0x19effa:
step DOWN
step LEFT
step_end
MovementData_0x19effd:
step UP
step LEFT
step_end
MovementData_0x19f000:
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step_end
Route25MistyDateText:
text "MISTY: Aww! Why"
line "did you have to"
para "show up and bug us"
line "now?"
para "Do you know what"
line "they call people"
cont "like you?"
para "Pests! You heard"
line "me right, pest!"
para "…"
para "…Oh? Those BADGES"
line "you have… Are they"
cont "JOHTO GYM BADGES?"
para "If you have eight,"
line "you must be good."
para "OK, then. Come to"
line "CERULEAN GYM."
para "I'll be happy to"
line "take you on."
para "I'm MISTY, the"
line "GYM LEADER in"
cont "CERULEAN."
done
SchoolboyDudleySeenText:
text "Beat the six of us"
line "trainers to win a"
cont "fabulous prize!"
para "Think you've got"
line "what it takes?"
done
SchoolboyDudleyBeatenText:
text "Whoo! Good stuff."
done
SchoolboyDudleyAfterBattleText:
text "I did my best."
line "I have no regrets."
done
LassEllenSeenText:
text "I'm second."
line "Now it's serious!"
done
LassEllenBeatenText:
text "How could I lose?"
done
LassEllenAfterBattleText:
text "I did my best."
line "I have no regrets."
done
SchoolboyJoeSeenText:
text "Here's No. 3!"
line "I won't be easy."
done
SchoolboyJoeBeatenText:
text "Ow! Stomped flat!"
done
SchoolboyJoeAfterBattleText:
text "I did my best."
line "I have no regrets."
done
LassLauraSeenText:
text "I'm No. 4!"
line "Getting tired?"
done
LassLauraBeatenText:
text "I lost too…"
done
LassLauraAfterBattleText:
text "I did my best."
line "I have no regrets."
done
CamperLloydSeenText:
text "OK! I'm No. 5."
line "I'll stomp you!"
done
CamperLloydBeatenText:
text "Whoa! Too much."
done
CamperLloydAfterBattleText:
text "I did my best."
line "I have no regrets."
done
LassShannonSeenText:
text "I'm the last in"
line "line, but I tell"
cont "you, I'm tough!"
done
LassShannonBeatenText:
text "You're kidding."
done
LassShannonAfterBattleText:
text "I did my best."
line "I have no regrets."
done
SupernerdPatSeenText:
text "Mufufufu…"
para "I have nothing to"
line "do with the six-"
cont "pack trainers."
para "I waited here to"
line "beat you when you"
para "were tired out by"
line "all the battles."
done
SupernerdPatBeatenText:
text "Aren't you tired"
line "at all?"
done
SupernerdPatAfterBattleText:
text "I'm sorry… I won't"
line "cheat anymore…"
done
CooltrainermKevinNuggetText:
text "You took on one"
line "more battle than"
para "you expected, but"
line "you won anyway."
para "As promised, you"
line "win a prize."
done
CooltrainermKevinSeenText:
text "But after seeing"
line "how you battle, I"
para "want to see how"
line "I'll fare."
para "How about it? Let"
line "me take you on."
done
CooltrainermKevinBeatenText:
text "I've never had a"
line "battle this good!"
done
CooltrainermKevinAfterBattleText:
text "That was a great"
line "battle!"
para "You and your #-"
line "MON are truly out-"
cont "standing!"
done
BillsHouseSignText:
text "SEA COTTAGE"
line "BILL'S HOUSE"
done
; unused
text "BILL'S HOUSE"
done
Route25_MapEvents:
; filler
db 0, 0
.Warps:
db 1
warp_def 47, 5, 1, BILLS_HOUSE
.CoordEvents:
db 2
coord_event 42, 6, 1, Route25MistyDate1Script
coord_event 42, 7, 1, Route25MistyDate2Script
.BGEvents:
db 2
bg_event 45, 5, BGEVENT_READ, BillsHouseSign
bg_event 4, 5, BGEVENT_ITEM, Route25HiddenPotion
.ObjectEvents:
db 11
object_event 46, 9, SPRITE_MISTY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND
object_event 46, 10, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND
object_event 12, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSchoolboyDudley, -1
object_event 16, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassEllen, -1
object_event 21, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyJoe, -1
object_event 22, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassLaura, -1
object_event 25, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerCamperLloyd, -1
object_event 28, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassShannon, -1
object_event 31, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerSupernerdPat, -1
object_event 37, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerCooltrainermKevin, -1
object_event 32, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route25Protein, EVENT_ROUTE_25_PROTEIN