pokecrystal-board/data/sprite_anims/unused_gfx.asm

16 lines
697 B
NASM

UnusedSpriteAnimGFX:
; entries correspond to SPRITE_ANIM_DICT_* constants
; # tiles, gfx bank, gfx pointer
; (all pointers were dummied out to .DeletedGFX)
dbbw 128, $01, .DeletedGFX ; SPRITE_ANIM_DICT_DEFAULT
dbbw 128, $01, .DeletedGFX ; unused
dbbw 128, $01, .DeletedGFX ; unused
dbbw 128, $01, .DeletedGFX ; unused
dbbw 16, $37, .DeletedGFX ; unused
dbbw 16, $11, .DeletedGFX ; SPRITE_ANIM_DICT_TEXT_CURSOR
dbbw 16, $39, .DeletedGFX ; SPRITE_ANIM_DICT_GS_SPLASH (the bank includes engine/movie/splash.asm)
dbbw 16, $24, .DeletedGFX ; SPRITE_ANIM_DICT_SLOTS (the bank includes engine/games/slot_machine.asm)
dbbw 16, $21, .DeletedGFX ; SPRITE_ANIM_DICT_ARROW_CURSOR
.DeletedGFX