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55 lines
2.2 KiB
NASM
Executable File
55 lines
2.2 KiB
NASM
Executable File
; BattleTowerAction arguments (see mobile/battle_tower_5c.asm)
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const_def
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const BATTLETOWERACTION_CHECK_EXPLANATION_READ
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const BATTLETOWERACTION_SET_EXPLANATION_READ
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const BATTLETOWERACTION_GET_CHALLENGE_STATE
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const BATTLETOWERACTION_SAVE_AND_QUIT
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const BATTLETOWERACTION_CHALLENGECANCELED
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const BATTLETOWERACTION_05
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const BATTLETOWERACTION_06 ; reset stuff in SRAM bank 5
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const BATTLETOWERACTION_SAVELEVELGROUP
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const BATTLETOWERACTION_LOADLEVELGROUP
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const BATTLETOWERACTION_CHECKSAVEFILEISYOURS
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const BATTLETOWERACTION_0A
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const BATTLETOWERACTION_CHECKMOBILEEVENT
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const BATTLETOWERACTION_0C ; more time stuff in SRAM bank 5
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const BATTLETOWERACTION_0D ; more time stuff in SRAM bank 5
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const BATTLETOWERACTION_EGGTICKET
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const BATTLETOWERACTION_0F ; check w3_d090
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const BATTLETOWERACTION_10 ; dw based on 5:a800
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const BATTLETOWERACTION_11 ; store 0 in 5:aa8d
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const BATTLETOWERACTION_12 ; store 1 in 5:aa8d
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const BATTLETOWERACTION_13 ; check 5:aa8d
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const BATTLETOWERACTION_14 ; if save file is yours: bit 0, [sBattleTowerSaveFileFlags]
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const BATTLETOWERACTION_15 ; set 0, [sBattleTowerSaveFileFlags]
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const BATTLETOWERACTION_16 ; update time in SRAM bank 5
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const BATTLETOWERACTION_17 ; check time in SRAM bank 5
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const BATTLETOWERACTION_LEVEL_CHECK
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const BATTLETOWERACTION_UBERS_CHECK
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const BATTLETOWERACTION_RESETDATA ; clear data
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const BATTLETOWERACTION_GIVEREWARD ; give reward
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const BATTLETOWERACTION_1C ; set won challenge
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const BATTLETOWERACTION_1D ; set received reward
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const BATTLETOWERACTION_CHOOSEREWARD ; save options
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const BATTLETOWERACTION_SAVEOPTIONS
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; sBattleTowerChallengeState
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const_def
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const BATTLETOWER_NO_CHALLENGE
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const BATTLETOWER_SAVED_AND_LEFT
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const BATTLETOWER_CHALLENGE_IN_PROGESS
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const BATTLETOWER_WON_CHALLENGE
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const BATTLETOWER_RECEIVED_REWARD
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BATTLETOWER_NROFPKMNS EQU 3
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BATTLETOWER_NROFTRAINERS EQU 7
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BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
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BATTLETOWER_NUM_UNIQUE_PKMN EQU 21
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BATTLETOWER_TRAINERDATALENGTH EQU $24
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BATTLE_TOWER_STRUCT_LENGTH EQU $e0 ; NAME_LENGTH + BATTLETOWER_NROFPKMNS * (PARTYMON_STRUCT_LENGTH + PKMN_NAME_LENGTH) + BATTLETOWER_TRAINERDATALENGTH
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; return value from BattleTowerAction(BATTLETOWERACTION_CHECKMOBILEEVENT)
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MOBILE_EVENT_OBJECT_GS_BALL EQU $b
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