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130 lines
2.3 KiB
NASM
130 lines
2.3 KiB
NASM
object_const_def ; object_event constants
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const ROUTE24_ROCKET
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Route24_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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Route24RocketScript:
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faceplayer
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playmusic MUSIC_ROCKET_ENCOUNTER
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opentext
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writetext Route24RocketSeenText
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waitbutton
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closetext
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winlosstext Route24RocketBeatenText, -1
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loadtrainer GRUNTM, GRUNTM_31
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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playmusic MUSIC_ROCKET_ENCOUNTER
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opentext
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writetext Route24RocketAfterBattleText
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buttonsound
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special FadeOutMusic
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writetext Route24RocketDisappearsText
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waitbutton
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closetext
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special FadeBlackQuickly
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special ReloadSpritesNoPalettes
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disappear ROUTE24_ROCKET
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pause 25
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special FadeInQuickly
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playmapmusic
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end
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Route24RocketSeenText:
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text "Hey, kid! Me am a"
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line "TEAM ROCKET member"
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cont "kind of guy!"
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para "Come from another"
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line "country, a trainer"
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cont "number one, me!"
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para "Think I did, if"
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line "stop the energy,"
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para "be big panic for"
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line "here people!"
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para "Secret it is my"
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line "mission, so tell"
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cont "you I not!"
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para "But! If win you do"
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line "versus me, a man I"
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para "be and mine secret"
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line "to you I tell."
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para "Hey, kid! Battle"
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line "begin we do!"
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done
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Route24RocketBeatenText:
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text "Ayieeeh! No, no,"
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line "no, believe it I"
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cont "can't!"
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para "Strong very much"
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line "be you! Match I am"
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cont "not to you!"
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done
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Route24RocketAfterBattleText:
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text "OK. Tell you mine"
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line "secret will I."
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para "MACHINE PART steal"
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line "by me, hide it I"
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para "did in GYM of the"
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line "CERULEAN."
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para "Inside water put"
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line "it I did. Look for"
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para "in water center of"
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line "GYM at."
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para "But you forget me"
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line "not!"
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para "Beat you for sure"
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line "will TEAM ROCKET."
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para "Come from JOHTO"
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line "will they, mine"
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para "friends, yes. Will"
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line "revenge they are."
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done
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Route24RocketDisappearsText:
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text "…"
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para "You say what? TEAM"
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line "ROCKET bye-bye a"
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para "go-go? Broken it"
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line "is says you?"
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para "Oh, no! Should I"
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line "do what now on"
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cont "from, me?"
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done
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Route24_MapEvents:
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db 0, 0 ; filler
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db 0 ; warp events
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db 0 ; coord events
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db 0 ; bg events
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db 1 ; object events
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object_event 8, 7, SPRITE_ROCKET, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route24RocketScript, EVENT_ROUTE_24_ROCKET
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