pokecrystal-board/engine/events/basement_key.asm
2017-12-27 00:09:12 -05:00

35 lines
586 B
NASM
Executable File

_BasementKey: ; 507b4
; Are we even in the right map to use this?
ld a, [MapGroup]
cp GROUP_GOLDENROD_UNDERGROUND
jr nz, .nope
ld a, [MapNumber]
cp MAP_GOLDENROD_UNDERGROUND
jr nz, .nope
; Are we on the tile in front of the door?
call GetFacingTileCoord
ld a, d
cp 22
jr nz, .nope
ld a, e
cp 10
jr nz, .nope
; Let's use the Basement Key
ld hl, .BasementKeyScript
call QueueScript
ld a, TRUE
ld [wItemEffectSucceeded], a
ret
.nope
ld a, FALSE
ld [wItemEffectSucceeded], a
ret
; 507e1
.BasementKeyScript: ; 0x507e1
closetext
farjump BasementDoorScript
; 0x507e6